Warrior Crafting Guide

Last updated on May 05, 2019 at 12:41 by Kat 22 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Warrior class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Warrior.

1.1. Commons

  1. Warpath - Priority = TOP: Warpath is a very flexible tool that provides a Whirlwind effect. The Echo effect allows you a large degree of control in how much Mana you use and how much damage you do. Due to this flexibility, it is a TOP crafting priority and a hard card to replace.

1.2. Rares

  1. Dyn-o-matic - Priority = TOP: Dyn-o-matic is an excellent card for cleaning up the board in the mid game. It fits into both Mech Warrior decks, as it will avoid damaging friendly Mechs, and Control decks that are unlikely to have any friendly minions available for it to target.
  2. Omega Assembly - Priority = MEDIUM: Omega Assembly is a high-value card that comes at almost no cost. It is aimed at Control Warrior decks that play well beyond turn 10 where it can be used to generate 3 cards without drawing closer to fatigue.
  3. Frothing Berserker - Priority = LOW: Frothing Berserker is a strong card that is used in almost all aggressive Warrior decks.

1.3. Epics

  1. Town Crier - Priority = MEDIUM: Town Crier is a great early-game minion for all breeds of Warrior deck. As it is one of the few cards that specifically targets Rush minions, the effect cannot be replicated with any alternative.
  2. Brawl - Priority = HIGH: Brawl is a crucial tool in many Warrior decks to try and regain control of a board that has grown out of control. However, it is possible to build a competitive Warrior deck without Brawl, making it not a top priority.
  3. Wrenchcalibur - Priority = LOW: Wrenchcalibur is a versatile weapon that serves as both removal and long-term burst damage. It is a core part of Bomb Warrior decks specifically due to its ability to shuffle multiple Bombs into opponents' decks.
  4. Shield Slam - Priority = LOW: Shield Slam is a very high value removal spell that can often be used to remove large minions for 1 Mana.
  5. Supercollider - Priority = LOW: Supercollider is a very high-value weapon in slower weapon decks. When set up correctly, it can take out 2 minions per attack, and with 3 charges available, it is a very potent card if you have enough Health and Armor to spare.

1.4. Legendaries

  1. Dr. Boom, Mad Genius - Priority = TOP: Dr. Boom, Mad Genius is a great late-game value card that provides a range of useful Hero Powers throughout the game. It is used in most Warrior decks and, due to the uniqueness of its effect, it is not possible to replace it.
  2. Darius Crowley - Priority = LOW: Darius Crowley is an excellent tempo tool that can pose a huge threat for opponents in any Warrior deck. Though the card is not directly essential, not including it can have the knock-on effect of greatly reducing the value of Town Crier.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Warrior. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = MEDIUM: Acolyte of Pain is a core card in Control Warrior decks. It enables you to to cycle through your deck using cards like Whirlwind and Ravaging Ghoul. Without access to Acolyte of Pain, you may find yourself running out of options in the late game.

2.2. Rares

  1. Hecklebot - Priority = LOW: Hecklebot is a powerful Taunt minion used in Control Warrior decks. Its high stats are great at shutting down Aggro, while its ability to pull cards from opponents' decks provides a long-term advantage against Control.

2.3. Epics

There are no neutral epics played in common Warrior decks.

2.4. Legendaries

  1. Zilliax - Priority = MEDIUM: As many Mech minions naturally fit into Warrior decks, Zilliax is able to gain additional value from its Magnetic effect and can be used both offensively and defensively.
  2. Archivist Elysiana - Priority = MEDIUM: Archvist Elysiana is a unique tool that prolongs games by creating a new 10-card deck with its Battlecry. It is a core part of Control Warrior decks and prolongs games to maximise value from Dr. Boom, Mad Genius to grind down opponents.

3. Gold Allocation Guide

3.1. Pack Type

The Witchwood expansion provided a few great cards such as Warpath, Darius Crowley, and Town Crier, in addition to many Rush other cards. However, the expansion is not a priority for gold unless you specifically wish to play Rush Warrior decks.

The Boomsday Project was a great expansion for the Warrior class overall. It added in a range of powerful Mech minions to breathe new life into multiple Warrior archetypes in addition to the new Warrior Hero, Dr. Boom, Mad Genius. Investing into Boomsday Project card packs is highly recommended for any budding Warrior player.

The Rastakhan's Rumble expansion added a selection of Dragon cards, such as Dragon Roar, Smolderthorn Lancer, Crowd Roaster, and Emberscale Drake, to enable Dragon Warrior archetypes. However, the expansion offers very little for those uninterested in Dragon Warrior specifically.

The Rise of Shadows expansion primarily added a range of Bomb cards, such as Wrenchcalibur, Clockwork Goblin, and Blastmaster Boom, to the Warrior arsenal. The expansion is an essential investment for Bomb Warrior enthusiasts, but offers minimal improvements for other Warrior archetypes.

Overall, a good mix of Classic and Boomsday cards packs are recommended for Warrior enthusiasts to offer the best odds of opening the most influential cards.

4. Changelog

  • 05 May 2019: Updated for the Rise of Shadows expansion.
  • 20 Sep. 2018: Updated for The Boomsday Project expansion.
  • 31 May 2018: Updated for the Witchwood expansion.
  • 12 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 04 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 22 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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