Green Jelly — Neutral Card

Last updated on Dec 12, 2017 at 19:17 by L0rinda 20 comments

Table of Contents

Green Jelly is a neutral minion. This card was introduced with Kobolds & Catacombs and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.


General Comments

The idea of Green Jelly is to use the recurring 1/2 Taunts to defend your board. If your opponent is unable to get two minions onto the board to remove a Taunt as well as another minion, the rest of your minions are free to attack where they like. The main problem with the card is that the 3/3 Jelly is easy to remove with spells.


Constructed Play

In Constructed play, Green Jelly is very weak because of how easy it is to remove with spells. The 1/2 Taunt minions do not tend to pose much of a threat, as they will quickly die to opposing minions, and in a worst-case scenario many decks have AoE. The 5 Mana cost for the Jelly is simply too steep for this strategy to be effective.



In Arena, Green Jelly is a poor card. If you do end up with it in your deck, the best use is to try to defend big minions by hiding them behind the Taunt so that your opponent is unable to trade into them.