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Druid Crafting Guide

Last updated on May 01, 2019 at 00:00 by Kat 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Druid class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.


Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Druid.



  1. Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card, you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
  2. Ferocious Howl - Priority = LOW: Ferocious Howl is a great Armor-generation card that helps negate the lack of early game available for Druid.
  3. Acornbearer - Priority = LOW: Acornbearer is a powerful early-game minion that is specifically used in Token Druid decks due to its ability to flood the board with ease.


  1. Nourish - Priority = MEDIUM: Nourish is a powerful card that fits into most Druid decks. The ability to draw multiple cards greatly helps replenish the cards used to gain Mana Crystals in the early game.
  2. Dreamway Guardians - Priority = MEDIUM: Dreamway Guardians is a flexible early-game card that can be used as a cheap way to summon multiple minions or an indirect method of restoring Health.
  3. The Forest's Aid - Priority = LOW: The Forest's Aid is an efficient way to flood the board in the late game. Although the initial cast may not be too threatening, its Twinspell effect allows it to be played a second time on a later turn to flood the board once again.
  4. Witching Hour - Priority = LOW: Witching Hour is a niche card that can be incredibly powerful in decks built around it to get extra copies of powerful minions like Witchwood Grizzly. However, it is not used in other common decks.


  1. Wispering Woods - Priority = MEDIUM: Wispering Woods is another essential card used in popular Token Druid lists. It provides an easy way to flood the board to make use of Druid cards like Soul of the Forest and Savage Roar.
  2. Dreampetal Florist - Priority = LOW: Dreampetal Florist is a powerful card that is used to open up a range of combos with its ability to reduce the cost of a minion by a large amount and is used within many Druid decks.


  1. Keeper Stalladris - Priority = HIGH: Keeper Stalladris is a high-value card that can fit into any Druid deck by adding additional copies of Druid's "Choose" cards to your hand. Despite the high power level of the card, it is not strategically essential for any deck, preventing it from reaching a TOP priority.
  2. Flobbidinous Floop - Priority = LOW: Flobbidinous Floop is commonly used in combo Druid decks as a way to generate an additional copy of high-value minions, such as Malygos.

Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Druid. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.



  1. EVIL Cable Rat - Priority = LOW: EVIL Cable Rat is a card commonly used in Token Druid decks due to its ability to provide two minions in a single card.


  1. Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in Druid mainly due to its excellent synergy with Power of the Wild and Savage Roar. However, this combination is limited to one specific deck archetype and outside of Druid and Rogue, no other classes commonly use this minion.


There are currently no neutral Epic cards used in commonly played Druid decks.



  1. Archmage Vargoth - Priority = TOP: Archmage Vargoth is a powerful card that can duplicate the effect of a spell you have used within a turn. Druid's naturally powerful spells allow the card to be extremely powerful in any Druid deck.
  2. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is similar to Azure Drake with its ability draw a card while providing Spell Power. It is able to significantly boost the removal power of Druid decks when combined with Wrath or Swipe.

Gold Allocation Guide


Pack Type.

The Witchwood expansion added many cards to open up new Druid archetypes. Witching Hour is the most notable card of the expansion, birthing multiple decks that use synergies with high-Cost Beasts. Tools for the Hand Druid archetype, like Bewitched Guardian, Wispering Woods, and Witchwood Apple, were also added, which may see play in future expansions.

The Boomsday Project added a few tools to boost the strength of various combo Druid archetypes, such as Dreampetal Florist and Flobbidinous Floop. It also provided many Treant synergy cards that are not currently used, but may play a big part in future expansions.

The Rastakhan's Rumble expansion added a range of cards themed around using the Druid Hero to attack minions directly. However, as this style of deck did not take off, there are currently very few useful cards in the expansion.

The Rise of Shadows expansion added a range of Token Druid support cards, such as Acornbearer, Blessing of the Ancients, and The Forest's Aid, in addition to the universally powerful Archmage Vargoth. The expansion is an excellent investment for dedicated Druid players.

Overall you should focus on a balance of Rise of Shadows and Classic packs if you are looking to play the class, to maximise your chances of opening core cards these packs have to offer.



  • 01 May 2019: Updated for the Rise of Shadows expansion.
  • 28 Aug. 2018: Updated for The Boomsday Project expansion.
  • 28 May 2018: Updated for the Witchwood expansion.
  • 31 Dec. 2017: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to further reflect ToG meta.
  • 25 Apr. 2016: Updated to reflect changes for ToG and Standard format.
  • 02 Sep. 2015: Updated to cover BRM and TGT expansions.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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