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Rogue Crafting Guide

Last updated on Feb 21, 2017 at 22:32 by Pesty 53 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Rogue class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Rogue.

1.1. Commons

  1. Eviscerate - Priority = HIGH: Eviscerate is a strong tempo card, as it is usually able to remove a minion that is greater than its own cost. It is also a powerful tool for providing burst damage to finish your opponent.
  2. Shadow Strike - Priority = MEDIUM: Shadow Strike is a powerful removal tool able to remove most medium sized minions from the board. At 3 Mana it synergises perfectly with Preparation to create huge tempo swings.
  3. Cold Blood - Priority = MEDIUM: Cold Blood is a powerful card that can generate a lot of damage for a low Mana cost.
  4. Conceal - Priority = LOW: Conceal provides protection key minions commonly run in Rogue decks such as Gadgetzan Auctioneer and Questing Adventurer. Conceal is used in most Rogue decks to help maintain the aggressive strategy that most Rogue decks follow.

1.2. Rares

  1. SI:7 Agent - Priority = TOP: SI:7 Agent is a key tempo card, as well as being a strong answer to early aggression. Being able to reverse the momentum of the game early on by simultaneously removing a minion while playing your own is a very difficult effect to replicate if you do not have access to this card.

1.3. Epics

  1. Preparation - Priority = TOP: Preparation is an essential card in almost any Rogue deck. The ability to generate more Mana for yourself is an irreplaceable effect for swinging the tempo of a game in your favour.

1.4. Legendaries

  1. Edwin VanCleef - Priority = MEDIUM: Edwin VanCleef is a strong card in Rogue. Due to the amount of low cost cards like Backstab and Preparation in the deck, you are usually able to create a very large minion for 3 Mana.
  2. Xaril, Poisoned Mind - Priority = LOW: Xaril is able to generate cheap spells for your hand which synergises well with a lot of Rogue strategies that revolve around cards like Violet Teacher or Gadgetzan Auctioneer. However, it is not a crucial part of these decks and Tomb Pillager is often a higher priority in the 4 Mana slot.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Rogue. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Southsea Deckhand - Priority = LOW: Southsea Deckhand is used as a finisher in Rogue in combination with Cold Blood.

2.2. Rares

  1. Small-Time Buccaneer - Priority = TOP: Small-Time Buccaneer is an excellent early-game minion for Rogues due to the synergy with the Rogue Hero Power. Powerful tempo plays can be made in the early-game when Patches the Pirate is also in the deck.
  2. Azure Drake - Priority = HIGH: Azure Drake is a key minion in Rogue. Rogue, even more so than most classes, relies on drawing through their deck to reach key cards. Also, due to the above average amount of removal spells in Rogue decks, the Spell Damage boost that Azure Drake provides is hugely beneficial.
  3. Gadgetzan Auctioneer - Priority = HIGH: Gadgetzan Auctioneer has great synergy with Preparation and other cheap Spells available to Rogues and can draw through a large portion of the deck in a single turn.
  4. Questing Adventurer - Priority = LOW: Questing Adventurer is a great choice for Miracle Rogue decks due to the number of cheap spells available. When combined with Conceal, Questing Adventurer is able to safely gain a huge boost in stats over two turns.
  5. Violet Teacher - Priority = LOW: Violet Teacher is an extremely high value minion for a Rogue deck. When combined with the low cost removal spells like Backstab in Rogue decks, it can generate large board states for you out of nowhere.

2.3. Epics

There are no neutral epics currently run in common Rogue decks.

2.4. Legendary

  1. Patches the Pirate - Priority = HIGH: Patches the Pirate provides powerful tempo plays for any deck running cheap Pirates. Patches is an excellent choies for Rogues due to Small-Time Buccaneer being included in nearly every deck.
  2. Bloodmage Thalnos - Priority = MEDIUM: Bloodmage Thalnos is a very strong card in Rogue. It functions similarly to Azure Drake in that it helps to cycle through your deck, while providing a boost for your numerous removal spells. However, it is kept out of TOP priority since it can be replaced to reasonable effect by Kobold Geomancer, and does not have a great deal of utility in other classes.

3. Gold Allocation Guide

3.1. Pack Type

The Grand Tournament is a very lacklustre expansion for Rogue, containing no cards which are regularly played in competitive or even more niche decks.

Whispers of the Old Gods introduced a couple of important cards for Rogues, with Shadow Strike and Xaril, Poisoned Mind seeing regular play. The expansion also added Journey Below, Undercity Huckster, and N'Zoth, the Corruptor to help make Deathrattle Rogue a viable deck.

Mean Streets of Gadgetzan added the Pirate cards Small-Time Buccaneer and Patches the Pirate, which dramtically improves Rogues in the early-game. Aside from the two Pirates, Counterfeit Coin is card commonly used in Rogue decks.

Overall, the expansions are very underwhelming are Rogues and all of the key cards are found in the classic set. Unless you are wanting to play Deathrattle Rogue, you should focus purely on classic packs to maximise your chances to of obtaining key Rogue cards such as Preparation, SI:7 Agent, Eviscerate, and Gadgetzan Auctioneer.

3.2. Blackrock Mountain Adventure Value

Blackrock Mountain offers very little for an aspiring Rogue player. Rogues get very little benefit from the Dragon synergy which is the core theme of the set, and the Rogue exclusive cards, although reasonable, do not fit into the successful Rogue decks and are therefore relegated to the fringes.

3.3. League of Explorers Adventure Value

League of Explorers contains one key card for Rogue, Tomb Pillager. While the card is incredibly strong in almost any Rogue deck, it is unfortunately not available until the final wing, which makes it a very costly investment.

3.4. One Night in Karazhan Adventure Value

One Night in Karazhan has a couple of good additions for Rogues. Both Swashburglar and Barnes see play in high level decks and are both available from the second wing of the adventure, making them the best investment for a budding Rogue player.

4. ChangeLog

  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include Blackrock Mountain and The Grand Tournament cards.
  • 21 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 13 Sep. 2014: Fixed a minor issue where Azure Drake was being incorrectly listed as a Rogue-specific card.
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