The Tombs of Terror Guide
Tombs of Terror is a five-part single player game mode introduced as part of the Saviors of Uldum expansion. It can be accessed through the Solo Adventures menu. The first wing is free to play and the remaining 4 wings can be unlocked with real money or in-game gold.
Tombs of Terror Overview
Tombs of Terror is a story-driven single-player game mode that takes place after The Dalaran Heist. Within the game mode you will assume the role of various members of The League of Explorers as you aim to secure powerful ancient treasures to save the world.
The content itself is split into five chapters, that will be released weekly starting September 17th. The first chapter is completely free to play and the following chapters can be purchased for $6.99 / €6.99 / £4.99 or 700 in-game gold each. Alternatively, all wings can be bought at once for $19.99 / €19.99 / £16.99.
Each chapter is reminiscent of previous rogue-like content, such as The Dalaran Heist, Dungeon Run, Rumble Run, and Monster Hunt, where you will be given a starter deck that you will build upon as you face off against a series of 8 increasingly strong AI boss encounters. Each chapter has its own set of bosses that you will face, although the specific bosses you will play against will be different each time. In addition to different bosses, each chapter will also feature a unique mechanic that will be present during each encounter.
The release date and mechanics of each chapter are as follows:
Chapter | Mechanics | Release date |
---|---|---|
Chapter 1: Lost City of Tol'vir | Plague of Murlocs — both decks will have many copies of Surprise! Murlocs! that summon Murlocs when drawn. | September 17th |
Chapter 2: The Scorching Dunes | Plague of Madness — at the end of each player's turn, the right-most minion on their board will attack a random enemy. | September 17th |
Chapter 3: Khartut's Tomb | Plague of Death — both players start with an Eternal Tomb token on the board. | September 24th |
Chapter 4: Halls of Origination | Plague of Wrath — After a minion takes damage, it gains +1 Attack. | October 1st |
Chapter 5: Finale | October 1st |
Classes, Signature Treasures, Hero Powers, and Starting Decks
When you begin a run of one of Tomb of Terrors's 5 chapters, you will first begin by picking one of the 4 members of the League of Explorers, with each one representing two of Hearthstone's 9 classes. Upon the content's initial release not all of the Explorers will be immediately available and will instead be incrementally released after certain chapters have been purchased and unlocked.
Details of each Hero is as follows:
Classes | Hero | Release date and Chapter |
---|---|---|
Mage/Rogue | Reno Jackson | September 17th - Chapter 1 |
Paladin/Shaman | Sir Finley | September 17th - Chapter 2 |
Druid/Priest | Elise Starseeker | September 24th - Chapter 3 |
Hunter/Warrior | Brann Bronzebeard | October 1st - Chapter 4 |
After you have chosen your Explorer, you will then have the ability to choose from a selection of Signature Treasures, Hero Powers, and starting decks. Initially you will be limited to 1 choice in each respective category, but as you start progressing through the Tombs of Terror with an Explorer, you will quickly start unlocking additional options for your future playthroughs. In addition to specific starting decks, there will also be a "random deck" option that will provide 10 completely random cards to start with for those who like a challenge.
A full list of Signature Treasures, Hero Powers, and starting decks can be found below:
Explorer | Signature Treasures | Hero Powers | Starting Decks | |
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Reno Jackson |
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Sir Finley |
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Elise Starseeker |
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Brann Bronzebeard |
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Expanding Your Deck
As you defeat bosses throughout the run, you will get to add additional cards and Treasure into your deck. As with previous rogue-like content, you will also get to choose one of 3 sets of 3 cards (buckets) to put into your deck. These sets called buckets are are all designed to fit a certain theme or strategy. As an additional part of the Tombs of Terror, you will also face Tavern encounters that will allow you to manipulate the cards in your deck.
After each respective victory in a run, you will be able to add the following to your deck:
- after your first victory: Bucket + Passive Treasure;
- after your second victory: Bucket;
- after your third victory: Bucket + Treasure Card + Tavern Encounter;
- after your fourth victory: Bucket;
- after your fifth victory: Bucket + Passive Treasure + Tavern Encounter;
- after your sixth victory: Bucket;
- after your seventh victory: Bucket + Treasure Card.
