Rathma Army of the Dead Necromancer Greater Rift Speed Farming Variation

Last updated on Aug 26, 2022 at 10:00 by Deadset 33 comments
1.

Greater Rift Speed Farming

The Rathma Army of the Dead Necromancer can deal reasonably well with Greater Rift Speed Farming, with strong and reliable crowd control at his disposal and massive burst damage with some timing involved. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.

Active Skills
Left Mouse Button Siphon Blood Icon Siphon Blood Power Shift Power Shift Right Mouse Button Command Skeletons Icon Command Skeletons Frenzy Frenzy 1 Bone Armor Icon Bone Armor Dislocation Dislocation 2 Army of the Dead Icon Army of the Dead Death Valley Death Valley 3 Blood Rush Icon Blood Rush Potency Potency 4 Revive Icon Revive Personal Army Personal Army
Passive Skills
2.

Adapting Rotation

When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.

Similarly to the base build, you should call upon your summons and maximize their numbers as soon as possible — all 7 Command Skeletons Command Skeletons and the 10 Revive Revives — so you get the most out of your Rathma set bonus and chunk the massive Army of the Dead Army of the Dead cooldown. With proper Cooldown Reduction optimization, you should have two activations of Army of the Dead Army of the Dead within a single Convention of Elements Convention of Elements rotation. One of them needs to be during the Physical cycle in order to burst enemies down, while the other will be auxiliary damage, mopping up stragglers and setting up Oculus Ring Oculus Ring spawns.

You will maintain a considerable distance from the enemy — letting the minions tank and distract your enemies, and biding your time for a Bone Armor Bone Armor Dislocation Dislocation activation when the Physical CoE cycle comes around. Once you get a good hit on an densely packed monster pull, retreat to safety with Blood Rush Blood Rush to maximize your Zei's Stone of Vengeance Zei's Stone of Vengeance bonus, which is based on distance. With both bonuses taken care of, you can unleash the Army of the Dead Army of the Dead Death Valley Death Valley nuke and enjoy the devastation.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.

  • Army of the Dead Army of the Dead is still the centerpiece of the build, and you should maintain its rune to the pulling effect of Death Valley Death Valley for the excellent battlefield manipulation.
  • Command Skeletons Command Skeletons stays in the build as one half of the summoned army necessary for the Rathma set bonuses. The preferred rune continues to be Frenzy Frenzy, for the hastened resets of Army of the Dead Army of the Dead.
  • Revive Revive is also a mandatory inclusion in a Rathma build, and you should run the helpful damage reduction aspect of Personal Army Personal Army.
  • Bone Armor Bone Armor stays in the build for its damage reduction aspect. You should also keep the Dislocation Dislocation rune to have a reliable Krysbin's Sentence Krysbin's Sentence proc under your control with its active stun effect.
  • Blood Rush Blood Rush Potency Potency remains in the build as a vital repositioning and movement tool throughout the Greater Rift.
  • Siphon Blood Siphon Blood stays in the build for the massive damage scaling against affected targets provided by the Cubed Funerary Pick Funerary Pick.
  • Your passive lineup will be spread evenly between sources of utility (Rigor Mortis Rigor Mortis as a reliable source of crowd control, and Grisly Tribute Grisly Tribute for the pet-based life per hit bonuses) and defense (with the once-per-minute Rathma's Shield Rathma's Shield invulnerability procs, and Final Service Final Service for a cheat death failsafe).
4.

Adapting Gear

The build remains firmly rooted in the combination of the Bones of Rathma set (5 pieces) and the craftable Cpt. Crimson set (2 pieces), their full set bonuses attained via a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube. You will also maintain the weapon and offhand combo from the main build — the Jesseth Arms set, Jesseth Skullscythe Jesseth Skullscythe and Jesseth Skullshield Jesseth Skullshield. Generally, even the jewelry choices will remain the same — all out offensive powers with Squirt's Necklace Squirt's Necklace, Krysbin's Sentence Krysbin's Sentence and Convention of Elements Convention of Elements boosting your DPS.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Crowd Control Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Cooldown Reduction
  3. Area Damage
  4. Vitality
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. 3 Sockets
  2. Vitality
  3. Armor
  4. Melee or Missile Damage Reduction (Secondary Stat)
  5. Physical or Lightning Resistance (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
  5. Pickup Radius (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Life per Kill (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed (on one ring)
  5. Cooldown Reduction (on other ring)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed (on one ring)
  5. Cooldown Reduction (on other ring)
  6. Life per Kill (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Increased Attack Speed
  5. Cooldown Reduction
  6. Maximum Essence (Important Secondary Stat)
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Resource Cost Reduction
  5. Elite Damage Increase
  6. Maximum Essence (Important Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Adapting Gems

Both Bane of the Trapped Bane of the Trapped and Zei's Stone of Vengeance Zei's Stone of Vengeance remain valuable, independent damage multiplication gems for the setup. Your third legendary gem slot should be altered to Esoteric Alteration Esoteric Alteration for the massive, unconditional defensive bulwark it provides.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

The Funerary Pick Funerary Pick, Fate's Vow Fate's Vow and Ring of Royal Grandeur Ring of Royal Grandeur all remain cornerstone pieces of the build and are firmly fixed to your Cube setup. Funerary Pick Funerary Pick provides incomparable damage scaling against targets affected by Siphon Blood Siphon Blood. Fate's Vow Fate's Vow brings a massive additive damage increase (hence the incentive to exclude skill damage rolls on gear, as it falls in the same category) to Army of the Dead Army of the Dead, plus granting you the highest base damage rune, Unconventional Warfare Unconventional Warfare, for free. Ring of Royal Grandeur Ring of Royal Grandeur grants you the full bonuses of the Rathma and Cpt. Crimson sets mixture.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

7.

Follower

The recommended follower for this build during GR speed farming is the Enchantress due to her increased attack speed bonuses (helpful for the attack speed breakpoint-reliant methods of dealing damage in this build) via Focused Mind Focused Mind, as well as the cooldown reduction bonus from Prophetic Harmony Prophetic Harmony and damage reduction from Powered Shield Powered Shield.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

Your recommended potion is Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered, which renders you immune to Crowd Control effects for a brief time after consuming it — valuable bonus to a build that lacks means to break away from CC outside of straight up evasion via Blood Rush Blood Rush.

9.

Changelog

  • 26 Aug. 2022: Guide revised to reflect Funerary Pick changes, and added Season 27 Angelic Crucible recommendations.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 08 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 22 Jul. 2021: Added S24 Ethereal recommendation.
  • 29 Mar. 2021: Guide added.
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