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Druid Crafting Guide

Last updated on Feb 21, 2017 at 22:32 by Pesty 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Druid class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Druid.

1.1. Commons

  1. Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
  2. Living Roots - Priority = MEDIUM: Living Roots is a useful and very versatile card that can secure the early game in many Druid decks, however, you can function well without it as long as you have Wrath in your collection.
  3. Feral Rage - Priority = MEDIUM: Feral Rage is a flexible card that can fit into most Druid decks. The card's Armor option provides much needed healing against aggressive decks, while the Attack option makes is a solid removal card for any matchup.
  4. Jade Blossom - Priority = LOW: Jade Blossom is a solid card that provides Mana Acceleration while also summoning a Jade Golem; it is a very strong choice for any Jade Druid deck, but weak in other Druid Archetypes.
  5. Jade Behemoth - Priority = LOW: Jade Behemoth is a solid card that provides a decent Taunt minion while also summoning a Jade Golem, it is a very strong choice for any Jade Druid deck but weak in other Druid Archetypes.
  6. Jade Behemoth - Priority = LOW: Jade Behemoth is a solid card that provides a decent Taunt minion while also summoning a Jade Golem; it is a very strong choice for any Jade Druid deck, but weak in other Druid Archetypes.
  7. Jade Spirit - Priority = LOW: Jade Spirit is a solid card that provides a 2/3 while also summoning a Jade Golem; it is a very strong choice for any Jade Golem deck, but very weak in other Archetypes.

1.2. Rares

  1. Mire Keeper - Priority = MEDIUM: Mire Keeper is one of the most flexible cards available to Druid and functions as an amazing choice for your deck, especially in Standard format where Piloted Shredder is not available.
  2. Nourish - Priority = MEDIUM: Nourish is a powerful card that fits into most Druid decks. The ability to draw multiple cards greatly helps replenish the cards used to gain Mana Crystals in the early-game.
  3. Jade Idol - Priority = LOW: Jade Idol is a very strong card used to fuel Jade Druid decks. It has the unique effect of preventing you from running out of cards, which makes a single copy a consideration for any deck vulnerable to running out of cards.
  4. Savage Combatant - Priority = LOW: Savage Combatant is a very powerful card but usually only sees play in the Beast Druid archetype and is not as flexible as some other choices.

1.3. Epics

  1. Ancient of War - Priority = MEDIUM: Although Ancient of War is one of the most imposing minions in the game, it is only used in Control style Ramp decks. This style of deck floats in and out of the meta, while the faster style of Druid, which does not use Ancient of War, is almost always strong.
  2. Mulch - Priority = LOW: Mulch has become a much more useful card since the nerf to Big Game Hunter, which leaves Druid lacking in an efficient answer to big minions.

1.4. Legendaries

  1. Fandral Staghelm - Priority = MEDIUM: This is an excellent card for most types of Druid deck, but can be replaced with other powerful cards quite effectively and doesn't make or break any particular Druid deck.
  2. Aya Blackpaw - Priority = MEDIUM: Aya Blackpaw is an essential card in any Jade Golem deck due to the ability to summon two Jade Golems.
  3. Aviana - Priority = LOW: Aviana opens up the possibility for powerful combo decks when played alongside Kun the Forgotten King. However, the card is not played outside of this combination.
  4. Kun the Forgotten King - Priority = LOW: Kun the Forgotten King opens up the possibility for powerful combo decks when played alongside Aviana. However, the deck is not played outside of this combination.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Druid. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

There are no neutral commons run in common Druid decks.

2.2. Rares

  1. Azure Drake - Priority = HIGH: Azure Drake is able to both put a substantial body into play, and draw another card to provide you with more options. This card is played across a wide variety of classes, and is used commonly in most types of Druid decks.
  2. Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in Druid due mainly to its excellent synergy with Power of the Wild and Innervate. However, this combination is limited to one specific deck archetype and outside of Rogue no other classes commonly use this minion..

2.3. Epics

There are no neutral epics run in common Druid decks.

2.4. Legendaries

  1. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is similar to Azure Drake with its ability draw a card while providing Spell Power. It is able to significantly boost the removal power of Druid decks when combined with Wrath or Swipe.

3. Gold Allocation Guide

3.1. Pack Type.

The Grand Tournament did introduce a few nice options for Druid such as Living Roots and Darnassus Aspirant, however, most of the cards are not core to many Druid decks currently.

Whispers of the Old Gods added the excellent Fandral Staghelm to Druid as well as Mark of Y'Shaarj which finally pushed Beast Druid into competitive viability. If you are looking specifically to play C'Thun Druid, then you should of course open ToG packs.

Mean Streets of Gadgetzan introduced the Jade Lotus gang, which provided a large number cards necessary for Jade Golem decks. If you are looking to specifically play Jade Druid, then investing in MSG packs is essential.

Overall however you should focus on Classic packs if you are looking to play the class, maximising your chances of opening key cards like Nourish, Ancient of War and Wrath.

3.2. Blackrock Mountain Adventure Value

There are no minions from the Blackrock Mountain expansion that are currently run in high level Druid decks, with the exception of Emperor Thaurissan which is available in the very first wing.

3.3. League of Explorers Adventure Value

League of Explorers has medium value for a potential Druid player. Although Druid generally does not use any of the neutral cards in the Adventure, the two class cards it was given Raven Idol and Mounted Raptor are both excellent in specific decks.

3.4. One Night in Karazhan Adventure Value

One Night in Karazhan has medium value for a potential Druid player. Enchanted Raven and Menagerie Warden are excellent choices for Beast Druid decks and the powerful Arcane Giant card opens up the powerful Spell Druid archetype.

4. ChangeLog

  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to further reflect ToG meta.
  • 25 Apr. 2016: Updated to reflect changes for ToG and Standard format.
  • 02 Sep. 2015: Updated to cover BRM and TGT expansions.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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