Treasures
Below, we list all the currently known treasures you can be offered. It appears that the set of 3 treasures from which you can choose is random each time and can include a Treasure which you have previously picked.
Treasure Cards
- Advanced Targeting Monocle
- Aegis of Death
- Amakir the Light
- Ancient Reflections
- Bauble of Beetles
- Blade of the Burning Sun
- Bob's Bouncer
- Book of the Dead
- Canopic Jars
- Crawling Claw
- Crusty the Crustacean
- Flex-plosion
- "Gnomebliterator"
- Hearthstone
- Kodo Hide Whip
- LOCUUUUSTS!!!
- Map of Uldum
- Mystical Mirage
- Murky's Battle Horn
- Phaoris' Blade
- Runaway Gyrocopter
- Staff of Ammunae
- Staff of Scales
- Stolen Titan Secrets
- Stone Fox Statue
- Tracking Device
- Zephrys's Lamp
Passive Treasures
- Alchemist's Stone
- Band of Bees
- Band of Scarabs
- Battle Totem
- Book of Wonders
- Captured Flag
- Cloak of Invisibility
- Crook and Flail
- Darklight Torch
- Disks of Legend
- Disks of Swiftness
- Elixir of Vigor
- Elixir of Vim
- Ever-Changing Elixir
- First Aid Kit
- Glyph of Warding
- Khadgar's Scrying Orb
- Lucky Spade
- Mummy Magic
- Mysterious Tome
- Primordial Bulwark
- Recycling
- Resourcefulness
- Robes of Diminishing
- Rocket Backpacks
- Scepter of Summoning
- Scroll of Nonsense
- Titanic Ring
- Unlocked Potential
- VIP Membership
Buckets
Below, we list all of the bucket themes that each Explorer can be offered. Like with Treasures, it does not seem that there is any significant pattern to the groups of buckets you are offered, although you cannot be offered the same bucket more than once at a time. Within each bucket, the actual cards that you will be offered differ wildly, being chosen from seemingly a large pool of potential cards. In other words, no two "Frost"-themed buckets will have the same cards offered (or at least, it is unlikely that this will happen). Finally, it is worth noting that it seems like choosing a bucket will increase the chances that it will appear again as a choice in the future, thus allowing you to form a more cohesive theme.
- Reno Jackson:
- Battlecries
- Big Spells
- Combo
- Deathrattle
- Discover
- Elements
- Heroically Empowered
- Honor Among Thieves
- Kingsbane
- Mechs
- Mighty Minions
- Multiple Enemies
- Old God
- Pirates
- Safety Measures
- Secrets
- Shuffle and Draw
- Slinging Spells
- Spell Damage
- Spell Lovers
- Spell Searching
- Summoning Frenzy
- Sir Finley:
- Battlecry
- Big Bad Spells
- Dead or Alive
- Discovery
- Divine Shield
- Draw
- Family Tree
- Feeble Squires
- Harness the Elements
- Healing
- Legends
- March of the Mechs
- Mighty Champion
- Mutual Destruction
- Noble Weaponry
- Overloaded
- Protectors
- Sharing Strength
- Small Army
- Strike at Thee
- Superior Subjugation
- Transformations
- Elise Starseeker:
- Auchanai's Touch
- Big Minions
- Big Spell Damage
- Buff
- Card Draw
- Choose the Outcome
- Copy Minions
- Discovery
- Dragons!
- Embrace the Beyond
- Inspiring Minions
- Legends
- Let's Taunt
- Life Bringing
- Mana
- Miniature Army
- Old God
- Plaguebringer
- Removal
- Resurrection
- Silence Yourself
- Spell Generation
- Brann Bronzebeard:
- Armor Up!
- Big Beasties
- Bombs Away!
- Callin' Fer Help
- Combat Ready
- Deathrattle
- Dino Tamin'
- Dire Rush
- Direct Hit
- Discovery
- Dragons
- Draw
- Keep Swingin'
- Legendary
- Pain Gains
- Protectors
- Pump It Up!
