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Rathma Skeletal Mages Necromancer Speed Farming Variation

Last updated on Oct 27, 2017 at 16:10 by Deadset

Table of Contents

General Information

On this page, we explain everything that is specific to the Speed Farming variant of Rathma Skeletal Mages Necromancer. Updated for patch 2.6.1 and Season 12.

The other pages of our Rathma Skeletal Mages Necromancer guide can be accessed from the table of contents on the right.

1. Normal Rift Speed Farming Variation

The Rathma Skeletal Mage Necromancer can deal reasonably well with Normal Rift farming all the way through the highest Torment difficulties. The build variation suffers from minor inconveniences compared to top tier speed farming builds (lacking class-specific items for extra movement, limited skill and passive choices for the purpose).

Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.

2. Adapting Skills

Active Skills
Left Mouse Button Blood Rush Icon Blood Rush Metabolism Metabolism Right Mouse Button Skeletal Mage Icon Skeletal Mage Skeleton Archer Skeleton Archer 1 Devour Icon Devour Devouring Aura Devouring Aura 2 Land of the Dead Icon Land of the Dead Frozen Lands Frozen Lands 3 Command Skeletons Icon Command Skeletons Freezing Grasp Freezing Grasp 4 Frailty Icon Frailty Aura of Frailty Aura of Frailty
Passive Skills

In the skill selection, you will accomplish that by:

  • Most importantly, changing the slower, controlled pace of Singularity Singularity for the weaker, but Essence-efficient Skeleton Archer Skeleton Archers. The damage drop will not be noticeable in regular Rifts, but the ease of resource management definitely will. Note that this mandates the change to Cold damage on gear.
  • Swapping the Cannibalize Cannibalize rune on Devour Devour for the farming convenience of Devouring Aura Devouring Aura. Note the extension of the aura radius through your gold pickup radius — an important factor that you will influence through gearing (see below).
  • Swapping the defensive Decrepify Decrepify curse for the automated, offense staple Frailty Frailty Aura of Frailty Aura of Frailty. Similarly to Devouring Aura Devouring Aura, this rune scales with pickup radius (see below).
  • Exchanging your Bone Spikes Bone Spikes generator for the mobility of Blood Rush Blood Rush, augmented by the doubled charges of Metabolism Metabolism.
  • In the passives, replacing progression choices like Overwhelming Essence Overwhelming Essence and Life from Death Life from Death with powerful farming passives like Fueled by Death Fueled by Death and Final Service Final Service.

3. Adapting Gear

Progress-oriented jewelry like Haunted Visions Haunted Visions and Convention of Elements Convention of Elements greatly diminish in usefulness during Normal Rift runs. When doing farming content, the recommended jewelry replacements are an Avarice Band Avarice Band and a Hellfire Amulet of Intelligence Hellfire Amulet of Intelligence. Avarice Band Avarice Band is an Act III cache legendary that, in conjunction with a gemmed Boon of the Hoarder Boon of the Hoarder and a worn Goldwrap Goldwrap, will render you practically invulnerable during Normal Rift farming. Note that it also extends your pickup radius up to the whopping 30 yards as you pick up gold, enabling a near screen-wide effect to both Devouring Aura Devouring Aura and Aura of Frailty Aura of Frailty, and Spreading Malediction Spreading Malediction as a result. While any well-rolled amulet will do, you will ideally finish off the farming jewelry with a Hellfire Amulet of Intelligence Hellfire Amulet of Intelligence with a helpful fifth passive like Dark Reaping Dark Reaping.

Since the extra DPS from The Witching Hour The Witching Hour will be redundant in regular rifts, you can freely drop it in favor of Goldwrap Goldwrap for the convenience of near-infinite Toughness.

Finish off the farming staple items by dropping Reaper's Wraps Reaper's Wraps' resource regeneration for the extra elites of Nemesis Bracers Nemesis Bracers, feeding nicely into your cubed In-geom In-geom.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Skeletal Mage %
  5. Vitality
Shoulders
  1. Intelligence
  2. Area Damage
  3. Vitality
  4. Life %
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Armor
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Cold Damage
  4. Vitality
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Attack Speed
  5. % Weapon Damage
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Increased Damage vs. Elites

4. Adapting Gemming

In speed runs, proper ranged positioning can be left out in favor of faster advancement through the rift and looting enemies with reckless abandon; thus, the value of a gem like Zei's Stone of Vengeance Zei's Stone of Vengeance diminishes and it is best replaced by Boon of the Hoarder Boon of the Hoarder, part of the gold utility triumvirate outlined above.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

5. Adapting Kanai's Cube

It is recommended that you swap out Reilena's Shadowhook Reilena's Shadowhook from the Weapon slot in Kanai's Cube; its damage multiplication is welcome in the progression variant, but it ends up being a slower option to simply cubing In-geom In-geom for speed rifting. This farming staple cuts cooldowns by 10 seconds flat for a generous 15-second period after killing an elite, ensuring very high uptime on vital Corpse generation cooldowns and resulting in higher damage overall.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

6. ChangeLog

+ show all entries - show only 10 entries
  • 27 Oct. 2017: Adapted variant to the changes we made to the gear page.
  • 17 Jul. 2017: Guide updated with improved skill and gearing recommendations.
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