Charge OTK Warrior Deck - Fractured in Alterac Valley
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Charge OTK Warrior in The Fractured in Alterac Valley expansion meta.
Charge OTK Warrior is a Control deck that aims to slow the game down through the use of powerful Warrior removal tools as it draws through the deck. Once in the late game, the deck aims to pull off powerful OTKs utilising the charge effect ofto kill opponents in a single turn.
Import This Deck in Hearthstone
Charge OTK Warrior Deck Mulligan Guide
As the deck is both a Control and an OTK deck, the dual-purpose functionality ofto both draw a card and find a weapon to use as removal makes it the ideal card to look for in mulligans.
- General Mulligan (keep regardless of what your opponent is playing) — .
- Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — .
- Mulligan against Control (also keep if you think you are playing against a slow deck) — No further cards required.
Charge OTK Warrior Deck Strategy
During the early game, your primary aim is to play outand get yourself a equipped. If your opponent begins to pressure you on the board, you can also make use of to slow your opponent down, or if their minions line up.
As you reach the late game, you should begin to assess the state of your combo and how far you are away from pulling it off. During this time, you will also gain access to the combination of Owl OTK Warlock, this you can look to equip your to mitigate their combo if there are no small minions on board.and for the perfect mix of board clear and Armor if things get out of control. If you are facing a faster OTK combo deck, such as
To pull of your final combo, a total of 6 cards are required: 2 Faceless Manipulator, , and . Both To the Fronts can then be used to heavily discount your minions before playing Captain Galvangar, copying it with Faceless Manipulator and placing the Battlegrounds Battlemaster in between the two. This initial burst of minions allows for 2 attacks of 9 damage each for a total of 36. If your opponent is still alive, the second Faceless can be used to copy Galvangar and placed next to the Battlemaster to attack for a further 18 damage to close out the game. While this full combo is necessary at times, it can be quite excessive and smaller bursts of damage will often suffice if you are missinig some of the pieces., 2
Against Aggro, you should play exclusively as a Control Warrior throughout the game. In most cases you should be able to win simply by removing all of their minions and maintaining a Health amount of Armor. If you do get as far as comboing your opponent, a simple 9 or 18 damage combo will often suffice as your opponent's Health will likely have been chipped away throughout the game.
Against Control, you should shift your focus entirely onto drawing cards as quickly as possible. To aid this, removal may sometimes be tactically used in order to line up minions to enable card draw from your. When it comes to your final combo, it is likely you will need at least a 36-damage combo, if not the full 54 damage, making maximising the number of cards you draw essential.
Charge OTK Warrior Deck Card Swaps
can be used in place of to speed up your combo if you are not facing decks reliant upon weapons.
- 08 Dec. 2021: Guide added.
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