- Rust Buckets
- Swarming Beasts
- Take 'Em Down
- Wee Minions
Tavern Encounters
Tavern Encounters are a friendly event available in Tombs of Terror that has carried over from The Dalaran Heist. At the beginning of a Tavern Encounter, you will start with at least 4 minions from your deck present on the board, in addition to at least 4 other minions that belong to your opponent, Bazaar Bob. You will also start with some Gold, which functions exactly the same as Mana Crystals. In addition to this, you will be given up to 6 special cards in your hand that will cost between 0 and 2 Gold to play. The cards will have a range of effects that will allow you to add and remove cards in your deck, manipulate the stats of your minion on the board before they go back into your deck, and change the stats of cards in your deck.
The full list of card that known cards that can be used in Tavern Encounters is listed below:
- Brood
- Dismiss
- Do the Math
- Explorer Retraining
- Fast Food
- Friendly Smith
- Good Food
- Hiring Replacements
- Kindle
- Pack Mule
- Party of Four
- Recruit
- Recruit a Veteran
- Right Hand Man
- Round of Drinks
- Study Break
- Take a Chance
- Tall Tales
- Tea Time
- Tell a Story
- The Gang's All Here!
- The Upper Hand
- Upgraded Pack Mule
- Work, Work!
- You're All Fired!
Bosses
As you progress through each chapter of Tombs of Terror, the difficulty of each boss you will face will increase, with the first boss being typically very weak, whereas the final boss will be very difficult. Note that your own Hero's Health will also increase as you progress through a chapter.
The specific bosses you encounter on each level as your progress through a Chapter will be random. There is a specific pool of bosses that can appear on each level and some bosses are able to appear on multiple different levels with a different starting Health, Hero Power, and deck. However, no boss will appear more than once in a single play through. Each chapter throughout Tombs of Terror will have its own set of bosses that you will come up against.
As the final encounter in each Chapter, you will face up against powerful Plague Lord bosses. The Plague Lords start with 300 Health, significantly more than any other boss in the game, and will gain access to a new Hero Power and stronger cards after dropping below 200 Health and then again at 100 Health. Due to the strength of the Plague Lord bosses, it is unlikely you will be able to defeat them in one attempt. Instead, you can defeat them across multiple attempts and any Health they are missing will carry over to the next time you encounter them.
The lists below show the known bosses that can appear on each level.
Lost City of Tol'vir Bosses
- Level One:
- Weaponized Wasp
- Sand Puffer Frog
- Lt. Herring
- Level Two:
- Ermavar
- Lt. Herring
- Sand Puffer Frog
- Level Three:
- Armadillobot
- Ermavar
- Taskmaster Maru
- Thrud
- Twizzleflux
- Level Four:
- Tarkus
- Taskmaster Maru
- Thrud
- Twizzleflux
- Level Five:
- High Prophet Barim
- Octosari
- Ol' Barkeye
- Sinkhole
- Tarkus
- Level Six:
- High Prophet Barim
- Octosari
- Ol' Toomba
- Sinkhole
- Level Seven:
- Avonzu
- Ol' Toomba
- General Husam
- Ozara
- Sazin
- Level Eight:
- Vesh, Plague Lord of Murlocs
The Scorching Dunes
- Level One:
- Beetle Herder Zenda
- Water-Toting Murlocs
- Skarik
- Level Two:
- Beetle Herder Zenda
- Gorebite
- Skarik
- Water-Toting Murlocs
- Level Three:
- Kasa Softspeaker
- Suspicious Palm Tree
- Thrud
- Level Four:
- Demolisher 3V-11
- Kasa Softspeaker
- Suspicious Palm Tree
- Twizzleflux
- Level Five:
- Demolisher 3V-11
- Nash the Greatworm
- Runaway Ruby
- Tarkus
- Wildtooth
- Level Six:
- A Beautiful Oasis
- Nash the Greatworm
- Jolene Knottley
- Runaway Ruby
- Wildtooth
- Level Seven:
- Colossus of the Sun
