Wizard Leveling and Fresh 70 Guide (Patch 2.7.7 / Season 30)

Last updated on Jan 10, 2024 at 09:00 by Deadset 58 comments

The purpose of the beginner Wizard guide is to provide you with a build and item recommendations that will reliably carry you from leveling, through the pre-Torment difficulties and get you into low Torment farming, without requiring specific legendary or set bonuses. The guide also includes a section for Seasonal Wizards, explaining how best to take advantage of the free set from Haedrig's Gifts.

1.

Why choose the Wizard?

Choose the Wizard if you want to bend the elements to your will, wielding the might of fire, ice, lightning and pure arcane power into the singular purpose of annihilating your enemies. While weaving Arcane Power into storms, twisters and explosions, the Wizard remains safe behind by mighty shields of ice and energy — whether fighting from afar, or into fierce melee. With an ascending Archon form that dominates any remaining opposition, the Wizard is the embodiment of elemental powers in Diablo 3.

2.

Progression (Seasonal and Non-Seasonal)

2.1.

Leveling Build

Your progression on a given character always start with leveling to 70. To help you with that, we have a beginner leveling build that you can access using the link below.

2.2.

Haedrig Gifts' Season 29 Starter Build

After reaching Level 70, the easiest way to start gearing up and progressing towards the end-game is by using the set given by the Haedrig's Gifts. Haedrig's Gifts are cache-like rewards that drop 2 pieces of a fixed class-specific set after completing chapters II, III, and IV of the Seasonal Journey. Having a full 6-piece set bonus available to you will skyrocket your character's power well in the mid-to-high Torments. This makes the early portion of the Seasonal Journey your first priority upon reaching Level 70.

This Season, Wizards will find the Delsere's Magnum Opus set in their Haedrig's Gifts. We have an early progression build for this set, which you can find by clicking the link below.

2.3.

Other Starter Builds

While you get a fixed free set at the start of every Season, it is not unreasonable to assume you will attain other sets in quick succession. If you are interested in switching around your playstyle, take a look at the beginner points for other sets below, and note to which endgame builds they point you after.

3.

Gear To Look For

To learn how to gear up quickly and approach a character's progression in general, check out our Beginner Seasonal Guide. It includes advice and tactics related to gambling Blood Shards, doing Bounties, Normal (up to T16) Rifts, Greater and Challenge Rifts, and using Kanai's Cube for easy upgrades.

Certain items can be targeted through the completion of bounties or boss kills. The following is a list of such items, in order of importance for the class.

  • Ring of Royal Grandeur Ring of Royal Grandeur is a legendary from Act I caches that reduces the number of set items required for set bonuses by one. While it might not be immediately useful, obtaining powerful bonuses (such as the 4- and 6-piece set bonuses of any set) as early as possible for a huge spike in character power is an opportunity you should not pass up. Doing bounties will be inevitable for crafting materials anyway, so optimize your farming time and get this ring as soon as possible.
  • Avarice Band Avarice Band is an Act III cache legendary ring that extends your pickup radius by up to 30 yards as you pick up gold. This unassuming bonus has the potential to turn in the strongest source of defense during normal rifts due to its synergy with Boon of the Hoarder Boon of the Hoarder and Goldwrap Goldwrap. Their powers combined, they can render your character practically invulnerable even in the highest of Torment difficulties.
  • Reaper's Wraps Reaper's Wraps are a good bracer option for beginner Wizards, as the spenders of this class tend to be Arcane Power-heavy, and primary skills are lackluster for AP regeneration. These bracers restore up to 30% of your Arcane Power reserves when you get healed by a health globe, capped at once every 2 seconds. This is an easy trigger if you keep an eye on the battlefield. These bracers are craftable, and the plan for their creation drops when you kill the Act V boss Malthael on any difficulty.
  • Gloves of Worship Gloves of Worship are an Act II cache legendary that extends the duration of Shrines to 10 minutes, a very decent farming effect that is usually stored in Kanai's Cube. The combined power of Empowered Shrines (doubled resource gain, halved cooldowns), Frenzied Shrines (25% Attack Speed) and Fleeting Shrines (25% increase to Movement Speed and 20 yard pickup radius), often refreshing before their 10-minute duration, is a huge buff during normal rifts. Wizards are among the classes that can benefit from Gloves of Worship Gloves of Worship, as the armor Cube slots of most of their specs are flexible enough to fit the item in.
  • Illusory Boots Illusory Boots are an Act II cache legendary item that removes enemy collision — a staple of support builds in Greater Rifts, as their precise positioning for party-wide buffs and enemy disables dictates the course of Greater Rift progress. Wizards are lacking in impactful support skills and are almost never taken for that role, lowering (but not negating, especially if you plan on alts) the importance of obtaining Illusory Boots Illusory Boots.
  • Envious Blade Envious Blade is an Act II cache dagger with one of the most powerful speedfarming bonuses in the game — a guaranteed Critical Hit against enemies at full health. A well equipped character using this dagger can oneshot entire screens of enemies in a suitable farming difficulty. Since Wizards can not dual wield and their weapon slots are frequently taken by more important legendaries, Envious Blade Envious Blade is not considered a cache priority.
  • As previously mentioned, Wizard spenders can be harsh on your Arcane Power reserves when no set bonuses are available to skyrocket your damage. Another cache item can easily be added to your setup to ease the strain on your resources: the Pride's Fall Pride's Fall helm. Obtained through Act III cache bounties, the helm reduces your resource costs by 30% after not taking damage for 5 seconds, which is easily achievable with proper positioning.

