Welcome to our Talents page for Whitemane. Here, we give you an overview of how strong each of Whitemane's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Whitemane's Talent Build
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Whitemane's Talent Build Cheatsheet
Whitemane's Inquisition Build takes Talents to increase the defensive and offensive effectiveness of Inquisition by lowering its cooldown via Pity the Frail at Level 1, reducing the damage done by its target thanks to Subjugation at Level 13, and doubling its effectiveness while also reducing the Armor of enemy Heroes being hit with the help of Shared Punishment at Level 16.
Searing Lash BuildSituational
Whitemane's Searing Lash Build empowers Searing Lash and Basic Attacks, making her particularly good at trading with enemy Heroes. In particular, the cooldown reduction coming from Lashing Out at Level 13 allows you to get more value from Righteous Flame at Level 1 that benefits from Unwavering Faith at Level 4.
Level 1 Talents for Whitemane
For every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1.5 seconds. Allies below 30% Health receive 25% more healing from Whitemane.
Searing Lash deals 25% more damage to enemies. If the second strike hits an enemy Hero, they take an additional 25% damage and Whitemane gains 40% Attack Speed for 3 seconds.
As a consequence of how Zeal works, the additional damage provided by this Talent will let you heal more.
Quest: Hit Heroes with Searing Lash.
Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits.
Inquisitor's Prayer is a Quest that adds permanent Health and Mana for each Hero hit with Searing Lash. The permanent Health slightly increases your survivability. The permanent Mana you gain from this Talent can enable you to cast Desperate Plea one more time during a team fight in the late game.
We do not recommend this Talent because the Health and Mana values are too low to be meaningful compared to the other options in the same Tier and because the Quest forces you to interact with enemy Heroes even when you should not.
Level 4 Talents for Whitemane
Increase Whitemane's Basic Attack range by 1.1. Whitemane gains 20% increased Basic Attack damage for each active Zeal buff.
Unwavering Faith is a good Talent that gives you more Attack Damage and more Attack Range, making it easier to deliver Basic Attacks.
Since dealing damage increases healing via Zeal, this Talent makes Whitemane heal more.
Desperate Plea's healing is increased by 30%. Increase this by an additional 10% for each active Zeal.
Martyrdom increases your healing without the need of enemy Heroes nearby, basically mitigating the main weakness that Whitemane has without lowering your healing output in team fights.
Gain 5% Movement Speed. Increase this by an additional 5% for each active Zeal.
Indulgence gives Whitemane bonus Movement Speed that helps you to dodge enemy Abilities, to land Basic Attacks, and to get in a better position for casting Abilities. While not a bad Talent, it does not directly increase your healing output, therefore it is the least interesting choice of this Tier.
Level 7 Talents for Whitemane
Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
Zealous Spirit is a tool that helps you manage your Mana by creating a Zeal buff on yourself that does not generate a stack of Desperation. This means that you can have 3 recently activated Zeal buffs with only 2 stacks of Desperation. Another way to think about this is that the sustainable amount of active Zeal targets is increased from 2 to 3.
Enemy Heroes hit by Searing Lash are marked for 3 seconds. Basic Attacks against them deal an additional 55 (+4% per level) Spell damage and remove the mark.
Saintly Greatstaff makes the next Basic Attack against enemy Heroes recently hit with Searing Lash deal bonus Spell Damage. Remember that the additional damage will increase your healing output because of Zeal.
If you issue a Basic Attack command immediately after casting Searing Lash, you can benefit from this Talent twice with a single cast because that Basic Attack will consume the first mark before the second mark will be applied.
- Cooldown: 45 seconds
Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.
Level 10 Talents for Whitemane
- Cooldown: 60 seconds
Bolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.
Scarlet Aegis is a good Heroic Ability that heals all nearby allies and applies Zeal to them. This means that you can apply Zeal to all nearby allied Heroes simultaneously without gaining any Desperation stacks.
