Mage Crafting Guide
Table of Contents
- +1. Class-Specific Cards
- +2. Neutral Cards
- +3. Gold Allocation Guide
- 4. ChangeLog
On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Mage class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.
You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.
1. Class-Specific Cards
In this section, we list the class-specific cards that are important for you as a Mage.
- Arcanologist - Priority = HIGH: Arcanologist is an extremely powerful card and is essential for any Mage deck that plays Secrets.
- Mana Wyrm - Priority = MEDIUM: Mana Wyrm is one of the strongest 1-Mana minions in the game and is a fantastic starting point for any aggressive or midrange deck.
- Sorcerer's Apprentice - Priority = MEDIUM: Sorcerer's Apprentice is a key card in most aggressive or midrange-focused Mage decks and is a key component of the Tempo Mage deck alongside Mana Wyrm and Aluneth.
- Mirror Entity - Priority = LOW: Mirror Entity is one of the best Mage Secrets, and can create very awkward situations for your opponent. However, due to the loss of Mad Scientist from Standard format, it is much less efficient unless you are playing Wild.
- Explosive Runes - Priority = MEDIUM: Explosive Runes is commonly used in aggressive Mage decks, as it stops opponents from developing a strong board while also burning them down in the process.
- Blizzard - Priority = LOW: Blizzard is used in Control Mage decks, alongside other high-Cost spells. However, it offers very little value in other Mage archetypes.
- Primordial Glyph - Priority = TOP: Primordial Glyph is an excellent card that can be used in any Mage deck to Discover a spell reactively. The Mana reduction of the card means there is little drawback to the effect, allowing you to gain extra copies of powerful spells most of the time.
- Meteor - Priority = LOW: Meteor is an extremely powerful removal spell that will almost always yield value, however, the high Mana cost restricts it to slower Mage decks.
- Pyroblast - Priority = LOW: Pyroblast is used as a burst finisher in Freeze Mage decks, but is usually considered too slow for most other decks. If you are building an aggro or midrange deck on a budget, and are missing some of the more impactful Legendary minions to function as finishers, Pyroblast can be an acceptable substitute.
- Arcane Keysmith - Priority = LOW: Arcane Keysmith enables the reactionary use of Secrets in Mage decks. While it is a solid choice for almost any Mage deck, the card is not essential.
- Frost Lich Jaina - Priority = MEDIUM: Frost Lich Jaina is a powerful survivability tool that also functions as a powerful win condition in long games.
- Aluneth - Priority = LOW: Aluneth provides a huge amount of card draw, allowing you to draw through your deck in just a couple of turns. It is an essential card in aggressive Mage decks but offers little value elsewhere.
- Archmage Antonidas - Priority = LOW: Archmage Antonidas is a very common finisher in all kinds of Mage decks, ranging all the way from the aggressive Tempo Mage, to the hyper-controlling Freeze Mage deck. As such, it should be considered as a crafting option for a budding Mage player.
- Dragoncaller Alanna - Priority = LOW: Dragoncaller Alanna is a powerful finisher in Big Spell Mage decks. However, it offers very little value for other Mage archetypes.
2. Neutral Cards
In this section, we list neutral cards that are always good to craft if you are playing Mage. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.
- Acolyte of Pain - Priority = LOW: Acolyte of Pain is used in a range of Mage decks. It can be damaged with the Mage Hero Power to draw additional cards. It is most commonly used in Freeze Mage to maximise card draw, but is a reasonable choice for almost any Mage deck.
- Lifedrinker - Priority = LOW: Lifedrinker provides a mix of burn damage and healing alongside a reasonably sized body. It is used to extract reach in Tempo Mage decks and often used in Aggro decks in other classes.
- Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Quest Mage and Freeze Mage decks. It can provide a strong board clear when combined with Frost Nova and is a strong choice to help any Control deck survive against early aggression.
- Voodoo Doll - Priority = LOW: Voodoo Doll has excellent synergy with Fireblast, allowing it to function as an efficient removal tool. It is highly recommended for Control Mage and Big Spell Mage decks but does not see much other use.
- Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is a nice addition to many Mage decks. Much like Azure Drake, the combination of Spell Damage and card draw is very fitting for Mage's gameplan. However, as the card itself is not game-changing, it is a low crafting priority due to the high amount of dust needed to craft it.
3. Gold Allocation Guide
3.1. Pack Type
The Journey to Un'Goro expansion provided some powerful additions to the Mage Class. Arcanologist and Primordial Glyph are highly flexible cards that can fit into any Mage deck. The expansion also provided many powerful Elemental synergy cards, which makes Un'Goro packs essential if you wish to play the Elemental Mage archetype.
The Knights of the Frozen expansion introduced the powerful Frost Lich Jaina card. However, the expansion offers very few other useful cards for the packs to be worth investing into.
With Kobolds and Catacombs came many powerful additions such as Aluneth and Explosive Runes. The expansion also contains all of the key cards for the Big Spell Mage deck, making K&C packs incredibly important if you wish to play Big Spell Mage.
The Witchwood expansion was more generous to Mage than other classes, adding in useful cards like Arcane Keysmith, Voodoo Doll, Cinderstorm and Lifedrinker. While all of these cards are very solid, none are essential for any archetype.
Generally it is best to focus on Classic packs for a Mage player as this has the highest chance of opening key cards for the class.
- 28 May 2018: Updated for the Witchwood expansion.
- 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
- 01 May 2017: Updated for the Journey to Un'Goro expansion.
- 21 Feb. 2017: Updated to reflect the changes in MSG meta.
- 19 May 2016: Updated to reflect changes in ToG and Standard format.
- 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
- 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
- 08 Sep. 2014: Adjusted Pyroblast's and Ice Block's descriptions and removed Tinkmaster Overspark.
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