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Shadow Impale Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Jul 01, 2017 at 14:59 by Deadset

Table of Contents

General Information

Below, we detail the items and gems that you should use for your Shadow Impale Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.1 and Season 12.

The other pages of our Shadow Impale Demon Hunter guide can be accessed from the table of contents on the right.

1. Best in Slot Gear and Alternatives

The build incorporates the complete Shadow's Mantle set, taking all six available pieces and opening up the jewelry for the Endless Walk set and its balancing act of damage multiplication and damage reduction. Rolls-wise, this Impale Impale-centric playstyle takes good advantage of Skill and Area Damage affixes. You will be trying to reach at least a 37% CDR breakpoint for permanent uptime of Vengeance Vengeance, attainable from Paragon points, Flawless Royal Diamond Flawless Royal Diamond in the helm, a fully stacked Gogok of Swiftness Gogok of Swiftness gem, and 1 other item with a max CDR roll, distributed as you see fit (i.e. on shoulders). However you will do well to bump up your CDR past the 40% barrier (with one more CDR roll on gear), in order to reach permanent uptime of the 40% armor buff from Fan of Knives Fan of Knives Bladed Armor Bladed Armor.

The BiS roll for The Shadow's Grasp The Shadow's Grasp includes double Crit stats alongside Dexterity and Attack Speed. Full Toughness stats are preferred on The Shadow's Bane The Shadow's Bane and The Shadow's Coil The Shadow's Coil. Area Damage and CDR rolls are greatly desired on The Shadow's Burden The Shadow's Burden. Seek out additional Impale % bonus on both The Shadow's Mask The Shadow's Mask and The Shadow's Heels The Shadow's Heels.

Not skipping on any of the pieces required to obtain the 6 piece set bonus of The Shadow's Mantle opens a powerful offensive combo in the jewelry: the Endless Walk set, The Compass Rose The Compass Rose ring and The Traveler's Pledge The Traveler's Pledge amulet. This 2.4 rework adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic fits the Shadow DH playstyle, as you alternate between Vault Vault Rattling Roll Rattling Roll bursts of movement with periods of stationary Impale Impale spam.

Your other ring slot will be taken by Convention of Elements Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Lightning element, you will enjoy a significant increase to your damage — so try to adopt a strategy of drawing monster attention during the off cycles, and major Impale Impale spam during the Lightning cycle. An alternative for the slot is the Elusive Ring Elusive Ring, a Patch 2.4 addition that reduces incoming damage by 60% after casting a mobility skill — a vital bonus you will easily keep up by Vault Vaulting at least once every 8 seconds.

You have a several legendaries vying for the bracer slot, adjusted according to content. During solo Greater Rift progression, take Strongarm Bracers Strongarm Bracers for the 30% additive damage increase from the Rattling Roll Rattling Roll knockup. The same principle will apply to the belt slot, where adapting to the content will yield the best results. Helpfully named after the set it fits, the Chain of Shadows Chain of Shadows belt adds a powerful mobility tool for solo GR progress and speedfarming: free Vault Vaulting for 2 seconds after using Impale Impale. This power single-handedly allows you to cross great distances, ignoring the limitations of your Discipline pool.

Reworked into a definite best-in-slot for Impale builds in Patch 2.5, the Holy Point Shot Holy Point Shot quiver is a mandatory piece that practically triples your damage output. An ideal roll would include Lightning elemental damage and Impale % alongside the usual high Dexterity, Attack Speed and Crit Chance.

The best-in-slot weapon for the build is the Impale-specific Karlei's Point Karlei's Point dagger; where it lacks in flashy damage bonuses, it more than makes up with a Hatred-refunding effect that cements your resource management despite the costly (and otherwise unsustainable) main spender of the build. An ideal roll would feature Attack Speed alongside high Damage range, Damage % and Dexterity.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Impale %
  5. Vitality
Shoulders
  1. Dexterity
  2. Vitality
  3. Cooldown Reduction
  4. Area Damage
Torso
  1. Dexterity
  2. Vitality
  3. 3 Sockets
  4. Elite Damage Reduction
  5. All Resistance
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Lightning %
  4. Vitality
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Freeze on Hit (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. All Resistance
  4. Vitality
Feet
  1. Dexterity
  2. Impale %
  3. Vitality
  4. All Resistance
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cooldown Reduction
  5. Flat Damage
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cooldown Reduction
  5. Flat Damage
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Lightning %
Weapon
  1. Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. % Damage
  5. Attack Speed
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Lightning %
  4. Attack Speed
  5. Impale %

2. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Attack Speed
  3. Critical Hit Damage
  4. Critical Hit Chance
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Gold Find

3. Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in melee range, where Shadow DHs mostly fight; it can otherwise be triggered by an activation of Shadow Power Shadow Power Night Bane Night Bane in mid range, or through a follower's Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker.

Gogok of Swiftness Gogok of Swiftness is one of your gemming staples, indirectly providing you with more damage and survivability by increasing Cooldown Reduction for essential breakpoints, Attack Speed for faster Impale output, as well as scaling Dodge chance.

Bane of the Powerful Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable for a solo Impale DH anyway (winding layout, lacking density, insufficient or overly dangerous elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for the build. For extremely high end pushing however, you will need to gamble on high density rifts where the scaling Attack Speed prowesss of Pain Enhancer Pain Enhancer triumphs over your other options with the sheer number of Impale Impales you will output per second.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

A cubed Dawn Dawn reduces Vengeance Vengeance's cooldown by the maximum 65%, allowing for permanent uptime with a modest investment into Cooldown Reduction — an opportunity you cannot pass up with Vengeance Vengeance's damage, resource and protection bonuses.

With resource stability ensured by Karlei's Point Karlei's Point, it is only logical to minimize the infamous Demon Hunter frailty with a cubed Aquila Cuirass Aquila Cuirass in solo Greater Rifts.

As previously mentioned, you can pick between your best rolls of Elusive Ring Elusive Ring and Convention of Elements Convention of Elements to wear, and simply cube the inferior.

5. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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