- Ozara
- Waste Wanderer Cardish
- Squeamlish
- Level Eight:
- K'zrath, Plague Lord of Madness
Khartut's Tomb Bosses
- Level One:
- Alda Petrik
- Snakeflinger Scalesnout
- Water-Toting Murlocs
- Level Two:
- Alda Petrik
- Dovo Fastfuse
- Terraviss
- Level Three:
- Dire Bat
- Janak
- Kasmut
- Terraviss
- Level Four:
- Glack the Scorpid
- Ichabod the Cursed
- Kasmut
- Level Five:
- Dark Ritualist Zafarr
- Jythiros of Questions
- Trap Room
- Level Six:
- Dark Ritualist Zafarr
- Jythiros of Questions
- Trap Room
- Level Seven:
- Illidara Sunsdawn
- Lich Baz'hial
- Mister Chu
- Level Eight:
- Xatma, Plague Lord of Death
Halls of Origination Bosses
- Level One:
- Edra
- Thudd Lockspring
- Level Two:
- Pillagar Drasar
- Level Three:
- Armadillobot
- Batrund
- Ilza Grimdrum
- Totally Normal Jar
- Level Four:
- Batrund
- Ilza Grimdrum
- Totally Normal Jar
- Level Five:
- Belloc Brightblade
- Sword Dancer Sirinell
- Vera Ridley
- Level Six:
- Earthrager Ptah
- Vessina
- Level Seven:
- Isiset
- Setesh
- Level Eight:
- Icarax, Plague Lord of Wrath
Heroic Mode and Anomaly Mode
In addition to having 5 chapters of content, Tombs of Terror also comes with 2 additional game modes after all 5 chapters have been completed, Heroic Mode and Anomaly Mode.
Heroic Mode functions similarly to previous Adventures, providing each boss a significant boost with better decks and Hero Powers, resulting in a huge increase in difficulty
Anomaly Mode creates another twist to the game play adding another level of replayability. At the start of a run, one of 17 different modifiers will be activated that will dramatically affect game play. A list of known modifiers can be found below:
Modifier | Description |
---|---|
Aleatory | At the start of the game, shuffle both decks together and give half to each player. |
Angelic Presence | Minion' Attack is ALWAYS equal to their Health |
Battle Scars | Start with 100 Health. You don't heal between fights. |
Booms Away | Each time a minion dies, shuffle a bomb into its owner's deck. When drawn, it explodes for 5 damage |
Bountiful | Both players start with 9 cards in their hand. |
CHARGE! | All minions have Charge. |
Dizzying Blows | After a hero is damaged, randomize the Cost of all cards in that player's hand. |
Eternal Army | After a minion dies, shuffle a copy of it into its owner's deck |
Holograms | After a minion is played, summon a 1/1 copy of it for the opposing side. |
In the Face | Heroes take double damage. |
Loot-Filled | After a minion is played, it gives the opposing player a Coin. |
Marin's Return | Both players start with a Treasure Chest. (Break it for awesome loot!) |
Multiclassing | Loot can be from any class. |
No-Face | Heroes are Immune while they control minions. |
Relentless | All minions have Windfury. |
Spellshields | After a player casts a spell, they gain 2 Armor. |
Whirling Winds | At the start of every turn, deal 1 damage to all minions. |
Rewards
After the first successful completion of each Chapter, you will be rewarded with 3 Saviors of Uldum card packs, for a total of 15 card packs once all Chapters are completed. Once all chapters have been completed, you will also receive the additional bonus of a Golden Classic Pack, which contains 5 Golden cards from the Classic set.
After all Chapters completed on Normal difficulty you will also be rewarded with the Tombs of Terror Card Back. Finishing all Chapters on Heroic difficulty will also reward you with the Tombs of Terror Heroic Card back.
Changelog
- 02 Oct. 2019: Added listing for Chapter 3 and 4 bosses. Added bucket listing for Elise and Brann.
- 19 Sep. 2019: Added more boss and bucket listings.
- 17 Sep. 2019: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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