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Paladin Crafting Guide

Last updated on Feb 21, 2017 at 22:32 by Pesty 44 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Paladin class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Paladin.

1.1. Commons

There are no Paladin commons run in common Paladin decks.

1.2. Rares

  1. Equality - Priority = HIGH: Equality is a crucial card that functions as Paladin's primary form of board clear. In combinations with Consecration, Wild Pyromancer, or Muster for Battle, it can clear even the largest of boards. Control Paladin decks usually play two copies, although you can get away with one, or none, in more Midrange, or Aggro style decks.
  2. Aldor Peacekeeper - Priority = MEDIUM: Aldor Peacekeeper is a strong minion both for Tempo and Control. The ability to neutralise a high attack minion to an ignorable one, or to create favourable trades for yourself is a very strong utility.
  3. Divine Favor - Priority = MEDIUM: Divine Favor is a key card in outright Aggro Paladin decks. You rely on Divine Favor to even up the card draw, since the Mana curve in these decks is so low that you will often play out your whole hand very quickly.
  4. Grimestreet Enforcer - Priority = LOW: Grimestreet Enforcer is a card with huge potential, able to snowball the game if it survives for multiple turns, in a similar fashion to Emperor Thaurissan. However, it is often limited to specialised decks due to requiring a conservative playstyle to get maximum value.

1.3. Epics

  1. Forbidden Healing - Priority = HIGH: Forbidden Healing is a flexible healing card that can potentially provide some of the largest heals in the game. For this reason it is excellent for Control Paladin decks and the potentially large heals allow for a greedier playstyle.
  2. Lay on Hands - Priority = MEDIUM: Lay on Hands is a key late-game card for Paladin, functioning both as a stabilising tool if you are running out of health, as well as a card draw engine to refill your hand with additional options.

1.4. Legendaries

  1. Tirion Fordring - Priority = HIGH: Tirion is a crucial card in all but the most aggressive Paladin decks. It is one of the most powerful minions in the game in terms of raw value, and can easily swing a lost game back into your favour.
  2. Ragnaros, Lightlord - Priority = MEDIUM: Ragnaros Lightlord is a very powerful card in the right circumstances. The strong healing effect combined with the 8/8 body makes it a strong choice in any slow Paladin deck.
  3. Wickerflame Burnbristle - Priority = LOW: Wickerflame Burnbristle is a good card that can greatly slowdown aggressive decks and is a great target for buffs. Although the card is strong, it does not always have a significant impact on the game, making it better to invest dust into multiple cheaper cards on a tight budget.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Paladin. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = LOW: Acolyte of Pain is a strong minion in Paladin to provide some card draw. When combined with Aldor Peacekeeper you can draw multiple cards off our Acolyte quite commonly. However, since there are many other solutions for card draw in Paladin, this is not a high priority.
  2. Bluegill Warrior - Priority = LOW: Bluegill Warrior is an essential card in Murloc Paladin decks, providing instant damage which can be boosted further when combined with Murloc Warleader. However, outside of Murloc Paladin decks the card sees no play.
  3. Argent Horserider - Priority = LOW: Argent Horserider is a strong card in Aggro and Midrange Paladin decks. The Charge effect combined with the Divine Shield make it a strong target for buffs from cards such as Blessing of Kings and Blessing of Might.

2.2. Rares

  1. Wild Pyromancer - Priority = MEDIUM: Wild Pyromancer is an excellent card in Control Paladin decks, due to the full clear potential it provides in combination with Equality. However, it offers little use in more proactive decks as you will often do as much damage to your own board as your opponents.
  2. Defender of Argus - Priority = LOW: Defender of Argus is a strong card in Paladin due to the amount of 1/1 tokens you put into play. This card is also played in a wide variety of classes, and is a useful card to have in your collection.

2.3. Epics

  1. Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Control Paladin decks as it helps stall the early-game against very aggressive decks. It also has strong synergy with Solemn Vigil, providing cheap card draw due to its board clear effect triggering on your turn.
  2. Murloc Warleader - Priority = LOW: Murloc Warleader is an essential card in Murloc Paladin decks, providing huge buffs in aggressive decks and increasing the amount of burst damage in combo decks using Anyfin Can Happen. However, outside of Murloc Paladin decks the card sees no play.

2.4. Legendaries

  1. Finja, the Flying Star - Priority = LOW: Finja is an excellent card in all Murloc decks allowing you to instantly reinforce your board with Murlocs from your deck. However, outside of Murloc Paladin decks the card sees no play.

3. Gold Allocation Guide

3.1. Pack Type

The Grand Tournament also offers some fantastic cards for Paladins, primarily the excellent Murloc Knight and Mysterious Challenger. However, these cards to not currently fit into any high level decks resulting in The Grand Tournament packs being a poor choice for Paladins.

Whispers of the Old Gods added the excellent Forbidden Healing and Ragnaros, Lightlord cards to give a huge boost to Control Paladin. Aggressive Paladin decks also get some reasonable tools in the form of Selfless Hero, Rallying Blade, and Steward of Darkshire. The mix of Control and Aggro cards in the expansion makes Whispers of the Old Gods packs a good choice for any budding Paladin player.

Mean Streets of Gadgetzan offered Paladins the best of the Grimy Goons cards. Grimestreet Enforcer, Grimestreet Outfitter, Meanstreet Marshal, and Smuggler's Run are all reasonable cards and work well when played together. The only other noteworthy card in the expansion for Paladins is Wickerflame Burnbristle, making Mean Streets of Gadgetzan a very negligible expansion if you do not wish to play Grimy Goons themed decks.

Overall a mix of Classic and Whispers of the Old Gods packs is best as both sets contain many key cards for the class.

3.2. Blackrock Mountain Adventure Value

Blackrock Mountain has negligible value to a Paladin player and can be safely ignored for the most part. Much of Blackrock Mountain was focused on Dragons and Dragon synergy, and Paladin has many viable deck archetypes that they would choose to play before a Dragon deck.

3.3. League of Explorers Adventure Value

League of Explorers has a couple of good options for Paladin players. With Anyfin Can Happen creating the Anyfin Paladin archetype and Keeper of Uldaman being a flexible card that can fit in most Paladin decks, League of Explorers is a reasonable investment.

3.4. One Night in Karazhan Adventure Value

One Night in Karazhan did not offer much value for Paladin players. The only noteworthy card in the set is Ivory Knight, which can be used bolster Anyfin Paladin decks, however the League of Explorers Adventure is required before this is even worth considering.

4. ChangeLog

  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 20 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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