Table of Contents
- +Abilities and Strategy
- ×Talent Build
On this page, we present the viable talent choices for playing Valla in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.
The other pages of our Valla guide can be accessed from the table of contents on the right.
About the Author
Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.
1. Talent Build
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2. Common Talent Paths
Multishot Build (talent calculator link)
The Multishot build focuses on improving the aforementioned Ability. It provides a remarkable amount of area of effect damage at the expense of some single-target damage potential. Furthermore, one of the key Talents for the build, Punishment, must be built up through Hatred to see any real payoff, making it twice as important to maintain Hatred Stacks. Other key Talents include Arsenal, which modestly increases Multishot's damage all while reducing its Cooldown, and Frost Shot, which greatly improves the Ability's range on top of providing you with a strong movement speed reduction effect. This build works under most circumstances, though is generally more useful when your team lacks proper waveclear.
Rancor Build (talent calculator link)
The Rancor build seeks to maximise the potential of Valla's Basic Attacks. Out of all potential Valla builds, this one has the highest sustained damage dealing potential against Heroes. This strength comes at the expense of some survivability, as Valla must attack for an extended period of time to build Hatred stacks to ramp her damage up. As such, this build is generally unsuitable against Cloaked Heroes, who usually try to burst Valla down, though it generally does enough damage to seriously threaten even the thoughest of tanks.
Hungering Arrow Build (talent calculator link)
The Hungering Arrow build focuses on improving the aforementioned Ability. This build provides a remarkable amount of single-target burst damage and self-sustain, and does exceptionally well against Mercenary Camps and Bosses, thanks to the Monster Hunter Talent. This build is particularly popular on the Battlefield of Eternity Map, where Hungering Arrow can be used to make very short work of the Immortal that must be destroyed. The build also sees use against some of Valla's counters, most notably against cloaked Assassins, as it provides the most burst survivability through the Siphoning Arrow and Repeating Arrow Talent combo.
3. Level 1 Talents
Reduces the Mana cost of Hungering Arrow by 40 and increases the damage it deals to Minions, Mercenaries, and Monsters by 150%.
Drop 3 Caltrops while Vaulting. Caltrops do 60 (+4% per level) damage and slow enemies by 25% for 1 second.
Quest: Spend 180 seconds at 10 stacks of Hatred.
Reward: Vault cooldown is reduced by 5 seconds.
When at 10 stacks of Hatred, the Movement Speed bonus increases to 20% total and Valla gains 4 Mana per second.
Although Monster Hunter provides less Mana than Hot Pursuit, it makes Valla one of the most efficient Mercenary Camp killer in the game, especially when combined with the Repeating Arrow Talent. Monster Hunter is particularly effective on Battlefield of Eternity, where it can be used to take down the Immortal with ease.
Hot Pursuit's movement speed increase allows you to keep up with (or kite) most targets with ease, greatly improving your Basic Attack uptime. The Mana regeneration is very useful as well, allowing you to liberally use Abilities.
4. Level 4 Talents
Quest: Hitting an enemy Hero with the initial impact of Hungering Arrow increases its damage by 5, up to a maximum of 100.
Reward: After gaining 100 bonus damage, gain an additional 75 bonus damage and Hungering Arrow also bounces 1 additional time.
Each stack of Hatred increases the damage of Multishot by 4%.
Increases Attack Speed by 10%.
Quest: Use 100 Basic Attacks against Heroes.
Reward: Hatred grants an additional 2% Basic Attack Damage per stack.
Puncturing Arrow requires good accuracy with Hungering Arrow to see any benefits. To most common Valla builds, these benefits are marginal; the damage, however, can add up quite quickly for Monster Hunter, and synergizes well with other Hungering Arrow-related Talents.
Creed of the Hunter provides a hefty increase to Valla's Basic Attack DPS. The attack speed synergises particularly well with Manticore, and does allow you to generate Hatred stacks faster. It is a good choice when under little to no pressure from melee Assassins.
Punishment provides a significant increase to the damage of Valla's most important offensive Ability. Be sure, however, to keep track of your Hatred stacks, as this Talent relies upon them to see any real effect.
5. Level 7 Talents
Multishot also fires 3 grenades which deal 120 (+4% per level) damage. Each enemy Hero hit by a grenade reduces the cooldown of Multishot by 2 seconds.
Increases Vault Basic Attack damage bonus from 6% to 14% per stack of Hatred. If this attack kills its victim, the Mana cost and cooldown of Vault are refunded.
The cooldown for Hungering Arrow is reset when Vault is used.
Arsenal's power cannot be overstated; the potential of reducing Multishot's Cooldown to 3 seconds, on top of the bonus damage it provides, makes this Talent exceptional even for non-Multishot centered builds.
Death Dealer promotes aggressively using Vault in a way that is generally inconsistent with trying to remain safe and alive. Still, the Talent provides Basic Attack-centered Valla builds with a form of pseudo-waveclear as the Cooldown reset and Mana refund features of the Talent allow you to liberally use Vault to rapidly kill off Minions.
Offensively, Repeating Arrow can force you to use Vault at very inconvenient moments to see any real value, though it does provide Valla with some incredible burst damage. Defensively, the Talent is a bit easier to use, as Vaulting away from a target opens them up for the reset Hungering Arrow. When combined with Monster Hunter, Repeating Arrow allows Valla to very rapidly take down Mercenary Camps.
