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GinjaNinja's Exodia Mage Quest Deck

Last updated on Aug 11, 2017 at 16:26 by Pesty 12 comments

Table of Contents

This variant aims to use the reward of the Mage Quest, Time Warp, to help create a source of infinite Fireballs using Sorcerer's Apprentices and Archmage Antonidas.

This version was used by GinjaNinja to reach rank 4 Legend and features The Curator as additional card draw as well as Mukla, Tyrant of the Vale as a source of cheap spells to help complete Open the Waygate.

1. Card List

This deck costs 9,740 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

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2. Mana Curve

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8
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3. Comments On The Variation

This variant of Quest Mage aims to pull off the infamous "Exodia Mage" combo. By getting 4 copies of Sorcerer's Apprentice on the board at the same time as Archmage Antonidas it is possible to constantly play 0 Mana copies of Fireball to burst down opponents from almost any Health total.

This variant is able to complete the Time Warp more consistently with the Mukla, Tyrant of the Vale and Ghastly Conjurer additions due to their ability to generate 1 Mana spells. To include these cards into the deck, some additional card draw was removed. To compensate for this change, it is recommended to prioritise card draw like Arcane Intellect even more highly from Primordial Glyph.

Despite the final combo of this variant being able to do almost unlimited damage, Alexstrasza has still been included. It is almost exclusively used as a defensive tool, providing a large heal back to 15 Health after Ice Block has been triggered. However, if you have enough damage available from minions and random spells, you can look to for opportunities to use Alexstrasza offensively to end the game even quicker.

Occasionally, it is possible to win without Time Warp, usually against Aggro decks where you have identified that you have no time to complete your Quest. This can either mean using your minions and spells you fight for the board and run your opponent out of resources or get Archmage Antonidas to stick onto the board, killing your opponent with Fireballs over multiple turns. However, it is important to note that this line of play is risky and if your opponent manages to clear your minions you will struggle to end the game without your combo.

4. Pros and Cons

This variant is much more consistent at completing the Time Warp Quest due to the ability to generate 1 Mana spells. However the slightly lower amount of card draw can make it harder to assemble the exact combo pieces required to end the game.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

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  • 11 Aug. 2017: Variant added.
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