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Sunwuko Wave of Light Monk Speed Farming Variation

Last updated on Mar 12, 2020 at 09:00 by Deadset 36 comments

On this page, we explain everything that is specific to the Speed Farming variant of Sunwuko Wave of Light Monk. Updated for patch 2.6.8 and Season 20.

1.

Speed Farming

The Sunwuko Wave of Light Monk deals with regular Rift farming decently all the way through the highest Torments, making it a viable build for the task. We have speed farming rankings if you want to know more about which builds are best for speed farming.

Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.

Active Skills
Left Mouse Button Wave of Light Icon Wave of Light Explosive Light Explosive Light Right Mouse Button Dashing Strike Icon Dashing Strike Way of the Falling Star Way of the Falling Star 1 Epiphany Icon Epiphany Desert Shroud Desert Shroud 2 Sweeping Wind Icon Sweeping Wind Inner Storm Inner Storm 3 Mystic Ally Icon Mystic Ally Air Ally Air Ally 4 Mantra of Conviction Icon Mantra of Conviction Annihilation Annihilation
Passive Skills
2.

Adapting Rotation

When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.

The WoL build in farming will play like a sped up version of its progression counterpart; still using Wave of Light Wave of Light Explosive Light Explosive Light to blow enemies up, but using the much quicker elite fights in standard difficulties to his advantage with the use of In-geom In-geom. The cooldown resets coming from the sword will allow you to reapply Epiphany Epiphany well before any downtime, as well as carefree spam of the resource restoration of Air Ally Air Ally — which should be more than enough to make up for the Cindercoat Cindercoat loss in the Cube. Sweeping Wind Sweeping Wind should always be up, naturally (note the Sunwuko set bonuses), and the combo of Dashing Strike Dashing Strike Way of the Falling Star Way of the Falling Star plus Mantra of Conviction Mantra of Conviction Annihilation Annihilation should keep you sped up throughout the rift.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.

  • Wave of Light Wave of Light Explosive Light Explosive Light is still your main damage dealer, and the loss of Kyoshiro's Blade Kyoshiro's Blade should not be noticeable in farming difficulties.
  • Sweeping Wind Sweeping Wind is a necessary part of Sunwuko builds, along with the resource utility of Inner Storm Inner Storm. You will complement its passive resource gain with the instant restoration from Air Ally Air Ally.
  • Epiphany Epiphany Desert Shroud Desert Shroud is an omnipresent self-buff in all versions of the build. You can consider Insight Insight as an alternative if you trust your upkeep of Goldwrap Goldwrap mitigation.
  • You can shift away from survivability into more utility on Dashing Strike Dashing Strike depending on your confidence in handling the build. This is usually done by replacing Blinding Speed Blinding Speed with Way of the Falling Star Way of the Falling Star during farming.
  • Replace the survivability of Mantra of Salvation Mantra of Salvation Agility Agility for Mantra of Conviction Mantra of Conviction. Its base additive damage increase is welcome, but negligible compared to the movement speed utility of the Annihilation Annihilation rune — which also affects the entire party, reinforcing its value when grouping up.
  • Most of your passive selection from the progression is still quite valuable for farming: Harmony Harmony for the overall toughness, Beacon of Ytar Beacon of Ytar for the Cooldown Reduction, and Seize the Initiative Seize the Initiative for the burst of damage at the start of a fight (which usually also ends it, in farming).
  • If you are confident in your survivability during farming, swap Near Death Experience Near Death Experience or The Guardian's Path The Guardian's Path from your passives for Momentum Momentum for an extra additive damage increase in the build.
4.

Adapting Gear

You will still be taking advantage of the full 6-piece set bonuses of Sunwuko, incorporating the same split as you would in progression — but instead of the Cpt. Crimson set,you will be including the Sage's Journey set for Death's Breath farming. Take Sage's Ribbon Sage's Ribbon and Sage's Passage Sage's Passage, and then complete both the SWK and Sage set bonuses with a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube.

A progression-oriented combo like Convention of Elements Convention of Elements and Unity Unity will be too slow, defensive and timing-dependent for farming purposes; they are best replaced by a Fire % Stone of Jordan Stone of Jordan and an Avarice Band Avarice Band respectively. Avarice Band Avarice Band is a cache legendary from Act III bounties that offers considerable utility in the form of pickup radius, synergizing perfectly with a socketed Boon of the Hoarder Boon of the Hoarder and Goldwrap Goldwrap. In turn, Stone of Jordan Stone of Jordan offers a consistent damage increase that is more suited to speed farming.

For this variation, the ideal weapon companion to Vengeful Wind Vengeful Wind becomes In-geom In-geom for its unparalleled Cooldown Reduction utility. Pinto's Pride Pinto's Pride is still very helpful as your bracer, but it denies you the use of Nemesis Bracers Nemesis Bracers; either have Nemesis handy in your inventory for a quick swap when you approach a shrine or a pylon, or — once you grow confident in character power — simply take the loss of a multiplier and use Nemesis permanently.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Wave of Light Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Cooldown Reduction
  3. Area Damage
  4. All Resistance (guaranteed)
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Physical or Lightning Resistance (Secondary Stat))
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity
  2. Dexterity (replaced by Area Damage at High Paragons)
  3. Critical Hit Chance
  4. Critical Hit Damage
  5. Cooldown Reduction
  6. Physical or Lightning Resistance (Secondary Stat)
  7. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. Armor
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Feet
  1. Dexterity
  2. Wave of Light Damage %
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket (guaranteed)
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Average Damage
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Average Damage
Weapon #1
  1. High Weapon Damage
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Damage %
  5. Area Damage or Life per Hit
  6. Life per Kill (Secondary Stat if LpH not present)
Weapon #2
  1. High Weapon Damage
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Damage %
  5. Area Damage or Life per Hit
  6. Life per Kill (Secondary Stat if LpH not present)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Adapting Gems

Bane of the Trapped Bane of the Trapped and Zei's Stone of Vengeance Zei's Stone of Vengeance both still bring excellent damage multiplication value to the build in speed farming.

In normal rifts, the third gem slot should be taken by Boon of the Hoarder Boon of the Hoarder. This high utility gem feeds you practically infinite gold and gives you a massive short-term speed boost while picking it up, automated by Avarice Band Avarice Band. It will also render you practically invulnerable through Goldwrap Goldwrap.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
6.

Adapting Kanai's Cube

Incense Torch of the Grand Temple Incense Torch of the Grand Temple is still a necessary part of a WoL setup, taking up the weapon slot in the Cube.

Our default recommendation for the armor Cube slot is Goldwrap Goldwrap, since its synergy with Boon of the Hoarder Boon of the Hoarder and Avarice Band Avarice Band will render you practically invincible during regular Rifts. If you are comfortable with your base survivability and want for more speed (especially useful in bounties), you can use Warzechian Armguards Warzechian Armguards in this slot — Multishot Multishot is great at incidental environmental destruction for the movespeed procs.

Lastly, in order to maintain the valuable 6-piece bonus of Sunwuko and 3-piece bonus of the Sage set, you will need to cube a Ring of Royal Grandeur Ring of Royal Grandeur in the jewelry slot.

7.

Changelog

  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Significantly expanded the overall information in the guide, Sage setup changed to reflect new items. Updated for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 17 May 2019: Guide was revised with additional recommendations for Sage set inclusion and approved for Season 17.
  • 28 Oct. 2017: Adapted the variation to the changes the build received in Patch 2.6.1.
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