Mech Paladin Deck - Voyage to the Sunken City

Last updated on Apr 13, 2022 at 15:00 by Kat 2 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Mech Paladin in Voyage to the Sunken City expansion meta.

Mech Paladin is a Midrange deck that utilises a deck comprised almost entirely of Mech minions in order to fully take advantage of the powerful synergies within the tribe.

The deck uses Mech synergies to rush out minions onto the board and follows them up with Paladin's unique Divine Shield mechanics to make sure they stay there to constantly pressure opponents.

Card List

Paladin Cards
2 Radar Detector VSC 2
2 Seafloor Savior VSC 2
3 Alliance Bannerman UiS 2
3 Azsharan Mooncatcher VSC 2
3 Stonehearth Vindicator FAV 2
4 Bubblebot VSC 2
7 Lightforged Cariel FAV 1
7 The Leviathan VSC 1
Neutral Cards
1 Click-Clocker VSC 2
2 Amalgam of the Deep VSC 2
2 Annoy-o-Tron Core 2
2 Deeprun Engineer UiS 2
2 Security Automaton VSC 2
3 Gorillabot A-3 Core 2
5 Ini Stormcoil VSC 1
6 Mothership VSC 2
6 Mr. Smite UiS 1

Import This Deck in Hearthstone

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Mech Paladin Deck Mulligan Guide

Mech Paladin has access to very few comeback mechanics, making it essential to mulligan for a strong opening curve to quickly secure early-game boards.

  • General Mulligan (keep regardless of what your opponent is playing)Click-Clocker, Amalgam of the Deep, Deeprun Engineer, Security Automaton, Azsharan Mooncatcher.
  • Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — No additional cards required.
  • Mulligan against Control (also keep if you think you are playing against a slow deck) — No additional cards required.

Mech Paladin Deck Strategy

Your aim in the early game is to efficiently play out your cheap minions in order to secure you and keep a position on the board. Click-Clocker and Annoy-o-Tron are particularly effective at this task due to their Divine Shields. If your opponent does not contest the board, you can alternatively look to play a Security Automaton, Deeprun Engineer, or Amalgam of the Deep to put yourself further ahead.

Going into the mid game, you should look to get yourself an Azsharan Mooncatcher into play so that you can add a Sunken Mooncatcher to the bottom of your deck. Once this has been done, you can then follow this up with either Seafloor Savior or Radar Detector to retrieve the Sunken Mooncatcher that can be subsequently played on the following turn.

After hitting your mid-game power spike, you should have yourself a dominant board position and all that you need to do is protect it. The best way to do this is to get a Bubblebot into play, providing all your Mechs with Divine Shields if any have lost them, making your board almost impossible to remove. From this position, you should then be able to comfortably pressure down your opponent, reinforcing as neccessary, to close out the game.

Against Aggro, you should do everything in your power to secure control of the board in the early game, even if it means losing key minions like Security Automaton. This will allow you to comfortably snowball your board presence through the use of Divine Shields to close out games.

Against Control, you should take a more macro-oriented approach to ensure you do not lose everything to board clears. This largely means putting higher priority on card draw like Radar Detector and card generation like Gorillabot A-3 and Amalgam of the Deep to ensure you still have resource going into the late game. With the additional resources gained, you can continue to pressure you opponent until they run out of removal.

Mech Paladin Deck Card Swaps

Against Aggro 1x Hold the Bridge can be used in place of Mr. Smite.

Changelog

  • 13 Apr. 2022: Guide added.
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