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Warrior Crafting Guide

Last updated on Jan 12, 2018 at 09:21 by Pesty 22 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Warrior class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Warrior.

1.1. Commons

  1. Blood Razor - Priority = TOP: Blood Razor is a core tool for all Warrior decks. The double Whirlwind effect makes it a good tool for clearing cheap minions while also helping to activate the Enrage effects commonly found on Warrior minions.
  2. N'Zoth's First Mate - Priority = HIGH: N'Zoth's First Mate is a very strong early-game card. The Weapon can be used either offensively or defensively based on the board-state in almost any Warrior deck. As N'Zoth's First Mate is also a Pirate, it opens up the potential for powerful openers when Patches the Pirate is in the deck.
  3. Ravaging Ghoul - Priority = MEDIUM: Ravaging Ghoul is a versatile minion that can be used to gain the benefits of damaging your own minions such as Acolyte of Pain or Armorsmith. It can also be used offensively to kill opposing minions or make them vulnerable to cards such as Execute.
  4. Bloodhoof Brave - Priority = LOW: Bloodhoof Brave is a great defensive minion that synergises with cards such as Ravaging Ghoul or Whirlwind to put pressure onto opponents.

1.2. Rares

  1. Frothing Berserker - Priority = MEDIUM: Frothing Berserker is a strong card that is used in almost all aggressive Warrior decks.
  2. Blood To Ichor - Priority = LOW: Blood To Ichor is a cheap utility card that can be used to activate many Warrior Spells and minions while also adding and extra minion to the board.
  3. Alley Armorsmith - Priority = LOW: Alley Armorsmith is an excellent tool to halt Aggro decks in their tracks.
  4. Bloodsail Cultist - Priority = LOW: Bloodsail Cultist is an excellent card in a Pirate Warrior deck, but does not offer any particular value outside of this deck, making it replaceable.

1.3. Epics

  1. Brawl - Priority = MEDIUM: Brawl is a crucial tool in many Warrior decks to try and regain control of a board that has grown out of control. However, it is possible to build a competitive Warrior deck without Brawl, making it not a top priority.
  2. Shield Slam - Priority = LOW: Shield Slam is a very high value removal spell that can often be used to remove large minions for 1 Mana.
  3. Dead Man's Hand - Priority = LOW: Dead Man's Hand is a commonly used card in Control Warrior decks. Only a single copy is usually used to generate additional copies of powerful late-game cards while also increasing the number of turns before fatigue damage is reached.
  4. Gorehowl - Priority = LOW: Gorehowl is an enormously high value card that is capable of removing multiple minions, generating a strong board advantage for you. Despite this, it is currently not used commonly in Warrior decks, partly due to its weakness to Harrison Jones.

1.4. Legendaries

  1. Fire Plume's Heart - Priority = LOW: Fire Plume's Heart is an extremely powerful card that is essential for Warrior Quest decks. However, outside of these decks the card sees no play.
  2. Grommash Hellscream - Priority = LOW: Grommash Hellscream is used as the primary finisher in Control Warrior decks. When combined with cards such as Blood To Ichor or Whirlwind it can create large amounts of burst damage.
  3. Scourgelord Garrosh - Priority = LOW: Scourgelord Garrosh is used as a late-game Control card. The card trades the healing of the Armor Up! Hero Power for the combination of the Bladestorm Hero Power and the Shadowmourne weapon to help keep the board clear of opposing minions to whittle away opponent's resources.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Warrior. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = MEDIUM: Acolyte of Pain is a core card in Control Warrior decks. It enables you to to cycle through your deck using cards like Whirlwind and Ravaging Ghoul. Without access to Acolyte of Pain, you may find yourself running out of options in the late-game.
  2. Southsea Deckhand - Priority = LOW: Southsea Deckhand can be used in Pirate Warrior decks to improve consistency in pulling Patches the Pirate from the deck and due to strong early-game synergy with N'Zoth's First Mate and Fiery War Axe.

2.2. Rares

  1. Stonehill Defender - Priority = LOW: Stonehill Defender is an excellent card due to a high chance to Discover powerful Warrior Taunt minions such as Direhorn Hatchling, Tar Lord, and Ornery Direhorn. It is especially strong in Quest Warrior decks, as it provides 2 Taunt minions to go towards the completion of Fire Plume's Heart.

2.3. Epics

There are no neutral epics played in common Warrior decks.

2.4. Legendaries

  1. Patches the Pirate - Priority = HIGH: Patches the Pirate provides powerful tempo plays for any deck running cheap Pirates. Patches is an excellent choice for Warrior due to N'Zoth's First Mate being included in nearly every deck.

3. Gold Allocation Guide

3.1. Pack Type

Whisper of the Old Gods added some useful utility cards for Warriors such as Blood To Ichor and Ravaging Ghoul, but they can easily be substituted for cards like Cruel Taskmaster and Whirlwind. If you are looking specifically to play C'Thun Warrior, then you should of course open ToG packs.

Mean Streets of Gadgetzan added the powerful Pirate cards Small-Time Buccaneer and Patches the Pirate, but provides very little else overall for Warriors.

The Journey to Un'Goro expansion added many powerful cards to the Warrior arsenal. Fire Plume's Heart is a particularly strong card that is essential for the Quest Warrior archetype. In addition to this, the expansion also added many powerful Taunt minions such as Ornery Direhorn, Direhorn Hatchling, Primordial Drake, and Stonehill Defender which all are all extremely powerful in Quest Warrior decks.

The Knights of the Frozen Throne expansion provided a few useful tools for Warrior such as Dead Man's Hand, Scourgelord Garrosh, and the powerful Blood Razor weapon. However, outside of these additions, the expansion is quite underwhelming for Warrior players.

Kobolds and Catacombs offered no good upgrades and is the weakest expansion to date for Warrior players. Kobolds and Catacombs card packs should generally by avoided by players looking to improve their Warrior decks.

Overall, a good mix of Classic and Un'Goro cards are recommended for Warrior Enthusiasts to offer the best odds of opening the most influential cards.

3.2. One Night in Karazhan Adventure Value

One Night in Karazhan contains very little for a Warrior Player. Only The Curator occasionally sees competitive play in Dragon Warrior decks, which is dependant on having Fierce Monkey from the LoE adventure, making this a very poor investment.

4. ChangeLog

  • 12 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 04 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 22 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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