Mage Crafting Guide

Last updated on May 01, 2019 at 12:50 by Kat 45 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Mage class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Mage.

1.1. Commons

  1. Messenger Raven - Priority = MEDIUM: Messenger Raven is a very flexible value card that can fit into any Mage deck. It also provides an additional method of acquiring additional copies of many powerful Mage minions.
  2. Sorcerer's Apprentice - Priority = MEDIUM: Sorcerer's Apprentice is a key card in most aggressive or midrange-focused Mage decks and is a key component of the Tempo Mage decks.
  3. Mirror Entity - Priority = LOW: Mirror Entity is one of the best Mage Secrets, and can create very awkward situations for your opponent. However, due to the loss of Mad Scientist from Standard format, it is much less efficient unless you are playing Wild.
  4. Daring Fire-Eater - Priority = LOW: Daring Fire-Eater is a cheap minion that turns the Mage Hero Power into a removal tool. It is especially powerful in Mage decks that aim to use a limited number of spells.

1.2. Rares

  1. Conjurer's Calling - Priority = HIGH: Conjurer's Calling is an essential card in minion-based Mage decks. It is commonly used to duplicate high-Cost minions, like Mountain Giant, to generate huge boards.
  2. Blizzard - Priority = LOW: Blizzard is used in Control Mage decks, alongside other high-Cost spells. However, it offers very little value in other Mage archetypes.
  3. Cinderstorm - Priority = LOW: Cinderstorm is an efficient source of damage that is commonly used in aggressive Mage decks to burn down opponents.
  4. Pyromaniac - Priority = LOW: Pyromaniac is a solid Midrange card that can be used to extract additional card draw from Fireblast.

1.3. Epics

  1. Mana Cyclone - Priority = MEDIUM: Mana Cyclone is an essential card in Tempo Mage decks. It rewards playing large numbers of spells in a single turn, which Tempo Mage excels at, by replacing each one played with a random Mage spell.
  2. Arcane Keysmith - Priority = LOW: Arcane Keysmith enables the reactionary use of Secrets in Mage decks. While it is a solid choice for almost any Mage deck, the card is not essential.

1.4. Legendaries

  1. Khadgar - Priority = LOW: Khadgar is a powerful minion used in Summoner Mage decks. It has excellent synergy with Conjurer's Calling, however, the sheer strength of Conjurer's Calling alone means Khadgar is just an additional luxury to pair with it.
  2. Archmage Antonidas - Priority = LOW: Archmage Antonidas is a very common finisher in all kinds of Mage decks, ranging all the way from the aggressive Tempo Mage, to the hyper-controlling Freeze Mage deck. As such, it should be considered as a crafting option for a budding Mage player.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Mage. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Acolyte of Pain - Priority = MEDIUM: Acolyte of Pain is used in a range of Mage decks. It can be damaged with the Mage Hero Power to draw additional cards. It is most commonly used in Freeze Mage to maximise card draw, but is a reasonable choice for almost any Mage deck.

2.2. Rares

  1. Firetree Witchdoctor - Priority = LOW: Firetree Witchdoctor is an essential early-game card for minion-based Dragon Summoner Mage decks. However, it sees little play elsewhere.

2.3. Epics

  1. Doomsayer - Priority = MEDIUM: Doomsayer is a common card in Quest Mage and Freeze Mage decks. It can provide a strong board clear when combined with Frost Nova and is a strong choice to help any Control deck survive against early aggression.
  2. Voodoo Doll - Priority = MEDIUM: Voodoo Doll has excellent synergy with Fireblast, allowing it to function as an efficient removal tool in many Mage decks.

2.4. Legendaries

  1. Bloodmage Thalnos - Priority = LOW: Bloodmage Thalnos is a nice addition to many Mage decks. Much like Azure Drake, the combination of Spell Damage and card draw is very fitting for Mage's gameplan. However, as the card itself is not game-changing, it is a low crafting priority due to the high amount of dust needed to craft it.

3. Gold Allocation Guide

3.1. Pack Type

The Witchwood expansion was more generous to Mage than other classes, adding in useful cards like Arcane Keysmith, Voodoo Doll, Cinderstorm and Lifedrinker. While all of these cards are very solid, none are essential for any archetype.

The Boomsday expansion added some spell damage synergy cards, such as Unexpected Results, Celestial Emissary, Cosmic Anomaly, and Shooting Star that work well together and boost the strength of aggressive Mage decks.

The Rastakhan's Rumble expansion added multiple cards to support use of the Mage Hero Power, such as Pyromaniac and Daring Fire-Eater. However, none of the additions are essential for any archetype.

The Rise of Shadow expansion provided many useful tools for Mage, such as Mana Cyclone, Conjurer's Calling, and Messenger Raven, that bolster a range of Mage archetypes.

Generally, it is best to focus on a mix of Rise of Shadows and Classic packs for a Mage player to try and pick up as many key Mage cards as possible.

4. Changelog

  • 01 May 2019: Updated for the Rise of Shadows expansion.
  • 29 Aug. 2018: Updated for The Boomsday Project expansion.
  • 28 May 2018: Updated for the Witchwood expansion.
  • 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect the changes in MSG meta.
  • 19 May 2016: Updated to reflect changes in ToG and Standard format.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
  • 08 Sep. 2014: Adjusted Pyroblast's and Ice Block's descriptions and removed Tinkmaster Overspark.
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