Chakram Demon Hunter Speed Farming Variation

Last updated on Nov 18, 2020 at 09:00 by Deadset 1 comment

On this page, we explain everything that is specific to the Speed Farming variant of Chakram Demon Hunter. Updated for patch 2.6.10 and Season 22.

1.

Normal Rift Speed Farming Variation

The Chakram Demon Hunter can deal reasonably well with Normal Rift farming all the way through the highest Torment difficulties. The build variation suffers from minor inconveniences compared to top tier speed farming builds (lower AoE and overall damage compared to its pure Multishot sibling), but otherwise handles the task with ease. We have speed farming rankings if you want to know more about which builds are best for speed farming.

Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.

Active Skills
Left Mouse Button Chakram Icon Chakram Razor Disk Razor Disk Right Mouse Button Multishot Icon Multishot Wind Chill Wind Chill 1 Companion Icon Companion Wolf Companion Wolf Companion 2 Vault Icon Vault Tumble Tumble 3 Preparation Icon Preparation Invigoration Invigoration 4 Vengeance Icon Vengeance Dark Heart Dark Heart
Passive Skills
2.

Adapting Rotation

When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.

The build dynamic is somewhat identical to the progression build, with Chakram Chakram delivering the bulk of your damage and the use of Multishot Multishot Wind Chill Wind Chill for a Bane of the Trapped Bane of the Trapped and Cull the Weak Cull the Weak proc. You will move much more freely with the synergy between Vault Vault and Tactical Advantage Tactical Advantage, and the progression role of Blood Vengeance Blood Vengeance in the build will revert to its better known speed farming qualities by feeding you a steady stream of resources through the interaction with you Avarice Band Avarice Band-augmented pickup radius.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.

  • The vast majority of your skill and passive selection will remain identical to the progression build, as the rune choices adapt nicely to the requirements of speed farming: Chakram Chakram Razor Disk Razor Disk to deliver the damage, Multishot Multishot Wind Chill Wind Chill for the utility procs, Preparation Preparation Invigoration Invigoration for the extra Discipline (note the Unhallowed Essence set dependency on Disc), Companion Companion Wolf Companion Wolf Companion for the damage buff, and Vault Vault Tumble Tumble for the mobility.
  • Vengeance Vengeance remains a universally desired buff (made permanent with Dawn Dawn and a modest investment in Cooldown Reduction), but you can consider altering the protective rune Dark Heart Dark Heart to the extra damage of Side Cannons Side Cannons when you comfortably outscale the difficulty.
  • Most of your passives will also remain intact: Blood Vengeance Blood Vengeance is both a damage buff for Chakram Chakram and a speed farming powerhouse, and Cull the Weak Cull the Weak and Ambush Ambush bring excellent value to your burst. The only advisable change is to drop Steady Aim Steady Aim for Tactical Advantage Tactical Advantage, as it offers an excellent mobility boost for regular rift farming and bounties.
4.

Adapting Gear

You will still be taking advantage of the full 6-piece set bonuses of Unhallowed Essence, incorporating the same split as you would in progression — but instead of the Cpt. Crimson set,you will be including the Sage's Journey set for Death's Breath farming. Take Sage's Ribbon Sage's Ribbon and Sage's Passage Sage's Passage, and then complete both the UE and Sage set bonuses with a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube.

When speedfarming, it is recommended to switch away from the progression-oriented Wraps of Clarity Wraps of Clarity, as their protection is overkill and the slot is best taken by a utility legendary. Either wearing Nemesis Bracers Nemesis Bracers and cubing Warzechian Armguards Warzechian Armguards or vice versa will speed up your clears with more frequent elites and environment destruction speed boosts.

As noted above, your jewelry during farming can be the Bastions of Will set (Focus Focus and Restraint Restraint); however, once you perfect your character and no longer want for burst, you should use utility-focused jewelry instead. A combination of Avarice Band Avarice Band and a Physical damage Stone of Jordan Stone of Jordan is a nice alteration. The union of Avarice Band Avarice Band with Boon of the Hoarder Boon of the Hoarder will greatly improve your speed, as well as feed into your gold reserve for the costly GR empowerments. The Physical SoJ will simply be a consistent, care-free damage increase as you farm.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Chakram Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Max Discipline (Important Secondary stat)
  4. Vitality
  5. Hatred Regeneration
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Physical Damage %
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Attack Speed at High Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Chakram Damage %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Socket
  4. Physical Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage or Average Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage or Average Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Dexterity
  4. Max Discipline (Secondary stat)
  5. Damage %
  6. Attack Speed
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Max Discipline (Secondary stat)
  4. Chakram Damage %
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Adapting Gems

Bane of the Trapped Bane of the Trapped and Zei's Stone of Vengeance Zei's Stone of Vengeance both still bring excellent damage multiplication value to the build in speed farming.

In speed runs, Elite and Rift Guardian fights take significantly less time. Thus, the value of Bane of the Stricken Bane of the Stricken diminishes and it is best replaced by Boon of the Hoarder Boon of the Hoarder. This gem — alongside the Avarice Band Avarice Band plus Goldwrap Goldwrap setup — completes the gold utility triumvirate that offers near-invulnerability and great speed in normal rifts.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

Sword of Ill Will Sword of Ill Will remains a fixture in your weapon Cube slot, as a large chunk of your Chakram damage depends on its multiplication.

Our default recommendation for the armor Cube slot is Goldwrap Goldwrap, since its synergy with Boon of the Hoarder Boon of the Hoarder and Avarice Band Avarice Band will render you practically invincible during regular Rifts. If you are comfortable with your base survivability and want for more speed (especially useful in bounties), you can use Warzechian Armguards Warzechian Armguards in this slot — Multishot Multishot is great at incidental environmental destruction for the movespeed procs.

Lastly, in order to maintain the valuable 6-piece bonus of Akkhan and 3-piece bonus of the Sage set, you will need to cube a Ring of Royal Grandeur Ring of Royal Grandeur in the jewelry slot.

In Season 22, you can augment the movement speed capabilities of the build by slotting Krelm's Buff Belt Krelm's Buff Belt in the 4th opening of the Cube.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

7.

Changelog

  • 18 Nov. 2020: Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Overhaul of the page for Season 19.
  • 23 Aug. 2019: Squirt's Necklace is now the recommended amulet.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 24 Mar. 2018: Added the guide.
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