6. Level 10 Talents
- Mana: 80
- Cooldown: 60 seconds
Rapidly attack enemies within 10 range for 60 (+4% per level) damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.
- Mana: 50
- Charges: 2
- Recharge Time: 50 seconds
Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and stuns enemies in the target area for 0.5 seconds.
Stores up to 2 charges.
Strafe has the potential of dealing more damage over a larger area than Rain of Vengeance. However, its channeled nature and long duration make it prone to being interrupted, unlike Rain of Vengeance, which is instantaneous. Rain of Vengeance also provides you with a reliable stun to protect yourself and your allies, to interrupt other channeled spells, or to combo with other area of effect crowd control abilities.
The Basic Abilities in the list below can reliably interrupt Strafe. It is recommended to consider picking Rain of Vengeance over Strafe if the opposing team features two or more of these. Alternatively, keeping track of the cooldown of these abilities as well as learning their range will greatly improve your success rate with Strafe.
- Polymorph (Brightwing)
- Shadow Charge (Diablo)
- Powerslide, Face Melt (E.T.C.)
- Hammer of Justice (Uther)
The Abilities in the list below can be comboed with Rain of Vengeance to yield deadly results. Rain of Vengeance should be considered over Strafe if your team features two or more of these.
- Howling Blast (Arthas)
- Apocalypse (Diablo)
- Mosh Pit (E.T.C.)
- Grav-O-Bomb 3000 (Gazlowe)
- Ring of Frost (Jaina)
- Primal Grasp + Impaling Blades (Kerrigan)
- Entangling Roots (Malfurion)
- Zombie Wall (Nazeebo)
- Leap (Sonya)
- Sundering (Thrall)
- Divine Storm (Uther)
- Devouring Maw (Zagara)
- Void Prison (Zeratul)
7. Level 13 Talents
Valla heals for 75% of the damage dealt to Heroes by Hungering Arrow.
While at 10 stacks of Hatred, Basic Attacks heal for 25% of the damage dealt.
Activate to consume all Hatred, granting 3 Spell Armor per Hatred consumed for 5 seconds.
Passive: Permanently gain 20 Spell Armor, reducing Ability Damage taken by 20%.
Siphoning Arrow provides less survivability than its counterparts, but does so in a burst fashion that is particularly useful against melee Assassins who want to quickly dispatch Valla. If you do not feel threatened, Tempered by Discipline will provide much more value over time, as it can also be used in PvE, unlike Siphoning Arrow.
Gloom provides a huge amount of permanent survivability, on top of having an outstanding activated effect that will let you survive any Ability-based burst. Consequently, Gloom should be picked against two or more caster-like Heroes, such as Jaina and Kael'thas. Remember that although powerful, the activated effect of this Talent reduces your overall damage. Do not use it too liberally.
8. Level 16 Talents
Increases the range of Multishot by 20% and it also slows by 25% for 1.5 seconds.
Basic Attacks now grant 2 stacks of Hatred and the time it takes before Hatred expires is increased by 2 seconds.
Every 3rd Basic Attack against the same Heroic target deals an additional 5% of their maximum Health as damage.
Frost Shot is notorious for its greatly dependable slowing effect, whereas the range bonus is excellent for securing hits, and especially with Arsenal. This Talent lets you kite or catch up to opponents like no one else, too.
Seething Hatred provides a notable mix of damage, survivability, and utility, but ultimately, the other competing talents are simply deemed to be more effective at what they do than Seething Hatred is as a balanced choice.
Should you seek to deal with multiple Tanks or otherwise Healthy Heroes (Azmodan, Cho'gall, or The Butcher), Manticore is an excellent choice. Just be sure to focus your attacks against your intended target. Manticore has notable synergy with Creed of the Hunter and Rancor.
9. Level 20 Talents
Strafe also fires penetrating bolts in a line for 34 (+4% per level) damage every 0.25 seconds. 25% of the damage dealt with Strafe is returned as Health.
Basic Attacks reduce the charge cooldown of Rain of Vengeance by 5 seconds.
Each stack of Hatred also increases Attack Speed by 2%. While at 10 stacks of Hatred, gain an additional 30% Attack Speed.
Increases Valla's Basic Attack range by 2.2.
Should you feel like you need more area of effect burst damage, Death Siphon is the choice. This Talent is particularly good at punishing opponents that like to huddle together in tight spaces or for area of effect healing. The healing effect is also quite significant if you see to hit multiple targets with Strafe.
Rancor signficantly increases your single-target damage output, but does little to keep you safe as Farflight Quiver or Death Siphon would. This Talent is useful while under a limited amount of pressure, and synergises particularly well with Manticore to obliterate Healthier Heroes.
Storm of Vengeance requires quite a few Basic Attacks to pay off. Although the amount is not unrealistic, Storm of Vengeance does not see instantaneous value as the other competing Talent choices do.
Farflight Quiver significantly improves the reliability of your Basic Attacks while simultaneously keeping you at a safer distance. The range also indirectly improves your Hatred generation as it makes Basic Attacks easier to deliver safely.
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