Pirate Rogue Deck - Voyage to the Sunken City

Last updated on Apr 13, 2022 at 18:00 by Kat 1 comment

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Pirate Rogue in Voyage to the Sunken City expansion meta.

Pirate Rogue is an Aggro deck that uses the Pirate Tribe and various weapons to aggressively control the board and subsequently using that advantage to deal massive amounts of damage to oppponents to win games.

Card List

Rogue Cards
0 Preparation Core 2
1 Blackwater Cutlass UiS 2
1 Buccaneer Core 2
1 Filletfighter VSC 2
1 Gone Fishin' VSC 2
1 SI:7 Extortion UiS 2
2 Wicked Stab (Rank 1) FitB 2
3 Cutlass Courier VSC 2
3 Swordfish VSC 2
4 Edwin, Defias Kingpin UiS 1
5 Azsharan Vessel VSC 2
6 Crabatoa VSC 1
8 Pirate Admiral Hooktusk VSC 1
Neutral Cards
2 Amalgam of the Deep VSC 2
2 Tuskarrrr Trawler VSC 2
3 Pufferfist VSC 2
7 Mr. Smite UiS 1

Import This Deck in Hearthstone


Pirate Rogue Deck Mulligan Guide

As a low-curve deck, Pirate Rogue has a wide range of solid early-game cards that can be found in the mulligan, allowing the mulligan to be used to more aggressively to find the Swordfish weapon.

  • General Mulligan (keep regardless of what your opponent is playing)Filletfighter, Buccaneer, Tuskarrrr Trawler, Swordfish.
  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck)SI:7 Extortion.
  • Mulligan against Control (also keep if you think you are playing against a slow deck)Cutlass Courier.

Pirate Rogue Deck Strategy

During the early game, you should look to secure yourself a position on the board, making use of Blackwater Cutlass, Filletfighter, and SI:7 Extortion to remove any threats and following up with any minions you have. If you do not yet have a Swordfish in hand, you should heavily prioritise playing Tuskarrrr Trawler where possible to help search for it.

Going into Turn 3 you should try to play a Swordfish where possible, using it to clear up the board where necessary. Alternatively, you can look to play a Pufferfist or Cutlass Courier if you already have a weapon equipped or do not have a Swordfish.

As you enter the mid game, you can begin focusing more on damaging your opponent directly. During this time, a few trades are recommended to help protect your minions or pick off high-value threats; ideally this should be done using your weapon. As you start to soften your opponent, you can use any remaining Dredge effects to look for sources of direct damage like Wicked Stab (Rank 1) and Mr. Smite to help you close out the game.

Against Aggro, you should be willing to fight for board control for longer. Trading more aggressively with your weapon will also allow you to preserve more Health of on your minions and increase the likelihood you can come out on top. Additionally, Pufferfists will play a huge role in the mid game, allowing you pick off weaker enemy minions for free with the passive AoE effect.

Against Control, be prepared for a longer game, making sure to use cards like Amalgam of the Deep to generate additional resources once you have built up enough board presence. If the game goes long enough, Edwin, Defias Kingpin can be used to help refill your hand to keep up the pressure. If you are unable to win through sheer pressure, Pirate Admiral Hooktusk can be used in the late game to tip things in your favour. Generally speaking, you will want to use Hooktusk to steal 5 cards from your opponent's deck, providing you with the most resources, forcing your opponent closer to fatigue, and very likely disrupting your opponent's strategy. However, if your opponent happens to have few cards in hand, stealing their last 2 cards can be preferable to leave them with very little to do on their following turns.

Pirate Rogue Deck Card Swaps

Against Control 2x Shadowstep can be used in place of 2x SI:7 Extortion to add more value potential to your deck.


  • 13 Apr. 2022: Guide added.
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