Libram Paladin Deck - Fractured in Alterac Valley

Last updated on Dec 10, 2021 at 20:00 by Kat 1 comment

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Libram Paladin in The Fractured in Alterac Valley expansion meta.

Libram Paladin is a Midrange deck that relies on buffing its minions to stay ahead. It primarily takes advantage of special Libram cards like Libram of Wisdom and Libram of Hope that can be played at significantly reduced cost with cards like Aldor Attendant in order to keep itself ahead on the board. The consistent nature of the Libram effects makes the deck able to develop a strong board presence at any point in the game to pressure opponents.

Card List

Paladin Cards
1 Aldor Attendant AO 2
1 Knight of Anointment FitB 2
2 Hand of A'dal AO 2
2 Libram of Wisdom AO 2
2 Noble Mount UIS 2
3 Alliance Bannerman UIS 2
3 Lord Barov SA 1
3 Stonehearth Vindicator FAV 2
4 Cariel Roame FitB 1
5 Aldor Truthseeker AO 2
6 Devout Pupil SA 2
7 Lady Liadrin AO 1
7 Lightforged Cariel FAV 1
9 Libram of Hope AO 2
Neutral Cards
1 Animated Broomstick SA 2
1 Irondeep Trogg FAV 2
4 Blademaster Samuro FitB 1
8 Varian, King of Stormwind UIS 1

Import This Deck in Hearthstone

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Libram Paladin Deck Mulligan Guide

Libram Paladin at its core is a tempo-based deck and therefore requires you to use your mulligan to find cards for a strong early game.

  • General Mulligan (keep regardless of what your opponent is playing)Aldor Attendant, Irondeep Trogg, Knight of Anointment.
  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck)Noble Mount
  • Mulligan against Control (also keep if you think you are playing against a slow deck) — No further cards required.

Libram Paladin Deck Strategy

During the early game, your aim is to get out one of your cheap minions like Aldor Attendant or Irondeep Trogg and follow it up with a buff from Libram of Wisdom, Hand of A'dal, or Noble Mount to secure your position on the board. If you are able to sucessfully land a buff, you can then comfortably trade into any opposing minions to further solidify your position.

Going into the mid game, there are various lines you can take depending on the state of the game. If your opponent is keeping up with you on board, Stonehearth Vindicator can be used to draw buffs for immediate use on your minions and Cariel Roame can be used to immediately trade into minions to keep your opponent's board down. Alternatively, if your opponent is more passive, you can use Alliance Bannerman to bolster your hand and give yourself more options for future turns.

After reaching 5 Mana, you should try to get any Aldor Truthseekers into play when it is safe to do so, further discounting you Librams and giving you the ability the generate much more tempo going forward. This will also guarentee your ability to use any Libram of Wisdoms you may have freely between your minions.

Should you begin to lose control of the board at any point, the deck has a range of tools available to help swing things back in your favour. Firstly, Animated Broomsticks can be incorporated into any turn to provide you with additional minions to trade with and manipulate the board into your favour. Broomstick turns can work particularly well with Libram of Wisdoms, allowing you to use your Librams on each minion you plan to trade off, having them immediately return to your hand for reuse. Secondly, for particularly wide boards, Blademaster Samuro can be particularly useful if you are able to buff his attack, providing solid AoE damage. Lastly, incase of emergencys, Lord Barov can be used to take down huge threats, either by rushing him in immediately or allowing your weaker minions to trade into their threats. However, this comes at the price of weakening your own board in the process.

To close out games, the deck has no strict win condition other than tempo. The constant pressure can last as long as most control decks, with Lady Liadrin being able to refill your hand for that late game push, allowing you eventually take down your opponent when they fail to keep up.

Against Aggro, you should focus entirely on controlling the board. Divine Shields from Noble Mount make it significantly easier to value trade and give you extremely sticky targets. Games will typically end when you are able to get your Libram of Hopes into play as the combined healing and huge Taunt minions is far too much for Aggro decks to handle.

Against Control, you should be prepared for a long game right from the start. Libram of Wisdoms will provide you with almost limitless value as they force your opponent to respect any minion you put on board. With this in mind, getting Lady Liadrin down to increase the number of Librams you have in circulation is incredibly useful. To end the game, you will have to grind down your opponent's resources, either by forcing them to waste removal on your buffed Silver Hand Recruits, or from dealing with over-buffed minions from Blessing of Queens once you have played Lightforged Cariel.

Libram Paladin Deck Card Swaps

  • Against Control — Add 2x Hold the Bridge for 2x Animated Broomsticks and 1x Saidan the Scarlet for Lord Barov for a more reslient board.

Changelog

  • 10 Dec. 2021: Guide added.
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