Paladin Crafting Guide

Last updated on May 01, 2020 at 13:01 by Kat 44 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Paladin class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.


Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Paladin.



  1. Libram of Justice - Priority = HIGH: Libram of Justice provices a huge improvement over the well-used Equality, affecting only enemy minions as well as providing a weapon to immediately attack them.
  2. Hand of A'dal - Priority = MEDIUM: Hand of A'dal provides a good balance of board interaction and card draw, making it a useful addition to any kind of Paladin deck.
  3. Subdue - Priority = LOW: Subdue is a cheap removal tool that, as the name suggests, be easily used to Subdue an enemy and render them harmless.


  1. Imprisoned Sungill - Priority = MEDIUM: Imprisoned Sungill functions as both a aggressive burst of tempo for Aggro decks while also providing good value for slower Control decks.
  2. Aldor Peacekeeper - Priority = LOW: Aldor Peacekeeper is a strong minion both for Tempo and Control. The ability to neutralise a high attack minion to an ignorable one, or to create favourable trades for yourself is a very strong utility.


  1. Underlight Angling Rod - Priority = TOP: Underlight Angling Rod is a great removal tool by itself while also generating minions to provide additional value for slower Paladin decks. As the minions generated are also Murlocs, the weapon is also excellent in Aggro decks.
  2. Micro Mummy - Priority = LOW: Micro Mummy is an excellent 2 drop that can easily slot into any Paladin deck.
  3. Lightforged Crusader - Priority = LOW: Lightforged Crusader is a niche card that is not seen in most decks. However, it is an essential crafting priority for those wishing to play the Pure Paladin archetype.


  1. Tirion Fordring - Priority = MEDIUM: Tirion had a reputation for being the one of the most powerful cards available throughout Hearthstone's history. However, many Paladin decks have adopted faster strategies that have no room available for Tirion.
  2. Murgur Murgurgle - Priority = LOW: Murgur Murgurgle is an excellent 2-drop by itself, with the huge added benefit of shuffling Murgurgle Prime into your deck when killed. However, it is rarely a game-defining card by itself and can often easily be replaced by another 2 drop or Murloc.

Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Paladin. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.



  1. Sunreaver Spy - Priority = LOW: Sunreaver Spy is a powerful early-game minion with unrivaled power. However, it is exclusively used in Secret Paladin decks.
  2. Acolyte of Pain - Priority = LOW: Acolyte of Pain is a strong minion in Paladin to provide some card draw. When combined with Aldor Peacekeeper, you can draw multiple cards off your Acolyte quite commonly. However, since there are many other solutions for card draw in Paladin, this is not a high priority.


  1. Faceless Corruptor - Priority = MEDIUM: Faceless Corruptor naturally synergises with the Paladin Hero Power to function as an efficient removal tool.
  2. Wild Pyromancer - Priority = LOW: Wild Pyromancer is an excellent card in Control Paladin decks due to the full clear potential it provides in combination with Equality. However, it offers little use in more proactive decks as you will often do as much damage to your own board as your opponent's.


  1. Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Control Paladin decks as it helps stall the early game against very aggressive decks.


There are no neutral Legendary cards used in popular Paladin decks.


Gold Allocation Guide


Pack Type

Rise of Shadows added various polarised Paladin cards to support specific archetypes. Cards like Sunreaver Spy and Mysterious Blade support Secret Paladin archetypes, whereas Bronze Herald and Dragon Speaker greatly empower Dragon Paladin decks.

The Saviors of Uldum expanion created the Making Mummies Quest in addition to Highlander support in the form of Zephrys the Great and Sir Finley of the Sands to open up two powerful archetypes for Paladins.

The Descent of Dragons expansion added many powerful Dragons to support Dragon Paladin archetypes. Additionally, it contains Lightforged Crusader which is the key card holding together the Pure Paladin archetype.

Ashes of Outland re-introduced specialised Murloc cards for the Paladin class for those who enjoy Murloc Paladin. The packs also contains a special set of Libram cards, which function as a powerful package that can be slotted into various Paladin archetypes.

Expansions are very Polarised in terms of Paladin cards, resulting in no best-choice of card pack. Instead, pack purchases should be prioritised by your desired Paladin archetype and supplemented by evergreen cards from Classic packs.



The Galakrond's Awakening is fairly lacklustre for the Paladin class. The only notable addition to the Paladin arsenal is Scalelord. However, the card is restricted entirely to Murloc Paladin decks. Therefore the adventure does not need to be a priority buy if you have no desire to play Murloc Paladin.



  • 01 May 2020: Updated for the Ashes of Outland expansion.
  • 01 May 2019: Updated for the Rise of Shadows expansion.
  • 29 Aug. 2018: Updated for The Boomsday Project expansion.
  • 31 May 2018: Updated for the Witchwood expansion.
  • 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 02 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 20 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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