Witching Hour — Druid Card

Last updated on Apr 01, 2018 at 13:50 by L0rinda 32 comments

Table of Contents

Witching Hour is a Druid-only spell. This card can be obtained from The Witchwood packs. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Witching Hour's ability to bring back a random beast is a powerful one if the pool of potential resurrects only includes large minions. The downside is that this takes time, and if Witching Hour is in your hand before any minions have died, it will be taking up space that could be used on a more immediate resource.

2. Constructed Play

In Constructed play, Witching Hour really shines. As you have control over which beasts are in your deck, you can play a deck with difficult-to-remove minions and then bring them back into play so they have to be dealt with again. Due to Witching Hour only costing 3 Mana, this allows for a big swing turn.

3. Arena

Witching Hour is generally not a very good card in Arena. It should be noted though, that this is highly dependent on the beasts in your draft. If you have multiple strong beasts, it can be picked a lot higher.

4. Meta Decks with Witching Hour

Deck Mana Cost Updated
Taunt Druid Deck 18 spells, 12 minions
0
5
3
2
8
5
0
7
8,600 Arcane Dust Dec 04 2018

5. Budget Decks with Witching Hour

Deck Mana Cost Updated
Budget Taunt Druid Deck 20 spells, 10 minions
0
4
4
6
8
4
0
4
5,120 Arcane Dust Dec 04 2018

6. Wild Decks with Witching Hour

Deck Mana Cost Updated
Wild Taunt Druid Deck 18 spells, 12 minions Wild Deck
0
5
2
2
9
4
1
7
8,240 Arcane Dust Dec 04 2018
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