Control Shaman Deck List Guide (Rise of Shadows July 2019)

Last updated on Jul 01, 2019 at 00:00 by Kat 1 comment
General Information

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Control Shaman in the Rise of Shadows expansion.

Control Shaman is a very slow deck that uses large amounts of removal to grind down opponents. It uses Hagatha the Witch to create a constant supply of value and Archivist Elysiana to ensure it never runs out of cards.

1. Control Shaman Card List

This Control Shaman deck costs 11,720 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards
Export string: AAECAaoIBqfuAu/3AqCAA7mZA8WZA4adAwz5A/UE/gWyBooH9vACj/sCioADioUDrZEDipQDxpkDAA== (copy to clipboard)

2. Control Shaman Mana Curve


3. Control Shaman Mulligan Guide

As a Control deck, it is important to look for key removal tools in your mulligan to ensure you are able to survive until the late game where the deck thrives.

4. Control Shaman Strategy

The main aim of Control Shaman is to survive until the late game until you can stabilise using Hagatha the Witch and Walking Fountain and begin putting pressure back onto your opponent. You should use minions like Sludge Slurper and Menacing Nimbus, in addition to the minions they generate, to contest the board. If your opponent begins putting pressure on you, you can freely use Hagatha's Scheme and Lightning Storm to clear wide boards or Hex to clear large threats. As you can easily out-value opponents, your aim in the late game is to simply remove every threat your opponent plays until you can run them out of resources.

Against Aggro, you should use your resources liberally to ensure you do not take too much damage as Control Shaman has minimal healing available until turn 8. Thunderhead in combination with Overload effects like Zap! and Lightning Bolt is an excellent combo that can be used to clean up boards in the mid-game and develop a light board presence in the process. If you are able to survive until turn 8, you should be able to comfortably heal up and control the board for the remainder of the game.

Against Control, you should be prepared to play very long games, potentially reaching the turn limit. Playing Hagatha the Witch as soon as possible will allow you to get your value-engine running so that you can use resources liberally to pressure your opponent. Due to the length of the games, it is important to save Archivist Elysiana until you reach the bottom of your deck to prevent fatigue damage. If you make it through your additional 10-card deck, Shudderwock can then be used to trigger Archivist Elysiana's Battlecry one more time, for a final, random, 10-card deck to play out the final turns.

5. Control Shaman Card Swaps

6. Changelog

  • 01 Jul. 2019: Deck has been reviewed for the July card rotation.
  • 05 Jun. 2019: Deck has been reviewed for the June balance patch.
  • 07 May 2019: Deck added.
Show more
Show less