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Aggro Secret Hunter Gadgetzan Standard Deck

Last updated on Jan 02, 2017 at 10:21 by Sottle 3 comments

Table of Contents

This deck is a more aggressive build of Secret Hunter for the Mean Streets meta. It cuts out the late-game power cards like Savannah Highmane for more consistent damage and Tracking for the ability to draw damage more often. Due to this, it can find itself running out of steam against powerful Control decks, such as Reno decks that draw the big heal, but is able to more consistently compete with other fast decks.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Aggro Secret Hunter Gadgetzan Standard Deck

Our deck costs 3,660 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

3.1. General Playstyle

This deck is a new build of the powerful Secret Hunter deck that was popular prior to the release of Mean Streets of Gadgetzan. It is well equipped to deal with aggressive decks due to the presence of Secrets like Explosive Trap and Snake Trap. It can lack the ability to stay in long games against Control decks, but does have a greater ability to rush them out of the game quickly.

Your goal should be to curve out as aggressively as possible and try to dominate the board early. Although this may not always be possible against more aggressive decks, you do have tools to regain the board against these decks such as Knife Juggler plus Unleash the Hounds and Explosive Trap.

Moving into the later turns, you will want to weave in your Hero Power into every turn possible to maximise the amount of damage you do over a series of turns. Since the deck plays no card draw and will run out of cards quickly, using your Hero Power each turn instead of spending all of your Mana on minions and Spells will compensate for your low resources.

3.2. Key Skills

3.2.1. Aggro Mentality

The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck.

3.2.2. Eaglehorn Bow

Since you play Secrets in this deck, Eaglehorn Bow is one of the most powerful cards available to you. It is important however, to use the card effectively in order to make the most out of it. You should try and refrain from equipping the Bow and attacking your opponent with it directly unless it is setting up direct lethal. The reason for this is that if you attack immediately, on the next turn your opponent can play a minion that you will want to trade into with the Bow but you will be unable to since it will use up the last valuable charge of your Bow, weakening all of your Secret cards.

The presence of Acidic Swamp Ooze and Harrison Jones in the meta can complicate this equation however. If you are expecting the deck you are playing to feature either of these cards it may be worth expending the first charge to play around them. However, a better plan is often to develop minions instead if you have a read that your opponent is holding the card and wait for a later opportunity where the weapon destruction will be less punishing.

3.2.3. Hunter Hero Power and Counting Damage

Playing Face Hunter essentially comes down to a simple equation. After the initial fight for early board control is over, you should tunnel onto killing your opponent in the most efficient way possible. At around turn 5 or 6, you should stop and take a look at your hand. Count up all the possible damage that you have accumulated and subtract it from your opponent's life total. Now you are left with a number that represents how many times you need to press your Hero Power to win the game. This value is offset by any possible healing your opponent might have, as well as additional damage that you can draw from your deck. Your goal is to turn all this information into a likely goal for the turn on which you can kill your opponent. With this information, you can then plan for whether you need to control the board to allow you to gain more turns, or whether you can simply go all out for face damage.

3.2.4. Tracking

Tracking is an incredibly useful card in this deck. Many new peoples dislike the card because it essentially discards two cards from your deck. However, since this deck draws very few cards over the course of the deck, the cards will rarely be missed. Your goal with Tracking will often be to draw direct damage to end the game, but it is important to be able to react to and predict the needs of a specific game when casting this card. In many Aggro mirrors for example, you will be looking for Knife Juggler and Unleash the Hounds to sweep the board, or Explosive Trap to buy time. Tracking can also be used to find the missing piece of a potentially powerful hand, such as by picking up a Cloaked Huntress for a hand full of Secrets.

4. Mulligans & Matchup Specific Strategies

Mulligan aggressively for Alleycat and Secretkeeper in every matchup. If you have Alleycat already and are going first, then Scavenging Hyena is an excellent keep due to the high potential for a huge buff on turn 2.

Cloaked Huntress should be a keep in every matchup due to the incredible potential it has for a massively powerful turn on turn 3. On the other side of this however, you should not keep Secrets in your opening hand unless you already have Secretkeeper or Cloaked Huntress to pair with them.

Against other aggressive decks, you can keep more reactive cards like Unleash the Hounds, Quick Shot, or Eaglehorn Bow if you are going second. If you are going first however, you should aim to mulligan for a more aggressive opening curve of minions.

5. Card Swaps

Scavenging Hyena can be cut from the deck for Kindly Grandmother.

The Secret Package is flexible. The current build of Secrets is aimed at giving you the highest possible chance against aggressive decks, but if you are facing a more Control heavy meta you can play Freezing Trap instead.

6. ChangeLog

  • 02 Jan. 2017: Deck added.
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