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Paladin Crafting Guide

Last updated on May 01, 2019 at 13:01 by Kat 44 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Paladin class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.


Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Paladin.



  1. Glow-Tron - Priority = MEDIUM: Glow-Tron is a great 1-Mana minion that offers an excellent 1/3 statline, making it a good fit for any Paladin deck. Due to it being a Mech with the Magnetic effect, it is also a great foundation for allowing more Mechs to be included into any deck it is used in.
  2. Time Out! - Priority = LOW: Time Out! is a powerful card used in Combo Paladin decks. Its ability to provide immunity for an entire turn is invaluable when needing to buy time to execute game-winning combos.


  1. Equality - Priority = LOW: Equality is a crucial card that functions as Paladin's primary form of board clear. In combinations with Consecration, Wild Pyromancer, or Avenging Wrath, it can clear even the largest of boards. Control Paladin decks usually play two copies, although you can get away with one, or none, in more Midrange or Aggro style decks.
  2. Annoy-o-Module - Priority = LOW: Annoy-o-Module is an excellent card if it can be used as a Magnetic buff on another Mech minion. However, as it relies on being played in a deck with many other Mechs, the card remains a low priority.
  3. Aldor Peacekeeper - Priority = LOW: Aldor Peacekeeper is a strong minion both for Tempo and Control. The ability to neutralise a high attack minion to an ignorable one, or to create favourable trades for yourself is a very strong utility.
  4. Mysterious Blade - Priority = LOW: Mysterious Blade is a powerful weapon that can be used to control the board and Rush down opponents. However, the weapon is heavily reliant on Secrets and therefore exclusively used in Secret Paladin decks.


There are no Paladin Epic cards used in commonly played Paladin decks.



  1. Tirion Fordring - Priority = MEDIUM: Tirion had a reputation for being the one of the most powerful cards available throughout Hearthstone's history. However, many Paladin decks have adopted faster strategies that have no room available for Tirion.
  2. High Priest Thekal - Priority = LOW: High Priest Thekal is a unique card that turns Health into Armor. When combined with healing effects, it allows Paladins to greatly exceed 30 effective Health and is a great choice for Combo and Control decks alike.

Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Paladin. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.



  1. Sunreaver Spy - Priority = LOW: Sunreaver Spy is a powerful early-game minion with unrivaled power. However, it is exclusively used in Secret Paladin decks.
  2. Acolyte of Pain - Priority = LOW: Acolyte of Pain is a strong minion in Paladin to provide some card draw. When combined with Aldor Peacekeeper, you can draw multiple cards off your Acolyte quite commonly. However, since there are many other solutions for card draw in Paladin, this is not a high priority.


  1. Wild Pyromancer - Priority = MEDIUM: Wild Pyromancer is an excellent card in Control Paladin decks due to the full clear potential it provides in combination with Equality. However, it offers little use in more proactive decks as you will often do as much damage to your own board as your opponent's.


  1. Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Control Paladin decks as it helps stall the early game against very aggressive decks.


  1. Zilliax - Priority = LOW: Zilliax is a great addition to any deck that utilises Mechs, and it can be regularly found in Paladin decks that utilise cards like Glow-Tron.
  2. Da Undatakah - Priority = LOW: Da Undatakah is a solid Legendary for many Paladin decks. Its Battlecry effect allows it to duplicate the extremely powerful Deathrattle of Tirion Fordring, in addition to any other Deathrattle effects a deck may have.

Gold Allocation Guide


Pack Type

The Witchwood expansion is a fairly underwhelming expansion for Paladin players. The expansion itself provided some reasonable Paladin cards, however, none of which are strong enough to fit existing Paladin archetypes.

The Boomsday Project was generous to Paladin players. It added in many class-specific Mech cards like Annoy-o-Module, Glow-Tron, and Mechano-Egg to synergise with neutral Mechs like Zilliax and Skaterbot to open up multiple Mech Paladin archetypes.

The Rastakhan's Rumble expansion provided support for OTK Combo Paladin and Control Paladin decks through cards like Time Out! and Shirvallah, the Tiger. However, the expansion offered very few general use cards.

Rise of Shadows added various polarised Paladin cards to support specific archetypes. Cards like Sunreaver Spy and Mysterious Blade support Secret Paladin archetypes, whereas Bronze Herald and Dragon Speaker greatly empower Dragon Paladin decks.

Overall, Classic packs are the best choice to build your Paladin card collection. However, if you wish to play specific Paladin archetypes, you should consider investing into Boomsday Project, Rastakhan's Rumble, or Rise of Shadows packs based on the Paladin archetype you wish to play.



  • 01 May 2019: Updated for the Rise of Shadows expansion.
  • 29 Aug. 2018: Updated for The Boomsday Project expansion.
  • 31 May 2018: Updated for the Witchwood expansion.
  • 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 02 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 20 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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