Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Control Priest Deck

Last updated on Jul 29, 2017 at 08:34 by Pesty 39 comments

Table of Contents

Below you will find a guide for a Control Priest deck. Priest is a very balanced class and can be built in numerous ways to skew your win percentages against Aggro or Control.

This version combines Medivh, the Guardian with powerful late-game spells for a flexible source of powerful late-game threats.

1. Card List

This deck costs 4,320 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve

2
6
6
6
2
3
2
3

3. Strategy

This Control Priest deck aims to control the board in the early and mid-game using strong, efficient minions and powerful board clears. Once you reach the late game in a stable position, this deck takes over and starts to come into its own.

The key tool to facilitate the control style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric and Wild Pyromancer are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing in the early turns before dropping your first minion on turn 3. The exception to this is against aggressive decks, where you should be prepared to play out minions to fight for the board. Wild Pyromancer should usually be held, even against Aggro however, since it has such powerful board clear potential in Priest.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

If you fall too far behind on board you have two powerful options to clear the board. Wild Pyromancer can be combined with spells such as Power Word: Shield and Shadow Word: Pain to cheaply create AoE damage. If this is still not enough, you can combine Circle of Healing with Auchenai Soulpriest to deal four points of AoE damage to the board, or use Dragonfire Potion for five.

After using all these tools to reach the late-game, Priest really starts to take over. You have some of the most powerful late-game plays in the game available to you in the form of Medivh, the Guardian and Free From Amber. This can quickly provide you with a powerful board from nothing.

On top of all of this, this deck also features Elise the Trailblazer, which represents a huge amount of value in a single card. Not only does it add a card to your deck, pulling you away from fatigue damage in long drawn out Control mirrors, but it also provides 5 additional cards, functioning as a combined total of 6 cards at the cost of a single space in your deck.

3.1. Mulligans & Matchup Specific Strategies

You will generally mulligan for your early minions such as Curious Glimmerroot and Wild Pyromancer. If you have these cards already, additional keeps such as Power Word: Shield or Northshire Cleric are appropriate.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. You can also keep important AoE cards like the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later.

Against Control, Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game spells and Power Word: Shield are you other priorities.

Against classes that run Pirates regularly, such as Warrior, Rogue, and Shaman, Golakka Crawler is an excellent keep and can often provide you a big enough tempo lead to win the game on the back of killing a turn 2 Pirate.

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

+ show all entries - show only 10 entries
  • 29 Jul. 2017: Guide updated for new Icy Veins archetype format.
  • 10 Apr. 2017: Deck completely revamped for the Journey to Un'Goro expansion.
  • 15 Aug. 2016: Deck added.
Force desktop version
Force mobile version