Control Mage Deck List Guide (The Boomsday Project September 2018)

Last updated on Sep 01, 2018 at 04:00 by Kat 3 comments

Table of Contents

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Control Mage in The Boomsday Project expansion.

Control Mage, once known as Grinder Mage, decks have existed for a large part of Hearthstone's history. The deck aims to take advantage of the efficiency in which Mage spells and the Mage Hero Power keep the board clear to grind down opponents. Once enough time has passed, the deck aims to put pressure back onto opponents using powerful cards like Frost Lich Jaina and Dragoncaller Alanna.

The Boomsday Project has seen a large decrease in Control Mage decks due to the increase in Midrange decks, with those who have continued to play the deck moving over to a slightly faster Big Spell Mage build..

1. Control Mage Card List

This Control Mage deck costs 13,460 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards
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2. Control Mage Mana Curve


3. Control Mage Mulligan Guide

Control Mage is a deck that thrives in the late game due to having an array of powerful spells at its disposal. To complement this, you will mostly be looking for defensive tools to ensure you do not get overrun before you can make full use of your spells.

You should look for both Raven Familiar and Stonehill Defender in your opening hand in all matchups. These cards can help contest the board against Aggro while also allowing you to access more powerful tools in Control matchups. If you already have both of these cards, you can also keep Arcane Keysmith for a strong follow-up.

Against Aggro, you can additionally look for Doomsayer in your opening hand to keep the board under control.

Against Priest and Druid, you can also keep Skulking Geist to target key cards like Inner Fire and Naturalize.

4. Control Mage Strategy

Control Mage is a very late-game deck and it is important to try and survive the early game by any means necessary. This will usually means playing cards like Raven Familiar, Stonehill Defender, and Arcane Keysmith proactively to contest the board. You should take into consideration the matchup when making choices with Stonehill Defender and Arcane Keysmith. For example, against Aggro, you can benefit from cheap Taunts like Tar Creeper or Sen'jin Shieldmasta, whereas against Control, it is wiser to choose high-value options like The Lich King. Similarly, you can choose Counterspell or Explosive Runes from Arcane Keysmith to slow opponents down, or Frozen Clone if you desire a lot more value. Against Aggro, you also have the option of dropping an early Doomsayer. It is usually best to play Doomsayers on turn 2 to prevent your opponent from developing a board. However, if your opponent already has a board, it can also be played behind a Taunt minion on a later turn to increase the chance that it is able to activate.

In the mid game and late game, you can begin to use your spells like Dragon's Fury, Blizzard, Flamestrike, and Meteor to fight back against your opponent. When rationing out these spells, you should take into consideration the pace of the game before using them. For example, against Aggro, you can often freely use a spell each turn to keep the board under control and preserve Health. However, against Control, your Health is not under as much threat so you can afford to hold back with spells like Dragons Fury and Flamestrike to ensure you can get the maximum value. If at any point your Health drops too low, you can additionally combine any of the aforementioned high-Cost spells with Arcane Artificer to gain a large chunk of Armor in addition to clearing the board.

One of the cards that makes this deck thrive in a Control meta is the existence of Polymorph. With the popularity of revive effects like Bloodreaver Gul'dan and Witching Hour it can be used to completely remove cards from your opponent's card pool and shut down their strategies. When playing specifically against opponents that rely on certain cards, such as Hadronox for Taunt Druid or Voidlord and Doomguard for Cubelock, you should make sure you always have a copy of Polymorph on hand.

Skulking Geist is a powerful tech card for Control Mage that can help deny problematic strategies from opponents by removing key spells like Dark Pact, Inner Fire, and Naturalize. As there are no 1-Mana spells in your own deck, you should aim to use Skulking Geist as soon as it is safe to do so in all matchups to prevent your opponent from getting any value from their 1-Mana spells.

When you are deep into the late game, you have many high-value tools at your disposal which can help you start putting pressure back onto your opponent, each with their own considerations for when it is best to play them.

