Combo Demon Hunter Deck List Guide - Ashes of Outland April 2020

Last updated on Apr 08, 2020 at 00:00 by Kat 1 comment

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Combo Demon Hunter in the Ashes of Outland expansion.

Combo Demon Hunter is a burst-damage deck that utilises the cheap Demon Hunter spells available in combination with Kael'thas Sunstrider to play multiple high damage spells like Inner Demon in a single turn to burst down opponents.

Card List

Demon Hunter Cards
0 Twin Slice DH 2
1 Consume Magic DH 2
1 Mana Burn DH 2
2 Blade Dance DH 1
2 Chaos Strike Basic 2
3 Aldrachi Warblades Basic 2
3 Eye Beam DH 2
5 Metamorphosis AO 1
8 Inner Demon Basic 2
Neutral Cards
2 Bloodmage Thalnos Classic 1
2 Novice Engineer Basic 2

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Combo Demon Hunter Mulligan Guide

Combo Demon Hunter is combo deck that utilises specific combo cards to be able to burst down opponents in a single turn. You should look for key draw and removal cards to begin safely drawing through your deck as quickly as possible.

Due to the nature of the Outcast Mechanic, you should prioritise keeping Outcast draw cards like Crimson Sigil Runner, Skull of Gul'dan, and Spectral Sight if they are the left-most card in your mulligan.

Combo Demon Hunter Strategy

As a combo deck, you should spend most of the game drawing as many cards as possible to assemble combo pieces. You should carefully plan the order in which you play your cards so you can manipulate your hand and put powerful Outcast cards with draw effects, like Spectral Sight and Skull of Gul'dan, to the edges of your hand.

While drawing through your deck, you can freely use most of your spells and weapons as removal to slow down your opponent, while still drawing as much as possible. However, you should avoid using Inner Demon and Twin Slice as they are essential for the deck's final combo.

To close out the game you should play Kael'thas Sunstrider in combination with the 2 spells from Twin Slice in order to play Inner Demon for free. This can be done again using the second copy of each card for a 20 damage burst. Any other sources of damages such as Hero Powers, especially from Metamorphosis, can also be squeezed into the final burst damage to finish off your opponent, while Consume Magic can be saved if you anticipate any Taunt minions.

Against Aggro, you should focus more on controlling the board to minimise the damage you take. Doing so will also allow you to squeeze in a small amount of chip damage, minimising the damage needs for your final combo, putting further emphasise on simply not dying.

Against Control, you should focus on drawing through your deck as quickly as possible, with little respect to your opponent's board. This will minimise the chance your opponent will be in a position to survive your final burst damage, either through healins, armor, or a wall of taunt minions.

Combo Demon Hunter Card Swaps

Changelog

  • 07 Apr. 2020: Guide added.
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