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Druid Crafting Guide

Last updated on Dec 31, 2017 at 09:50 by Pesty 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Druid class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Druid.

1.1. Commons

  1. Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
  2. Feral Rage - Priority = MEDIUM: Feral Rage is a flexible card that can fit into most Druid decks. The card's Armor option provides much needed healing against aggressive decks, while the Attack option makes is a solid removal card for any matchup.
  3. Crypt Lord - Priority = LOW: Druid of the Swarm is a great card for aggressive Druid decks. The passive Health boost can quickly scale out of control when used in decks that are easily able to flood the board.
  4. Jade Blossom - Priority = LOW: Jade Blossom is a solid card that provides Mana Acceleration while also summoning a Jade Golem; it is a very strong choice for any Jade Druid deck, but weak in other Druid Archetypes.
  5. Jade Behemoth - Priority = LOW: Jade Behemoth is a solid card that provides a decent Taunt minion while also summoning a Jade Golem, it is a very strong choice for any Jade Druid deck but weak in other Druid Archetypes.
  6. Jade Behemoth - Priority = LOW: Jade Behemoth is a solid card that provides a decent Taunt minion while also summoning a Jade Golem; it is a very strong choice for any Jade Druid deck, but weak in other Druid Archetypes.
  7. Jade Spirit - Priority = LOW: Jade Spirit is a solid card that provides a 2/3 while also summoning a Jade Golem; it is a very strong choice for any Jade Golem deck, but very weak in other Archetypes.

1.2. Rares

  1. Mire Keeper - Priority = MEDIUM: Mire Keeper is one of the most flexible cards available to Druid and functions as an amazing choice for your deck, especially in Standard format where Piloted Shredder is not available.
  2. Nourish - Priority = MEDIUM: Nourish is a powerful card that fits into most Druid decks. The ability to draw multiple cards greatly helps replenish the cards used to gain Mana Crystals in the early-game.
  3. Spreading Plague - Priority = MEDIUM: Spreading Plague is a great defensive tool that helps make up for the lack of Druid board clears available. It is a great fit in most Druid decks.
  4. Earthen Scales - Priority = MEDIUM: Earthen Scales helps provides a huge burst of healing to help slower Druid decks survive the early-game.
  5. Druid of the Swarm - Priority = LOW: Druid of the Swarm is a great card for aggressive Druid decks. The Taunt option provides a huge amount of Health for a 2 Mana minion and the low Attack value can be negated using various buff effects.
  6. Jade Idol - Priority = LOW: Jade Idol is a very strong card used to fuel Jade Druid decks. It has the unique effect of preventing you from running out of cards, which makes a single copy a consideration for any deck vulnerable to running out of cards.

1.3. Epics

  1. Ultimate Infestation - Priority = HIGH: Ultimate Infestation is an extremely powerful card that provides a mix of healing tempo and card draw. It is only excluded from the most aggressive Druid decks.
  2. Ancient of War - Priority = LOW: Although Ancient of War is one of the most imposing minions in the game, it is only used in Control style Ramp decks. This style of deck floats in and out of the meta, while the faster style of Druid, which does not use Ancient of War, is almost always strong.
  3. Branching Paths - Priority = LOW: Branching Paths is a flexible card that can choose between healing, card draw, and minion buffs. This makes it a reasonable fit for almost any Druid deck.
  4. Living Mana - Priority = LOW: Living Mana is an essential card for aggressive Druid decks, providing a cheap method to flood the board when low on cards.

1.4. Legendaries

  1. Malfurion the Pestilent - Priority = HIGH: This is an excellent card for slower Druid decks. The initial Armor and minions from the card provide a great defense against aggressive opponents and the upgraded Hero Power makes it much more suitable for aggressive or defensive plays as required.
  2. Fandral Staghelm - Priority = MEDIUM: This is an excellent card for most types of Druid deck, but can be replaced with other powerful cards quite effectively and doesn't make or break any particular Druid deck.
  3. Aya Blackpaw - Priority = MEDIUM: Aya Blackpaw is an essential card in any Jade Golem deck due to the ability to summon two Jade Golems.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Druid. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Fire Fly - Priority = LOW: Fire Fly is an excellent card for aggressive Druid decks, providing multiple minions to help flood the board to synergise with cards such as Mark of the Lotus and Savage Roar.

2.2. Rares

  1. Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in Druid due mainly to its excellent synergy with Power of the Wild and Innervate. However, this combination is limited to one specific deck archetype and outside of Rogue no other classes commonly use this minion.
  2. Vicious Fledgling - Priority = LOW: Vicious Fledgling has the potential to quickly run away with the game if left unchecked, which makes it an excellent choice for aggressive Druid decks that can play it early using Innervate.

2.3. Epics

  1. Doomsayer - Priority = LOW: Doomsayer is a solid defensive tool for Druid. When played behind big Taunt minions, it can function as a great board clear effect that is otherwise missing from the Druid toolkit.

2.4. Legendaries

  1. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is similar to Azure Drake with its ability draw a card while providing Spell Power. It is able to significantly boost the removal power of Druid decks when combined with Wrath or Swipe.

3. Gold Allocation Guide

3.1. Pack Type.

Whispers of the Old Gods added the excellent Fandral Staghelm to Druid as well as Mark of Y'Shaarj which finally pushed Beast Druid into competitive viability. If you are looking specifically to play C'Thun Druid, then you should of course open ToG packs.

Mean Streets of Gadgetzan introduced the Jade Lotus gang, which provided a large number cards necessary for Jade Golem decks. If you are looking to specifically play Jade Druid, then investing in MSG packs is essential.

Journey to Un'Goro provided some aggressive additions such as Vicious Fledgling and Living Mana. If you wish to play Aggro Druid, then Un'Goro packs are highly recommended.

Knights of the Frozen Throne provided some great tools for all Druid decks. Malfurion the Pestilent, Spreading Plague, and Ultimate Infestation are staple cards in nearly every Druid deck, while Crypt Lord and Druid of the Swarm are essential for Aggro variants.

Kobolds and Catacombs added Branching Paths in addition to Oaken Summons and Grizzled Guardian for niche strategies using the Recruit mechanic. However, the expansion is underwhelming for Druid overall.

Overall you should focus on a balance of Knights of the Frozen Throne and Classic packs if you are looking to play the class, to maximise your chances of opening core cards these packs have to offer.

3.2. One Night in Karazhan Adventure Value

One Night in Karazhan has medium value for a potential Druid player. Enchanted Raven and Menagerie Warden are excellent choices for Beast Druid decks and the powerful Arcane Giant card opens up the powerful Spell Druid archetype.

4. ChangeLog

+ show all entries - show only 10 entries
  • 31 Dec. 2017: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to further reflect ToG meta.
  • 25 Apr. 2016: Updated to reflect changes for ToG and Standard format.
  • 02 Sep. 2015: Updated to cover BRM and TGT expansions.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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