  • Sindragosa offers a large 8/8 body to immediately threaten opponents in addition to providing 2 Frozen Champions to provide further Legendary minions to play onto the board. Sindragosa is a great choice to play if you are under no immediate threat and especially if you are planning on playing Dragon's Fury in the near future, which can help you kill off your Frozen Champions. However, it can be worth holding back if you plan on playing Frost Lich Jaina soon as the Frozen Champions make excellent targets for the Icy Touch Hero Power.
  • The Lich King is another powerful minion that can be simply used as a large threat on the board. Unlike Sindragosa, The Lich King is much better on an empty board where it is likely to survive for multiple turns to maximise the value of the end of turn effect. However, as it is a powerful Taunt minion, it can also be worth using defensively if your Health is directly under threat and you have no other tools available.
  • Frost Lich Jaina is one of the highest value cards in the game and will make you almost immortal if used correctly. Though the card offers minimal immediate value, the ability to provide your Elementals with Lifesteal provides a large amount of long-term healing. It also turns Baron Geddon into a powerful healing tool in addition to its AoE damage. You will also gain the Icy Touch Hero Power to allow you to gain Water Elementals for free. You should try to get the maximum value out of the Hero Power and look to set minions to 1 Health wherever possible. Cards like Meteor can be great for achieving this when used correctly.
  • Dragoncaller Alanna is the last late-game tool in the deck and best saved for last. As the strength of the card increases with each high-Cost spell played, it can often win games immediately if enough spells have been played. You should be careful playing this card into opponents with powerful board clears as opponents will often hold back cards like Psychic Scream and Brawl specifically for this card.

5. Control Mage Card Swaps

Stonehill Defender can be swapped for Tar Creeper for more immediate defence at the expense of some value.

Acolyte of Pain can be included to help provide a bit more consistency for drawing key tools like Polymorph in certain matchups.

Alexstrasza can be included over Sindragosa to add a bit more stability and a suprise win condition.

The Lich King or Sindragosa can be swapped for Elise the Trailblazer as an alternative value card.

An additional Witchwood Piper can be included to improve consistency when drawing Arcane Artificer.

6. Budget Control Mage Deck

Budget Control Mage is able to remove multiple Legendary minions to decrease the overall Dust Cost of the deck to make to make it more accessible for players on a budget. However, budget variants are still expensive compared to other decks due to expensive key cards like Frost Lich Jaina, Dragoncaller Alanna and numerous Epic cards.

Mage Cards Neutral Cards
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This budget variant cuts out The Lich King, Sindragosa and Baron Geddon and replaces them with Tar Creepers and an additional Witchwood Piper. This change sacrifices a lot of late-game strength for additional defensive tools. As a result, you can consider keeping Frost Lich Jaina in your Mulligan to ensure you can gain value from it as soon as possible due to the lack of other late-game threats in the deck.

7. Wild Control Mage Deck

If you wish to play Control Mage in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.

Mage Cards Neutral Cards
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In the Wild format, the core functionality of Control Mage remains the same. However, the late game offers Medivh, the Guardian and Firelands Portal as alternative ways to create big threats in the late game. Additionally, Arcane Keysmith can offer a more diverse set of Secrets, with Ice Block being a particularly powerful choice that will allow you to take riskier lines of play.

8. Quick Tips and Tricks

9. Similar Hearthstone Decks

If you enjoyed playing Control Mage, we have many other Hearthstone deck guides you may enjoy.

Similar Mage decks:

Other Control decks:

10. About the Author

This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

11. Changelog

  • 01 Sep. 2018: Guide has been reviewed for the September play season.
  • 07 Aug. 2018: Guide has been reviewed and deemed appropriate for The Boomsday Project expansion.
  • 01 Jul. 2018: Guide has been reviewed for the July play season. Updated the card swap section.
  • 12 Jun. 2018: Deck added.
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