Arachyr Firebats Witch Doctor Group Progression Variation
On this page, we explain everything that is specific to the Group Progression variant of Arachyr Firebats Witch Doctor. Updated for patch 2.6.7 and Season 19.
Arachyr Firebats Group Build
With minor adaptations from the solo GR progression build, Arachyr Firebats can be adapted to handle the highest tiers of group play. Its role in a 2-DPS setup is to take care of AoE damage, clearing large packs of trash and elite enemies. This variation is no longer the preferred AoE DPS spec for groups, but you can still build it and play it in your group with a reasonable degree of success.
Adapting Skills
Active Skills |
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Passive Skills |
The most important changes in the skills happen in the passive selection, where
solo-oriented utility choices like Grave Injustice and
Spirit Vessel
give way to pure damage increases:
Gruesome Feast and
Pierce the Veil. During group Greater Rifting, your safety is guaranteed by
support teammates and no investment in the cooldown reduction passive
Grave Injustice will be needed; this opens up the passive slot for the
additive damage increase of
Pierce the Veil, whose additional Mana costs
should be a non-issue with a properly spread
Draining Spirit. For similar
reasons, the cheat death of
Spirit Vessel can be dropped and this slot is
best left to
Gruesome Feast. The strongest damage passive for Witch Doctors
due to its true multiplier, it grants you a 10% increase of Mana and Intelligence
when you pick up a health globe, stacking up to five times.
Adapting Gear
The only change necessary in gear is to adapt your ring selection; if you are
wearing Unity in your soloing variation, exchange it for the damage
increase of
Convention of Elements. If your
Unity was cubed,
the change will occur there.
Ring of Emptiness and the Endless Walk set
remain a fixture to the build.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Ring #1 |
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Ring #2 |
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Amulet |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Adapting Gemming
When grouped with a single target DPS teammate, you can omit any
Guardian-killing concerns from the build and focus on improving your AoE DPS.
To that end, you will be dropping Bane of the Stricken from the soloing
setup and replacing it with
Pain Enhancer — the attack speed scaling
of the gem works wonders in high density, leading to your overwhelming performance
against trash packs.
Slot | Gems |
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Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
Adapting Kanai's Cube
The weapon Cube selection remains the same as the soloing spec —
Staff of Chiroptera. The armor Cube slot needs to be occupied by
Mantle of Channeling, similarly to how it was suggested for high end
soloing (there is even less of a need for the
Coils of the First Spider
sustain when grouped with a healing Monk). Finally, the jewelry Cube slot needs
to be taken by your weaker rolled item between
Convention of Elements and
Ring of Emptiness.
Changelog
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 17 Nov. 2017: Added group variant.
More Witch Doctor Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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