Druid Crafting Guide

Last updated on Aug 28, 2018 at 00:00 by Kat 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Druid class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Druid.

1.1. Commons

  1. Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card, you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
  2. Naturalize - Priority = MEDIUM: Naturalize is a common high-tempo removal tool found within most Druid decks.
  3. Ferocious Howl - Priority = LOW: Ferocious Howl is a great Armor-generation card that helps negate the lack of early game available for Druid.
  4. Oaken Summons - Priority = LOW: Oaken Summons is able to provide you with Armor and populate the board while also thinning your deck, making it a popular tool for slower Druid decks.
  5. Ironwood Golem - Priority = LOW: Ironwood Golem is a card that is used in most slower Druid decks. When combined with Oaken Summons, it serves as an excellent defensive tool.

1.2. Rares

  1. Lesser Jasper Spellstone - Priority = TOP: Lesser Jasper Spellstone is an excellent removal tool that synergises with the many Armor generation tools commonly found in Druid decks.
  2. Nourish - Priority = HIGH: Nourish is a powerful card that fits into most Druid decks. The ability to draw multiple cards greatly helps replenish the cards used to gain Mana Crystals in the early game.
  3. Spreading Plague - Priority = HIGH: Spreading Plague is a great defensive tool that helps make up for the lack of Druid board clears available. It is a great fit in most Druid decks.
  4. Druid of the Swarm - Priority = LOW: Druid of the Swarm is a great card for aggressive Druid decks. The Taunt option provides a huge amount of Health for a 2-Mana minion and the low Attack value can be negated using various buff effects.
  5. Witching Hour - Priority = LOW: Witching Hour is a niche card that can be incredibly powerful in decks built around it to get extra copies of powerful minions like Hadronox. However, it is not used in other common decks.

1.3. Epics

  1. Ultimate Infestation - Priority = TOP: Ultimate Infestation is an extremely powerful card that provides a mix of survivability, tempo and card draw. It is only excluded from the most aggressive Druid decks.
  2. Branching Paths - Priority = HIGH: Branching Paths is a flexible card that can choose between Armor, card draw, and minion buffs. This makes it a reasonable fit for almost any Druid deck.
  3. Dreampetal Florist - Priority = LOW: Dreampetal Florist is a powerful card that is used to open up a range of combos with its ability to reduce the cost of a minion by a large amount and is used within many Druid decks.
  4. Living Mana - Priority = LOW: Living Mana is an essential card for aggressive Druid decks, providing a cheap method to flood the board when low on cards.

1.4. Legendaries

  1. Malfurion the Pestilent - Priority = TOP: This is an excellent card for slower Druid decks. The initial Armor and minions from the card provide a great defense against aggressive opponents and the upgraded Hero Power makes it much more suitable for aggressive or defensive plays as required.
  2. Flobbidinous Floop - Priority = LOW: Flobbidinous Floop is commonly used in combo Druid decks as a way to generate an additional copy of high-value minions, such as Malygos.
  3. Twig of the World Tree - Priority = LOW: Twig of the World tree is a card that can be used to generate up to an additional 10 Mana in a single turn to open up powerful combos that would not otherwise be possible. Although the card is very strong, a similar result can be obtained using Dreampetal Florist which prevents it from being a higher priority.
  4. Hadronox - Priority = LOW: Hadronox is a powerful card that is essential for Taunt Druid decks. However, the card sees almost no play in any other archetype.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Druid. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Tar Creeper - Priority = LOW: Tar Creeper is an anti-aggro tool that is commonly used across most classes. It can be especially powerful in Druid due to added synergy with Oaken Summons.
  2. Fire Fly - Priority = LOW: Fire Fly is an excellent card for aggressive Druid decks, providing multiple minions to help flood the board to synergise with cards such as Power of the Wild and Savage Roar.

2.2. Rares

  1. Giggling Inventor - Priority = TOP: Giggling Inventor is an extremely powerful defensive minion capable of blocking up to 4 attacks due to summoning two minions with Divine Shield and Taunt. The card is used in almost every deck and is especially good at stalling the game in Druid decks that play no early-game minions.
  2. Violet Teacher - Priority = LOW: Violet Teacher is an excellent card in Druid due mainly to its excellent synergy with Power of the Wild and Savage Roar. However, this combination is limited to one specific deck archetype and outside of Rogue, no other classes commonly use this minion.

2.3. Epics

  1. Arcane Tyrant - Priority = HIGH: Arcane Tyrant is a great tempo tool that can potentially put a lot of stats on the board at no Cost when combined with Nourish or Ultimate Infestation. As the aforementioned cards also draw a large mount of cards, Arcane Tyrant is also an excellent way to free up space in your hand.
  2. Primordial Drake - Priority = LOW: Primordial is a solid defensive tool that is used in most classes. It is more desirable in Druid as the AoE effect helps overcome one of the biggest weaknesses of the Druid toolkit.

2.4. Legendaries

  1. The Lich King - Priority = LOW: The Lich King is the best 8-Mana play available in most situations and is a good fit into many Druid decks as it can be played early due to the Mana acceleration options available.
  2. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is similar to Azure Drake with its ability draw a card while providing Spell Power. It is able to significantly boost the removal power of Druid decks when combined with Wrath or Swipe.

3. Gold Allocation Guide

3.1. Pack Type.

Journey to Un'Goro provided some aggressive additions such as Vicious Fledgling and Living Mana. If you wish to play Aggro Druid, then Un'Goro packs are highly recommended.

Knights of the Frozen Throne provided some great tools for all Druid decks. Malfurion the Pestilent, Spreading Plague, and Ultimate Infestation are staple cards in nearly every Druid deck, while Crypt Lord and Druid of the Swarm are essential for Aggro variants.

Kobolds and Catacombs added Branching Paths in addition to Oaken Summons and Ironwood Golem for great defensive tools to allow slow Druid decks to be viable.

The Witchwood expansion added many cards to open up new Druid archetypes. Witching Hour is most notable card of the expansion, birthing multiple decks that use synergies with high-Cost Beasts. Tools for the Hand Druid archetype, like Bewitched Guardian, Wispering Woods, and Witchwood Apple were also added, which may see play in future expansions.

The Boomsday Project added a few tools to boost the strength of various combo Druid archetypes, such as Dreampetal Florist and Flobbidinous Floop. It also provided many Treant synergy cards that are not currently used, but may play a big part in future expansions.

Overall you should focus on a balance of Knights of the Frozen Throne and Classic packs if you are looking to play the class, to maximise your chances of opening core cards these packs have to offer.

4. Changelog

  • 28 Aug. 2018: Updated for The Boomsday Project expansion.
  • 28 May 2018: Updated for the Witchwood expansion.
  • 31 Dec. 2017: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to further reflect ToG meta.
  • 25 Apr. 2016: Updated to reflect changes for ToG and Standard format.
  • 02 Sep. 2015: Updated to cover BRM and TGT expansions.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Removed Tinkmaster Overspark.
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