Face Hunter Deck List Guide - Madness at the Darkmoon Faire November 2020

Last updated on Nov 19, 2020 at 13:00 by Kat 2 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Face Hunter in the Madness at the Darkmoon Faire expansion.

Face Hunter is a hyper-aggro deck that aims to rush down opponents by dealing damage to their 'face' as quickly as possible. It largely relies on cards that can immediately do damage to opponents supplemented by the Steady Shot Hero Power. While many cards historically used in the deck have been the prime target for nerfs in the past, it still surfaces in various meta games and proves itself as a solid deck.

Card List

Hunter Cards
1 Mystery Winner MDF 2
1 Wolpertinger SA 2
2 Open the Cages MDF 2
2 Pack Tactics AO 1
2 Phase Stalker DoD 2
2 Snake Trap Classic 1
3 Eaglehorn Bow Classic 2
3 Kill Command Basic 2
3 Petting Zoo MDF 2
4 Dragonbane DoD 1
4 Rinling's Rifle MDF 1
Neutral Cards
1 Tour Guide SA 2

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Face Hunter Mulligan Guide

As a hyper-aggro deck, it is incredibly important to have the fastest opener. This means prioritising finding a strong play for your first 2 turns in your mulligan.

  • General Mulligan (keep regardless of what your opponent is playing)Demon Companion, Intrepid Initiate, Mystery Winner.
  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — No additional cards should be kept.
  • Mulligan against Control (also keep if you think you are playing against a slow deck) — No additional cards should be kept.

Face Hunter Strategy

Face Hunter relies on a mix of Rush Minions, Charge minions, and other direct damage sources in order to kill opponents as quickly as possible. While all cards in the deck serve a similar purpose, playing the deck largely comes down to finding the most efficient order to play cards.

In the early game, you want to explode onto the board with multiple 1-drops, creating too many threats for your opponent to handle, followed swiftly by Inconspicuous Rider, Phase Stalker, or Scavenger's Ingenuity. This early-game position is often the only part of the game where you will trade and, even then, it should only be done if it will help protect your board going forward.

One notable early-game card, Tour Guide, often greatly changes the way you play out your cards. While it may be tempting to play the card and immediately Hero Power, providing a similar effect to a Leper Gnome, it is often better to hold on to your Hero Power. As the discounted Hero Power persists through turns, you will be able to generate huge amounts of tempo by using your Hero Power with a Phase Stalker or Dragonbane on the following turn.

When it comes to closing out the game, playing your cards out efficiently will get you a long way and will be able to close out most games, however, if you feel you do not have enough damage, you may need to slightly adjust how you play. If you have Voracious Reader in hand, you should aim to play out your hand as quickly as poissble, often recklessly so, so that you can access more cards from your deck. Alternatively, starting in the mid game, you can opt to weave your Hero Power into each turn, allowing you to start chipping away that last bit of Health of your opponent while simultaneously prolonging the cards in your hand.

Against Aggro, you should put a higher priority on controlling the board. If you are able to win the early-game fight for the board, you will often be able to snowball out of control and beat down your opponent, due to the lack of removal and reactive tools found in Aggro decks.

Against Control, managing your resources becomes an important skill. You should try to anticipate how long your resources in hand will last and try to make use of your Hero Power to help prolong your resources if you feel that they are not enough to close out the game.

Face Hunter Card Swaps

Any deck with Secrets offers a large degree of flexibility when it comes to card swaps. With Hunter especially, you can tailor your Secret choices to be directed more towards certain decks as needed.

This deck utilises 4 different Secrets by default, to create maximum awkwardness for your opponent. However, against certain classes or styles of deck you may opt for the following choices:

Similarly, Snake Trap can also always be used as an alternative for Pack Tactics.

Changelog

  • 19 Nov. 2020: Deck has been updated for the Madness at the Darkmoon Faire expansion. Removed 2x Adorable Infestation, 2x Dwarven Sharpshooter, 2x Imprisoned Felmaw, 1x Pressure Plate, 1x Lorekeeper Poltkelt, 1x Explosive Trap, 1x Freezing Trap for 2x Petting Zoo, 2x Inconspicuous Rider, 2x Open the Cages, 2x Mystery Winner, 1x Snake Trap, 1x Rinling's Rifle.
  • 15 Sep. 2020: Guide has been completely overhauled inline with popular ladder decks.
  • 07 Apr. 2020: Deck list has been completely overhauled for the Ashes of Outland expansion.
  • 26 Mar. 2020: Deck has been updated for the Ashes of Outland expansion. Removed 1x Leeroy Jenkins for 1x Reckless Rocketeer.
  • 15 Dec. 2019: Deck added.
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