Trag'Oul Blood Mages Necromancer Solo Progression Variation
On this page, we explain everything that is specific to the Solo Progression variant of Trag'Oul Blood Mages Necromancer. Updated for patch 2.6.8 and Season 20.
Greater Rift Solo Progression
|Siphon Blood Blood Sucker Skeletal Mage Life Support 1 Devour Cannibalize 2 Bone Armor Dislocation 3 Command Skeletons Freezing Grasp 4 Decrepify Dizzying Curse|
For progression purposes, it is recommended to take off Blood Rush in favor of a synergistic Essence generator. Siphon Blood will replenish 15 Essence and 2% health per second spent channeling. Note the utility of the Blood Sucker rune, whose health globe pull will not only net you the extra health, but also the synergy with Blood for Blood.
In the progressively scaling difficulties of Greater Rifts, the usefulness of In-geom will decrease proportionally with the slowing down of combat. Deprived of this CDR powerhouse, you should swap the humongous Land of the Dead cooldown for the trusty Decrepify. Its effect is much more tame, but the purpose of its inclusion is similar: reduce incoming damage and crowd control enemies for Krysbin's Sentence procs. The latter will be achieved by picking up the Dizzying Curse rune.
In the passives, keep Extended Servitude and Blood for Blood — their usefulness is retained even in GR progression. Next, add Life from Death to the setup — spawned by Devour's Corpse consumption and picked up with Blood Sucker's ranged grab, the extra health globes from this passive will feed the Blood for Blood stacks. Complete the setup with Spreading Malediction, adding an offense angle to the otherwise defensive Decrepify usage.
You will replace Avarice Band and Hellfire Amulet of Intelligence from the farming setup with the progression staples The Compass Rose and The Traveler's Pledge, forming th Endless Walk set. This jewelry adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic fits the Blood Mages Necromancer playstyle, which alternates short bouts of scouting with periods of stationary Skeletal Mage spam and Siphon Blood channeling.
You will be dropping the farming-oriented Nemesis Bracers for the scaling protection of Ancient Parthan Defenders. As long as you maintain a mid-to-close range playstyle, you will enjoy frequent procs of the bracer from your Dislocation, Freezing Grasp and Dizzying Curse use.
Last but not least, since Goldwrap loses its powers from the lack of gold drops in Greater Rifts, it will be replaced by Dayntee's Binding. This Necromancer-specific belt compensates its lack of flashy offensive powers with a mighty defensive bulwark — 50% extra damage reduction as long as there is an enemy afflicted by your Decrepify. Note that it is very likely to lose this bonus during or in between fights as you kill off previously afflicted enemies, and make a point to re-apply the curse on a regular basis.
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
There are two major approaches to the last of your gem slots. You have a damage reduction option in the defensive bulwark of Esoteric Alteration — preferable if you trust the sustain from health globe consumption. Alternatively, you can slot Molten Wildebeest's Gizzard for its massive Life Regeneration bonuses — useful if you notice yourself over-spending on health with the Life Support spam.
|Torso and Pants|
Adapting Kanai's Cube
The speedrun-oriented powers of In-geom will be replaced by Scythe of the Cycle in the weapon slot during GR progression. The legendary bonus of this weapon will augment the damage of your Skeletal Mage spam at the cost of consuming your Bone Armor duration — keep a close eye on the timer and make a point to refresh long before the skill wears off.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
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