Tal Meteor Wizard Greater Rift Speed Farming Variation
Greater Rift Speed Farming
The Tal Meteor Wizard can deal reasonably well with Greater Rift Speed Farming, with the ability to wipe entire screen's worth of enemies with the Meteor barrage. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.
During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.
|Diamond Skin Prism Meteor Star Pact 1 Magic Weapon Deflection 2 Familiar Icicle 3 Teleport Calamity 4 Storm Armor Power of the Storm|
When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.
The build will maintain the vast majority of the GR progression playstyle (four stacks of Tal Rasha from four skills of different elements, using Meteor to decimate the entire pull, etc.), but shifts to a faster and more aggressive mindset. The build is very easy on the micro, as it sports three semi-passive buffs in its "active" skills: Storm Armor Power of the Storm, Familiar Icicle and Magic Weapon Deflection. These 10-minute buffs will keep you safe throughout the rift, and proc half of the elemental requirements (Lightning and Cold) of the Tal Rasha set. To assist your heavy Arcane Power spending, you should apply Diamond Skin Prism as soon as it comes off cooldown. Teleport Calamity will serve double duty as a method of repositioning, as well as proccing the Arcane portion of Tal Rasha. Naturally, your damage will come from Meteor, which you should hurl with reckless abandon on top of your enemies' heads.
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.
- The Fire Tal Rasha Proc, as well as your main damage dealer, is found in Meteor. Swap to the unruned version, which befits speed farming content; you still get the benefits of the Meteor Shower rune from the Cubed Mempo of Twilight.
- The Lightning Tal Rasha proc will come from Storm Armor. It is also taken for the massive damage reduction of Halo of Karini, and you can assist your frivolous resource spending in speed GRs with the Power of the Storm rune. You will further solidify your resource management with Diamond Skin Prism.
- The Arcane Tal Rasha proc will be taken care of by Teleport Calamity, which also doubles as a mobility tool.
- The Cold Tal Rasha proc will come from Familiar Icicle. The skill also adds a minor, automated source of crowd control, which can prove useful at times.
- Magic Weapon Deflection will provide an additional shielding buffer, necessary to safeguard your Squirt's Necklace buff (see Cube section below).
- In the passives, you should keep Audacity (proximity-based damage multiplication), Elemental Exposure (element-based damage multiplication), and Illusionist ( Teleport resets) from the GR progression spec, as they retain their usefulness. You should, however, avoid overkilling on damage and drop Arcane Dynamo. In its stead, use Galvanizing Ward: a shielding passive, which lends itself well to overpowering the content in GR speeds.
The Tal Rasha's Elements set remains gloriously adaptable in GR speeds, and you should largely keep the same split between pieces as you do in Greater Rift solo progression: 5 pieces of Tal's, plus utility inclusions. It is recommended that you keep wearing the 2 pieces of the craftable Aughild set ( Aughild's Power and Aughild's Search), as they still produce valuable damage increasing and damage reducing properties.
Utility slots can also vary according to your overall strength, as well as whether you play solo or in a group — as you have to take care of certain bonuses that are usually relegated to the follower yourself when partying up. The bracer and shoulder slots — usually occupied by Aughild pieces — can also be taken by Ranslor's Folly (for supremely strong, pixel-tight pulling effect you can exert over trash mobs), and either the Act I bounty cache legendary Pauldrons of the Skeleton King (for the extra cheat death proc in solo play), or Homing Pads (for the safety during town portal when partying up). In order to make this combo viable however, you will need to use Energy Twister Wicked Wind over Diamond Skin Prism, making resource management considerably harder. Still, you gain supremely strong, on-demand CC from the Ranslor's Folly pulls, which can make all the difference in your GR speed clears.
In your jewelry, you should keep Halo of Karini for the ubiquitous damage reduction it provides, as well as the damage multiplication Convention of Elements — though you can consider dropping the latter for a Fire damage Stone of Jordan, if you prefer a consistent (if weaker) bonus over a timing-sensitive one. Use Squirt's Necklace as your amulet; its damage multiplication bonus will be safeguarded by the stacking shields of Magic Weapon Deflection and Galvanizing Ward.
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For weapon-and-offhand builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Wizards, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and Armor (to complement the naturally high All Resistance stat of Intelligence-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion (Wrists), Guardian's Case (Waist), and Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of The Traveler's Pledge (Amulet) and The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set ( Focus and Restraint) and Squirt's Necklace with acceptable losses to DPS.
- Unity: A character wearing this ring, along with another Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor), will reduce their damage taken by 50%. Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Both Esoteric Alteration and Bane of the Trapped still bring excellent damage reduction and damage multiplication bonuses, respectively. Within the limited challenges of Speed Greater Rifts, Bane of the Stricken should be replaced by Bane of the Powerful for a well-rounded damage increase and damage mitigation bonus, with a duration-based (but very generous and manageable) limitation.
|Torso and Pants||
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
Considering its massive damage multiplication and taunting property, The Smoldering Core is still a mandatory inclusion in Greater Rift speed farming as well.
Moved from the equipped pieces to the Cube in order to free up a slot for Squirt's, Mempo of Twilight is nevertheless a mandatory inclusion for the tremendous damage bonuses and rune advantages it provides to Meteor.
In order to maintain the amalgamation of the Tal Rasha and Aughild sets, as well as a slew of synergistic legendary items, you need to keep the Ring of Royal Grandeur in the jewelry slot of the Cube.
The recommended follower for this build during GR speed farming is the Enchantress, due to her cooldown reduction bonus (cutting down Teleport downtime) and elemental damage increase. Note that this requires that you run Hand of the Prophet and optimize her survivability, as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
The preferred potions for this build are Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Frozen Orb DPS), Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Guide added, as well as Season 27 Angelic Crucible recommendations.
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