Garrote Rogue Deck
This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Garrote Rogue play for The Deadmines expansion meta.
Garrote Rogue is a powerful OTK deck that aims to rapidly draw through its deck before utilisings to burst down opponents. The deck pulls off combos by consistently drawing all bleeds from Garrotes at the same time, due to having an empty deck, and empowering them with Spell Damage for massive amounts of burst damage.
Import This Deck in Hearthstone
Garrote Rogue Deck Mulligan
Garrote Rogue is a powerful draw-based deck that aims to rapidly draw all of its cards in order to OTK opponents. To enable this, you should look for key draw and Mana-discounting cards to boost the deck's consistency.
- General Mulligan — , , .
- Mulligan Against Aggro —
- Mulligan Against Control — .
Garrote Rogue Deck Strategy
During the early game, your aim is to mitigate damage while searching for your key cards,and . During this time you can make use of , , and to keep the board under control.
Once you have both Shadowstep to return one to your hand.and in hand, you should begin looking for opportunities to trigger your Octobot, with cards like and in order to discount your Field Contact and other cheap cards in hand. The following turn, you should use your discounted Field Contact with as many cheap Battlecry and Combo cards as possible, with the exception of , to cycle through your deck. Once you are finished, if you have not drawn your second Field Contact, you can use
Whilst executing your strategy, you can also make very liberal use ofs on turns you have Mana to spare. Unlike other Rogue decks, Garrote Rogue solely uses Secret Passage to thin its deck. This means you should try to play as many cards from it as possible that are not the essential , , , and .
As you close in to the bottom of your deck and have access to a, you can begin setting up for your final combo. This ideally happens around Turn 7 or 8. When going for this final push, you can additionally make use of s on your Field Contacts and s to boost your Spell Damage. After the Spell Damage has been played, you can also make use of your s to add bleeds to your deck. Once the Spell Damage and Garrotes have been used, you can simply draw any remaining cards in your deck, including your bleeds, to burst down your opponent.
Against Aggro, you should make liberal use of your cards to control the board. In many cases, you will simply be able to win the game by consistently killing off minions withs and Augmerchants, allowing you to slowly chip away at your opponent's Health. Even if the game goes long enough for you to combo, this chip damage means it is unlikely you will need Spell Damage for your final combo, allowing you to make use of s to control the board as well.
Against Control, it is likely your opponent will have access to Armor or healing, so it is important to maximise the damage of your combo. This largely means holding onto Shadowsteps if possible for use on s to maximise the damage of your final combo. By default, 2 Spell Damage and 2 Garrotes will deal 32 damage to your opponent. Using Shadowstep to get 3 Spell Damage will boost this to 40 damage, and using both Shadowsteps to get 4 Spell Damage will boost this number to 48. With this in mind, you should plan accordingly based on how much damage you expect to require to win the game.
Garrote Rogue Deck Card Swaps
- Against Aggro — Add 1x for 1x .
- Against Control — Add 1x Preparation for 1x .
- 03 Nov. 2021: Deck Added.
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