The majority of the gear will be found by random chance as you farm normally, by killing monsters, opening chests, gambling at Kadala and upgrading rare items at the Cube. While the list below is not exhaustive, these are some of the pieces to seek, spend blood shards on, or upgrade yellows for — in order of priority:

4.

Stats To Strive For

The table below is meant to point you in a general correct direction and is by no means indicative of the exact rolls you want to go for. They can vary greatly from build to build and it is always preferable to refer to our exact guide page. If you simply use the rolls below however, and roll for skill damage on the applicable pieces:

Wherever it says 'Elemental damage', match it to the rune of your damaging skill of choice. You will come out with a functional spec, and probably not too far off from what we would recommend in a dedicated build!

Slot Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality or Skill Damage (see above)
Shoulders
  1. Intelligence
  2. Armor or Skill Damage (see above)
  3. Vitality
  4. Area Damage
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Elite Damage Reduction or Skill Damage (see above)
Wrists
  1. Intelligence
  2. Elemental Damage
  3. Critical Hit Chance
  4. Vitality or Life per Hit
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
Waist
  1. Intelligence
  2. Vitality
  3. Life %
  4. Armor or Skill Damage (see above)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor or Skill Damage (see above)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance or Skill Damage (see above)
Amulet
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Elemental Damage
Rings
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Area Damage
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Skill Damage
  5. Arcane Power on Crit or Elite Damage Increase
5.

Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Intelligence
  3. Vitality
  4. Maximum Arcane Power
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Attack Speed
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Resource Cost Reduction
  3. Life on Hit
  4. Globe Radius
6.

Gems

Your armor sockets should be taken up by the highest tier Topaz gems you can afford at the time, while the helm is usually best filled by a Diamond gem for a boost to Cooldown Reduction. The weapon is best fitted with an Emerald. When you stumble upon jewelry with good primary stats and a socket, you should start dabbling into Legendary Gems. The best Legendary Gems for Wizards are, in relative order of importance:

  • Bane of the Trapped Bane of the Trapped — staple multiplicative damage increase. Note that the gem is self sufficient, proccing itself when fighting in melee range (where a surprising number of Wizard builds fight at).
  • Bane of the Stricken Bane of the Stricken — almost mandatory gem for Greater Rift progression, as it is designed to whittle down the scaling health numbers of monsters with a percentage-based increase on successive attacks.
  • Boon of the Hoarder Boon of the Hoarder — synergizing with other farming mainstays like Avarice Band Avarice Band and Goldwrap Goldwrap, this gem will not only keep you rich, but also sped up and safe during normal rift farming.
  • Situational gems — Simplicity's Strength Simplicity's Strength is a primary skill empowering gem, strengthening your basic attacks with a multiplicative damage increase and a heal. Gogok of Swiftness Gogok of Swiftness is a vital part of Cooldown-centric builds, which means most Archon setups for Wizards. Zei's Stone of Vengeance Zei's Stone of Vengeance is a multiplicative damage increase to long range builds. Enforcer Enforcer is a pet-oriented gem that multiplicatively boosts the damage of pets, and is part of Hydra Hydra builds.
Slot Gems
Helm
Torso and Pants
Weapon
7.

Kanai's Cube

Kanai's Cube choices are highly build- and content-specific, making them hard to summarize. Generally speaking, Wizards should store the powers of the following items in the Cube as soon as they have the materials available: Aether Walker Aether Walker, The Furnace The Furnace, In-geom In-geom, Orb of Infinite Depth Orb of Infinite Depth, Nemesis Bracers Nemesis Bracers, Aquila Cuirass Aquila Cuirass, The Swami The Swami, Goldwrap Goldwrap, Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac, Ring of Royal Grandeur Ring of Royal Grandeur, Avarice Band Avarice Band, Convention of Elements Convention of Elements and Unity Unity.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

8.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

9.

Changelog

  • 10 Jan. 2024: Reviewed for Season 30.
  • 13 Sep. 2023: Reviewed for Season 29.
  • 22 Feb. 2023: Reviewed for Season 28.
  • 26 Aug. 2022: Reviewed for Season 27.
  • 14 Apr. 2022: Reviewed for Season 26.
  • 10 Dec. 2021: Reviewed for Season 25.
  • 30 Nov. 2021: Revised item recommendations and general class advice for Season 25.
  • 23 Jul. 2021: Reviewed for Season 24.
  • 02 Apr. 2021: Reviewed for Season 23.
  • 20 Nov. 2020: Added the Typhon's Veil beginner build.
  • 03 Jul. 2020: Reviewed for Season 21.
  • 13 Mar. 2020: Reviewed for Season 20.
  • 22 Nov. 2019: Overhauled the guide and updated it for Season 19.
  • 23 Aug. 2019: Updated for Season 18.
  • 16 May 2019: Updated for Season 17.
  • 18 Jan. 2019: Updated for Season 16.
  • 20 Sep. 2018: Updated for Season 15.
  • 14 Jun. 2018: Updated for Season 14.
  • 23 Feb. 2018: Updated for Season 13.
  • 08 Nov. 2017: Revised the Vyr's starting guide to reflect the build's 2.6.1 state.
  • 29 Jun. 2017: Added more information on the Delsere's Starter Build and updated for Season 11.
  • 31 Mar. 2017: Added minor notes on the Season 10 free set, Delsere's Magnum Opus.
  • 05 Jan. 2017: Added minor notes on the Season 9 free set, Firebird's Finery.
  • 21 Oct. 2016: Updated the guide with a starter build for the Season 8 free set, Vyr’s Amazing Arcana.
  • 30 Jul. 2016: Updated the guide to include leveling, a better fresh 70 setup and Haedrig's Gift use tips.
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