The bonus Armor provided by this Heroic is also very beneficial, and can counterbalance the Armor debuff that is caused by activating Zeal. If you lose 25 Armor and gain 40 Armor, you end up having 15 Armor remaining.
- Cooldown: 75 seconds
After 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.
Divine Reckoning is a strong Heroic Ability that deals damage over time in an area, and restores some Mana based on damage dealt. The damage done by it will increase your Zeal's healing. Divine Reckoning works best in team compositions that can help trap enemy Heroes within its area.
Level 13 Talents for Whitemane
Inquisition reduces all damage the target deals by 50%.
If Searing Lash's second strike hits an enemy Hero, reduce its cooldown to 1 second.
Basic Attacks against Heroes increase the duration of all active Zeals by 0.75 seconds and lower the cooldown of Zeals activation by 4 seconds.
A prolonged Zeal buff does not need to be refreshed by casting Desperate Plea that often, resulting in less Mana consumption during long team fights.
Level 16 Talents for Whitemane
Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 175 (+4% per level). Activating Zeal while at 3 stacks of Desperation now increases Armor by 15 instead of reducing it.
Radiance is a powerful tool that can help Whitemane heal more than usual, mostly in the form of burst healing, and increase her Armor instead of reducing it when activating Zeal, the active component of her Trait.
A common trick is to use Scarlet Aegis to spread Zeal to make it trigger on as many allied Heroes as possible rather than only on 3 Heroes, however, you still need to use Desperate Plea to reach 3 stack of Desperation in order to do so.
A less common trick is to use Clemency to give Zeal to an allied Hero.
A secret trick is to make it trigger by reaching 3 stacks of Desperation, use Inquisition or Clemency to remove 1 stack of Desperation, and make it trigger again by going back to 3 stacks of Desperation.
Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 (+4% per level) damage every 0.5 seconds. Affected enemies lose 10 Armor.
Shared Punishment increases healing by doubling the number of Inquisition targets. It also reduces the armor of enemies affected by Inquisition. Shared Punishment will still cause Inquisition to chain to an enemy if it is cast onto an ally via Clemency. This enables you to position more safely while channeling Inquisition for damage.
Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
While being a crowd control Talent, Harsh Discipline might indirectly increase your healing by ensuring that the second strike of Searing Lash will hit an enemy Hero and produce damage that will be converted to healing thanks to Zeal, however, following up on crowd control by allied Heroes will give you the same result anyways, unless your team lacks crowd control, in which case you might like this Talent a bit more.
Level 20 Talents for Whitemane
Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.
Scarlet Crusade is a good Talent that can grant multiple allied Heroes, and even Whitemane, Unstoppable. During the late game, preventing or removing crowd-control Abilities can often mean turning the game in your team's favor.
Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.
Judgment Day is a good upgrade for Divine Reckoning that adds a bit of crowd-control to the consecrated area. If your team composition's win condition is to chain damage dealing Heroics, this may be a good option.
- Cooldown: 30 seconds
Activate to cast a permanent Zeal on an allied Hero that costs no Mana and doesn't grant Desperation. Only one can be active at a time and has global cast range.
Guiding Light is a decent Talent that can be activated to permanently grant Zeal to an allied Hero. You may want this Talent if your team has a Hero who likes to dive, however, the default Zeal duration of 8 seconds is enough in most situations.
- Cooldown: 40 seconds
Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 (+4% per level) damage over 4 seconds.
Keep in mind that the additional damage will be converted to healing from your Trait, Zeal, making it a good option when you require additional healing as well.
- 03 Mar. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 16 Feb. 2021: Builds and Maps updated.
- 07 Jun. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 05 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Mar. 2020: Missing information added.
- 28 Nov. 2019: Updated suggested builds to reflect changes in balance patch.
- 17 Oct. 2019: Updated Talent discussion and recommended builds to account for balance patch.
- 26 Sep. 2019: Updated Talent discussion to account for Hero rework.
- 23 Aug. 2018: Updated Talent discussion to reflect balance patch.
- 11 Aug. 2018: Updated builds and added Desperate Plea build.
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