Inarius Bone Storm Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Inarius Bone Storm Necromancer in Diablo 3. Updated for patch 2.6.10 and Season 22.
|Grim Scythe Cursed Scythe Blood Rush Potency 1 Decrepify Dizzying Curse 2 Bone Armor Dislocation 3 Corpse Lance Brittle Touch 4 Land of the Dead Frozen Lands|
The Bone Storm build is unique in its approach to combat, relying in equal parts on the damage of the Bone Armor tornado, legendary gem damage proc mechanics and supplementary DPS from Corpse Lance. You will open the run with an activation of Bone Armor, trying to catch as many monsters in the initial radius as possible to maximize your damage reduction stacks. You will then close the distance to enemies with Blood Rush, ideally pre-applying the Decrepify curse, and begin the Grim Scythe onslaught. In turn, this will lead to a proc chain of Pain Enhancer and Gem of Efficacious Toxin DoTs boosted by the Inarius 6-piece damage buff. Weave casts of Corpse Lance on priority targets (larger trash monsters, elites, champions) as you generate Corpses, or spam it to your heart's content during Land of the Dead uptime.
Skills and Runes
Bone Armor is the basis of Inarius set builds, tying into the damage reduction mechanic of the set and producing the swirling bone tornado effect of the 6-piece. Note the increased damage against enemies in the tornado radius, which practically ensures Inarius builds are played at melee range. Due to its stacking mechanic per affected enemy, you will be trying your best to catch as many enemies in its radius, especially in the initial application of a run. This is also a harshly punishing mechanic against Rift Guardian deaths, since you will have to build up the stacks one by one in most cases. The preferred rune is Dislocation, whose two second stun will provide a moment of respite in the thick of battle, as well as an additional source of Krysbin's Sentence procs (see this build's gear page for more information).
In order to get in range for the tornado, it is recommended to close distances with the Necromancer mobility tool, Blood Rush. Couple it with the toughness rune Potency for a brief survivability spike on every engagement.
Grim Scythe Cursed Scythe is one of the most utility-loaded primary skills in the Necromancer arsenal. By default, it has a chance to apply the base effect of all three curses — Decrepify, Leech and Frailty — without the need to slot them on your bar. In case you do, it also inherits the chosen rune — an effect you will take advantage of to spread the Dizzying Curse effect. This primary gets boosted further by Trag'Oul's Corroded Fang, ensuring the curse application and amplifying damage against affected targets.
You have a degree of freedom when deciding your equipped curse. The all-out offense choice is Frailty, which coupled with the Aura of Frailty rune will inflict immediate killing blows to enemies below 15% health all around you. This however ensures that you need to do a triple Cursed Scythe attack on every fresh engagement to ensure you will afflict some enemies with Decrepify for the Dayntee's Binding proc. We recommend slotting Decrepify on your bar and pre-casting it on packs as a safer and more reliable option. Coupled with the Dizzying Curse rune, it also has the potential to bring a higher Krysbin's Sentence uptime, empowering your damage.
Corpse Lance will be a major source of supplementary single target DPS in the build. Feeding off the trash Corpses produced by your tornado clearing power, it will serve a powerful punch on larger, more threatening enemies like elites. During Land of the Dead uptime however, it turns into your major source of DPS that can 100-to-0 elites and Guardians on the vast majority of difficulties — or at very least, whittle them down severely in the highest tiers of GR progression. The rune of choice is Brittle Touch, whose scaling crit chance benefits all your damage sources.
Finally, Land of the Dead — one of the Necromancer's longest cooldowns — will bring a brief moment of omnipotence to any Corpse-reliant build. While this Inarius build manages to spread its damage evenly across a lot of sources, Land of the Dead still manages to bring valuable burst to your Corpse Lance; especially noticeable against high health, priority targets. The rune of choice is Frozen Lands, which brings a reliable (if poorly worded) crowd control component to the skill, ensuring consistent procs of both Krysbin's Sentence and Ancient Parthan Defenders while active.
This concludes the overview of the Active Skills, now let us look through the Passives.
Stand Alone is a staple passive of non- or low-summoner builds. This Inarius Necro variant will take full advantage of the lack of minions on its side, and enjoys the full 100% armor bonus.
Adding an offense angle to the otherwise strictly defensive Decrepify, Spreading Malediction offers an additive damage bonus against enemies affected by the curse — a boon that scales excellently with density.
You have a degree of freedom in your final passive slot. Blood is Power comes as the default recommendation to help you get your high priority cooldown, Land of the Dead, as often as possible. Alternatively, you can lean on Swift Harvesting to speed up autoattacks, since a huge portion of your damage hinges on quick, successive primary skill attacks that trigger legendary gem damage procs. Last but not least, if you play Hardcore — or simply do not trust your current survivability — take the Necromancer cheat death, Final Service.
- 19 Nov. 2020: No changes necessary for Season 22.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 12 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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