Handbuff Paladin Deck - United in Stormwind

Last updated on Aug 04, 2021 at 18:00 by Kat 1 comment

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Handbuff Paladin in The United in Stormwind expansion meta.

Handbuff Paladin is a Midrange deck that uses a range of minions, spells, and waepons to buff all minions in hand. Once buffs have been applied, the deck can continually churn out big minions for a low cost to slowly overwhelm opponents.

Card List

Paladin Cards
1 Conviction (Rank 1) FitB 2
1 Knight of Anointment FitB 2
1 Prismatic Jewel Kit UIS 2
2 Hand of A'dal AO 2
2 Murgur Murgurgle AO 1
3 Alliance Bannerman UIS 2
3 Catacomb Guard UIS 2
3 Goody Two-Shields SA 2
4 Cariel Roame FitB 1
4 First Blade of Wrynn UIS 2
6 Highlord Fordragon UIS 1
Neutral Cards
2 Annoy-o-Tron Core 1
2 Encumbered Pack Mule UIS 2
4 Blademaster Samuro FitB 1
5 Battleground Battlemaster UIS 1
5 Moonfang MDF 1
5 Overlord Runthak Core 1
6 Cornelius Roame UIS 1
8 Varian, King of Stormwind UIS 1

Import This Deck in Hearthstone

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Handbuff Paladin Deck Mulligan Guide

Handbuff Paladin is a Midrange deck that relies largely on buffing its minions quickly to ensure it does not get overwhelmed in the mid game. You should mulligan for cheap minions and early buffs to prevent this from happening.

  • General MulliganPrismatic Jewel Kit, Alliance Bannerman, Righteous Protector, Murgur Murgurgle.
  • Mulligan Against Aggro — No further cards required.
  • Mulligan Against ControlOverlord Runthak.

Handbuff Paladin Deck Strategy

The aim of Handbuff Paladin is to quickly buff minions in hand throughout the early game before transitioning into a powerful mid game. Buffs can largely be achieved through the use of Prismatic Jewel Kit early combined with cheap Divine Shield in addition to the powerful effect of Alliance Bannerman. Once you have applied several buffs to your hand, you should then use your buffed minions to explode onto the board to secure it and then sending any excess damage directly towards your opponent. Should this initial tempo not be enough to overwhelm your opponent, you can compound the damage dealt through the use of Battleground Battlemaster on two high-attack minions.

Against Aggro, you should put additional effort into controlling the board. In particular, directing buffs toward your Taunt minions can help build a powerful wall in the mid game, mitigating damage and helping you stabilise from any early game aggression.

Against Control, games will last longer and you should plan accordingly. Throughout the mid game you should continue to look for opportunities to buff you minions where possible and you should stagger your large minions to ensure you do not lose them all to a single board clear. If your staggered large minions are not enough to overcome the healing of a Control deck, you can try to set up a single burst of damage through the use of Battleground Battlemaster

Handbuff Paladin Deck Card Swaps

  • Against Aggro — Add 1x Argent Squire for 1x Cornelius Roame.
  • Against Control — Add 1x Taelan Fordring for 1x Annoy-o-Tron.

Changelog

  • 04 Aug. 2021: Deck Added
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