Big Spell Mage Wild Deck List Guide (Rise of Shadows April 2019)

Last updated on Apr 10, 2019 at 00:00 by Kat 12 comments
General Information

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Big Spell Mage in The Rastakhan's Rumble expansion.

Big Spell Mage is an archetype very similar to Control Mage that uses a range of high-Cost spells to dominate the game. However, unlike Control Mage, Big Spell Mage is capable of developing a strong board presence with minions like Spiteful Summoner.

Big Spell Mage did not receive any direct improvements in the Rastakhan's Rumble expansion as it continues to fade out of the meta. However, its sister deck, Control Mage, has received multiple new additions to become the more powerful of the two variants.

1. Big Spell Mage Wild Card List

This Big Spell Mage Wild deck costs 10,760 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards
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2. Big Spell Mage Wild Mana Curve


3. Big Spell Mage Wild Strategy

Big Spell Mage is a deck that uses a large number of expensive spells to Control the board. By using spells that cost 4 or more, huge amounts of tempo can be gained from Dragoncaller Alanna and Arcane Tyrant. Against decks that are able to survive the huge tempo turns, Big Spell Mage can fall back on cards like Spiteful Summoner and Frost Lich Jaina to out-value opponents in long games.

4. Big Spell Mage Wild Mulligans & Matchup Specific Strategies

Big Spell Mage is quite a slow deck, but can be capable of reasonable tempo openings in some circumstances. You should always look to keep Prince Keleseth in addition to a solid curve of minions like Stonehill Defender and Saronite Chain Gang.

4.1. Surviving The Early Game

Big Spell Mage does not have the most early-game options available. You should look to play whatever curve of minions you have available, such as Prince Keleseth, Stonehill Defender, Acolyte of Pain, and Saronite Chain Gang.

If you have Dragon's Fury, you can afford to be a bit greedier in the early turns and can skip playing most of your minions as Dragons Fury is guaranteed to deal at least 4 damage due to there being no spells in the deck under 4 Mana.

4.2. Mid-Game Turns

After reaching turn 5 you can begin to turn the tables on your opponent and become the aggressor. Arcane Tyrant is a powerful tool for getting onto the board following the use of spells while most of the spells in the deck can be used to protect any minions you have on the board. Your main priority should be using spells wherever possible to remove opponent's minions. However, if your opponent plays no minions, you should take the opportunity to develop Spiteful Summoner.

4.3. Ending The Game

For most games, your primary win condition will be Dragoncaller Alanna, flooding the board with 5/5 Dragons once you have most your removal spells. If you have it in your hand, it is best used once your opponent is done removing your mid-game minions, either because you have no minions left or your opponent has no removal. Against opponents capable of clearing a board of 5/5 Dragons, such as with Brawl or Twisting Nether, you should try and bait out these spells from your opponent first by slightly overextending onto the board with any other minions you have before you play Alanna. It should be noted that Alanna is particularly resistant to Priest board clears due to Psychic Scream putting Alanna back in your deck to use again in the future.

In games where you do not draw Dragoncaller Alanna in time or your opponent manages to clear it, your win condition becomes Frost Lich Jaina. In these situations, you should focus purely on killing your opponents minions, finishing them off with Icy Touch where possible. The Water Elementals summoned from your Hero Power should provide enough healing and board control to allow you survive for a long period of time and as the deck runs almost no card draw, your opponent will almost certainly fatigue and die first.

5. Big Spell Mage Wild Card Swaps


The early-game cards in the deck are very flexible. Stonehill Defender andGluttonous Ooze can be swapped for other early-game minions like Tar Creeper, or Arcane Keysmith.

Most of the spells in the deck are also flexible. However, it is important to have a decent number of expensive spells for the deck to function. The most expendable spells in the deck are Polymorph, Pyroblast, and Meteor.

6. Budget Big Spell Mage Wild Deck

As the two Legendary minions and most of the Epic cards are essential for the deck, there is currently no budget version of the deck available. However, as a similar deck, you may consider checking out the Budget version of Control Mage.

7. Wild Big Spell Mage Wild Deck

If you wish to play Big Spell Mage in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.

Mage Cards Neutral Cards
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The Wild format adds Firelands Portal and Medivh, the Guardian to the deck. While the deck remains functionally the same, it has much more explosive late-game turns and is therefore less reliant on Frost Lich Jaina and Dragoncaller Alanna.

8. Quick Tips and Tricks

  • Focus on surviving the early game as the deck's late-game strength will often carry the rest.
  • Try and play Frost Lich Jaina as soon as possible to maximise the value from Icy Touch.
  • Do not be too hesitant to use AoE effects as there is an abundance of them in the deck.

9. Similar Hearthstone Decks

If you enjoyed playing Big Spell Mage we have many other Hearthstone deck guides you may enjoy.

Other Control decks:

10. Changelog

  • 10 Apr. 2019: Deck has been moved to Wild for the Year of the Dragon.
  • 03 Mar. 2019: Deck has been reviewed for the March play season.
  • 07 Feb. 2019: Deck has been reviewed following the February balance patch.
  • 01 Jan. 2018: Deck has been reviewed for the January play season.
  • 04 Dec. 2018: Deck has been reviewed and deemed appropriate for the Rastakhan's Rumble expansion.
  • 01 Oct. 2018: Deck has been reviewed for the October play season.
  • 01 Sep. 2018: Deck updated for the September play season. Removed 2x Raven Familiar, 2x Doomsayer, 2x Tar Creeper, 2x Voodoo Doll, for 1x Prince Keleseth, 2x Stonehill Defender, 2x Saronite Chain Gang, 2x Acolyte of Pain, 1x Skulking Geist.
  • 07 Aug. 2018: Guide has been reviewed for The Boomsday Project expansion and updated to the new format.
  • 24 Apr. 2018: Removed 2x Lone Champion for 2x Voodoo Doll. Guide has been changed to reflect updated decklist
  • 11 Apr. 2018: Deck updated for the Witchwood expansion.
  • 12 Dec. 2017: Variant added.
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