Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Mage Crafting Guide

Last updated on Jan 02, 2018 at 15:19 by Pesty 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Mage class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Mage.

1.1. Commons

  1. Arcanologist - Priority = HIGH: Arcanologist is an extremely powerful card and is essential for any Mage deck that plays Secrets.
  2. Mana Wyrm - Priority = MEDIUM: Mana Wyrm is one of the strongest 1 Mana minions in the game and is a fantastic starting point for any aggressive or Midrange deck.
  3. Sorcerer's Apprentice - Priority = MEDIUM: Sorcerers Apprentice is a key card in most aggressive or Midrange focused Mage decks and is a key component of the Tempo Mage deck alongside Mana Wyrm and Flamewaker.
  4. Faceless Summoner - Priority = LOW: Faceless Summoner is an incredibly powerful minion that functions as a mid-game threat in many Midrange Mage decks. However, it can be comfortably replaced by many other strong mid-game minions.
  5. Mirror Entity - Priority = LOW: Mirror Entity is one of the best Mage Secrets, and can create very awkward situations for your opponent. However, due to the loss of Mad Scientist from Standard format, it is much less effective unless you are playing Wild.
  6. Ice Barrier - Priority = LOW: Ice Barrier is a crucial card in the Freeze Mage deck, but outside of this, it is a very low value card that often has no significant impact on the game.

1.2. Rares

  1. Volcanic Potion - Priority = MEDIUM: Volcanic Potion is a very solid cheap AoE option. It is almost exclusively run in Reno decks so only a single copy of the card is required.
  2. Explosive Runes - Priority = LOW: Explosive Runes is commonly used in aggressive Mage decks, as it stops opponents from developing a strong board while also burning them down in the process.
  3. Blizzard - Priority = LOW: Blizzard is used in the Freeze Mage deck, but outside of this it is usually outclassed by Flamestrike as an AoE option.
  4. Steam Surger - Priority = LOW: Steam Surger is a very powerful card for Elemental decks, however offers little value in other archetypes.

1.3. Epics

  1. Primordial Glyph - Priority = TOP: Primordial Glyph is an excellent card that can be used in any Mage deck to Discover a spell reactively. The Mana reduction of the card means there is little drawback to the effect, allowing you to gain extra copies of powerful spells most of the time.
  2. Cabalist's Tome - Priority = LOW: Cabalist's Tome is a commonly used card to create extra value for Tempo Mage and Quest Mage decks. While the card is strong, a single copy will nearly always suffice.
  3. Ice Block - Priority = LOW: Ice Block is the key component of Freeze Mage, so if you are specifically looking to play that deck, this card is a top priority. However, the lack of versatility of this card means that you are usually better off spending your Arcane Dust elsewhere.
  4. Meteor - Priority = LOW: Meteor is an extremely powerful removal spell that will almost yield value, however the high Mana cost restricts it to slower Mage decks.
  5. Pyroblast - Priority = LOW: Pyroblast is used as a burst finisher in Freeze Mage decks, but is usually considered too slow for most other decks. If you are building an Aggro or Midrange deck on a budget, and are missing some of the more impactful Legendary minions to function as finishers, Pyroblast can be an acceptable substitute.

1.4. Legendaries

  1. Frost Lich Jaina - Priority = MEDIUM: Frost Lich Jaina is a powerful survivability tool that also functions as a powerful win condition in long games.
  2. Aluneth - Priority = LOW: Aluneth provides a huge amount of card draw, allowing you to draw through your deck in just a couple of turns. It is an essential card in aggressive Mage decks but offers little value elsewhere.
  3. Kazakus - Priority = LOW: Kazakus is an essential card for Reno decks, providing massive value for its Mana cost. However, due to the no duplicate restriction of the card effect, it does not see play in any other Mage deck.
  4. Archmage Antonidas - Priority = LOW: Archmage Antonidas is a very common finisher in all kinds of Mage decks, ranging all the way from the aggressive Tempo Mage, to the hyper-controlling Freeze Mage deck. As such, it should be considered as a crafting option for a budding Mage player.
  5. Dragoncaller Alanna - Priority = LOW: Dragoncaller Alanna is a powerful finisher in Big Spell Mage decks. However, it offers very little value for other Mage archetypes.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Mage. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = LOW: Acolyte of Pain is used in a range of Mage decks. It can be damaged with the Mage Hero Power to draw additional cards. It is most commonly used in Freeze Mage to maximise card draw, but is ability reasonable choice for almost any Mage deck.

2.2. Rares

There are no neutral Rare cards run in common Mage decks.

2.3. Epics

  1. Corridor Creeper - Priority = MEDIUM: Corridor Creeper is an extremely powerful card that can fit into almost any deck. It has great synergy with the powerful AoE effects available to Mage.
  2. Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Quest Mage and Freeze Mage decks. It can provide a strong board clear when combined with Frost Nova and is a strong choice to help any Control deck survive against early aggression.
  3. Arcane Tyrant - Priority = LOW: Arcane Tyrant is a powerful tempo card for archetypes with a large number of expensive spells like Big Spell Mage, however it offers minimal value in other Mage decks.
  4. Spiteful Summoner - Priority = LOW: Spiteful Summoner is an excellent card for classes that can build decks that exclusively use expensive spells. It is an excellent addition for the Big Spell Mage archetype.

2.4. Legendaries

  1. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is a nice addition to many Mage decks. Much like Azure Drake, the combination of Spell Damage and card draw is very fitting for Mage's gameplan. However, in many decks Bloodmage can be replaced by a Cult Sorcerer, and it is not used in many other classes.

3. Gold Allocation Guide

3.1. Pack Type

Mean Streets of Gadgetzan introduced the Kabal gang, which provided a range of powerful tools for Reno decks. If you are looking to play specifically Reno Mage, then investing in MSG packs is essential to maximise the chances of unpacking Kazakus and strong neutral minions to fill out the deck.

The Journey to Un'Goro expansion provided some powerful additions to the Mage Class. Arcanologist and Primordial Glyph are highly flexible cards that can fit into any Mage deck. The expansion also provided many powerful Elemental synergy cards, which makes Un'Goro packs essential if you wish to play the Elemental Mage archetype.

The Journey to Un'Goro expansion provided some powerful additions to the Mage Class. Arcanologist and Primordial Glyph are highly flexible cards that can fit into any Mage deck. The expansion also provided many powerful Elemental synergy cards, which makes Un'Goro packs essential if you wish to play the Elemental Mage archetype.

The Knights of the Frozen expansion introduced the powerful Frost Lich Jaina card. However, the expansion very few other useful cards for the packs to be worth investing into.

With Kobolds and Catacombs came many powerful additions such as Aluneth, Corridor Creeper. The explansion also contains all of the key cards for the Big Spell Mage archetype, making K&C packs incredibly important if you wish to play Big Spell Mage.

Generally it is best to focus on Classic packs for a Mage player as this has the highest chance of opening key cards for the class.

3.2. One Night in Karazhan Adventure Value

One Night in Karazhan added Babbling Book and Firelands Portal to the class which are good in both Reno Mage and Tempo Mage decks, making it a reasonable expansion for Mages.

4. ChangeLog

  • 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 19 May 2016: Updated to reflect changes in ToG and Standard format.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Adjusted Pyroblast's and Ice Block's descriptions and removed Tinkmaster Overspark.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version