Rogue Crafting Guide

Last updated on May 05, 2019 at 13:00 by Kat 53 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Rogue class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Rogue.

1.1. Commons

  1. EVIL Miscreant - Priority = TOP: EVIL Miscreant is a powerful card that provides a large amount of Lackeys that can fit into any Rogue deck. The sheer strength of the card is unrivaled, making the card an essential crafting priority.
  2. Eviscerate - Priority = HIGH: Eviscerate is a strong tempo card, as it is usually able to remove a minion that is greater than its own cost. It is also a powerful tool for providing burst damage to finish your opponent.
  3. Hench-Clan Burglar - Priority = MEDIUM: Hench-Clan Buglar is a strong card-generation minion. Its ability to provide cards from other classes makes it a consistent way to acivate cards like Vendetta and Underbelly Fence.
  4. Cold Blood - Priority = LOW: Cold Blood is a powerful card that can generate a lot of damage for a low Mana cost.
  5. Hench-Clan Burglar - Priority = MEDIUM: Hench-Clan Buglar is a strong card-generation minion. Its ability to provide cards from other classes makes it a consistent way to acivate cards like Vendetta and Underbelly Fence.

1.2. Rares

  1. Raiding Party - Priority = TOP: Raiding Party is a powerful draw tool that can draw 3 cards for just 3 Mana. Its ability to draw both a weapon and Pirates makes the card very unique and essential for many Rogue archetypes.
  2. SI:7 Agent - Priority = HIGH: SI:7 Agent is a key tempo card, as well as being a strong answer to early aggression. Being able to reverse the momentum of the game early on by simultaneously removing a minion while playing your own is a very difficult effect to replicate if you do not have access to this card.
  3. Vendetta - Priority = LOW: Vendetta is a strong removal tool that pairs well with Hench-Clan Burglar. Despite the card being very solid, there are reasonable alternatives like Sap available.
  4. Underbelly Fence - Priority = LOW: Underbelly Fence is another strong card that pairs well with Hench-Clan Burglar. Despite being a 2 Mana 3/4, the Battlecry of the minion can rarely be actived on turn 2. This makes the card a solid mid-game tempo tool rather than an essnetial early-game minion.

1.3. Epics

  1. Preparation - Priority = TOP: Preparation is an essential card in almost any Rogue deck. The ability to generate more Mana for yourself is an irreplaceable effect for swinging the tempo of a game in your favour.
  2. Waggle Pick - Priority = HIGH: Waggle Pick is an extremely powerful weapon that effectively has a built-in copy of Shadowstep. Despite the power of the card, Necrium Blade can work as a budget replacement, preventing the card from reaching TOP priority.

1.4. Legendaries

  1. Edwin VanCleef - Priority = HIGH: Edwin VanCleef is a strong card in Rogue. Due to the amount of low cost cards like Backstab and Preparation in the deck, you are usually able to create a very large minion for 3 Mana.
  2. Myra's Unstable Element - Priority = MEDIUM: Myra's Unstable Element can fit into any Rogue deck and can be used as desperation play when things are bad. Though the card takes away any long-term plans, it can be used to find lethal or simply survive when things are looking dire.
  3. Heistbaron Togwaggle - Priority = LOW: Heistbaron Togaggle is a strong Legendary minion that has strong synergy with EVIL Miscreant, that is used in almost every Rogue deck.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Rogue. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Hench-Clan Thug - Priority = TOP: Hench-Clan Thug has excellent synergy with the Rogue Hero Power. It adds an immense amount of power and control to the board and is an excellent fit for any Rogue deck.
  2. Southsea Deckhand - Priority = LOW: Southsea Deckhand is used as a finisher in Rogue in combination with Cold Blood.

2.2. Rares

  1. Gadgetzan Auctioneer - Priority = MEDIUM: Gadgetzan Auctioneer has great synergy with Preparation and other cheap Spells available to Rogues and can draw through a large portion of the deck in a single turn.

2.3. Epics

There are currently no neutral Epics that are played in common Rogue decks.

2.4. Legendary

  1. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is a very strong card in Rogue. It helps to cycle through your deck, while providing a boost for your numerous removal spells. However, it is kept out of TOP priority since it can be replaced to reasonable effect by Kobold Geomancer, and does not have a great deal of utility in other classes.
  2. Chef Nomi - Priority = LOW: Chef Nomi is an optional late-game tech that synergises with Rogue's ability to easily draw through its deck. It can also be paired with Shadowstep to flood the board multiple turns in succession as a dedicated win condition.

3. Gold Allocation Guide

3.1. Pack Type

The Witchwood expansion provided the extremely potent Hench-Clan Thug, which is used in almost all Rogue decks. However, the expansion offers very little else for Rogues.

The Boomsday Project added Zilliax as a neutral survivability tool to aid less aggressive Rogue decks in addition to Myra's Unstable Element to get out of sticky situations. However, the expansion provided very few other commonly used cards.

The Rastakhan's Rumble expansion added a lot of Pirate support for Rogues, most notably Raiding Party, which is an essential card for most Rogue decks.

The Rise of Shadows expansion added both Lackey support through EVIL Miscreant and Heistbaron Togwaggle, and Thief support through Vendetta, Hench-Clan Burglar, and Underbelly Fence to make the expansion exceptional for Rogues.

Nearly all commonly used Rogue cards are found in either the Classic set or the Rise of Shadows expansion, so you should try to split your gold evenly between card packs from both sets.

4. Changelog

  • 05 May 2019: Updated for the Rise of Shadows expansion.
  • 13 Sep. 2018: Updated for The Boomsday Project expansion.
  • 31 May 2018: Updated for the Witchwood expansion.
  • 06 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 02 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 21 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 13 Sep. 2014: Fixed a minor issue where Azure Drake was being incorrectly listed as a Rogue-specific card.
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