Rush Warrior Deck List Guide (The Boomsday Project October 2018)

Last updated on Oct 26, 2018 at 08:24 by Aleco 1 comment
General Information

This guide contains the basic strategies, mulligans, and deck-building decisions for Rush Warrior decks in The Witchwood. Rush Warrior is a Prince Keleseth aggro/tempo deck with very similar play patterns and key cards with other Keleseth tempo decks. Arcanite Reaper and Kor'kron Elite provide Rush Warrior with tremendous burst damage in the mid to late game, where Rush Warrior looks to set up lethal damage with high-damage weapons and high-attack minions.

Designed by Admirable, the top end of Rush Warrior is an all-star cast of powerful Legendary minions. Rush Warrior is not a budget friendly deck, but 5 of its 6 Legendary minions are Neutral and see heavy play in other popular decks, making Rush Warrior a relatively safe deck to craft.

1. Rush Warrior Card List

This Rush Warrior deck costs 11,460 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards
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2. Rush Warrior Mana Curve


3. Aim of Rush Warrior

Rush Warrior is a straightforward aggro/tempo deck. The goal of Rush Warrior against other aggro decks is to control the board in the early game and gain value with 2-for-1s such as Town Crier and Fiery War Axe. Against control decks, the objective is to rack up damage with high-attack threats in the mid game to set up kills with Arcanite Reaper and Leeroy Jenkins.

4. Rush Warrior Mulligan

Mulligans for Rush Warrior are quite simple. Town Crier, Prince Keleseth, and Fire Fly are universal keeps, as the deck is vastly more effective when it has a card to play on turn one. For this reason, Southsea Deckhand is keepable if you have no other 1 drops and if you are not playing against a Druid, Mage, or Rogue.

With a 1 drop in hand, look to keep Frothing Berserker and Hench-Clan Thug, as these cards are capable of snowballing into must-answer threats. If you already have a Hench-Clan Thug in hand, you can also keep an Upgrade!.

Against Shaman, look to keep Fiery War Axe and Rabid Worgen to contest their Mana Tide Totems and Flametongue Totems. You can also keep these cards against other aggro decks to counter cards aggressive minions like Vicious Fledgling.

Due to the prevalence of Deathrattle Hunter on the ladder, keep Spellbreaker against Hunters to silence their Devilsaur Eggs.

5. Rush Warrior Strategy

5.1. Rush Warrior Early Turns

Spend the first two turns of the game playing Town Crier, Fire Fly, and Prince Keleseth. If you have a Hench-Clan Thug in hand, you will want to play an Upgrade! as 1/3 Weapon before you play the Thug on turn 3. You could also consider playing an early Upgrade! against other aggro decks to help control the board, or to boost the Attack of a turn 3 Frothing Berserker.

Turn 3 is when you will have to make your first difficult decisions. Rush Warrior has four 3 drops to choose from, and it will not always be clear which one is the best to play on curve. When deciding which 3 drop to play on turn 3, the most important factor will always be the current state of the board. If you are behind on board or are facing down an aggressive minion, the best 3 drops to play will be Fiery War Axe and Rabid Worgen to fight for board control. If you are ahead on board or are facing a relatively weak board from your opponent, then your strongest play on turn 3 will be the minion that sets up the most damage over the next few turns.

If let unchecked, both Hench-Clan Thug and Frothing Berserker have the capability to snowball into a game-winning source of damage. Most of your opponents will know this and will use any removal they have immediately on these minions. For this reason, it will sometimes be correct to play the worse of these two minions first if you have both in hand, or to even hold back on playing one of these minions until after you have drawn out a removal spell with a minion such as Kor'kron Elite or Captain Greenskin.

5.2. Turns 4 and 5

Turns 4 and 5 are the power turns for Rush Warrior, where plays such as Kor'kron Elite into Darius Crowley can bury decks in pressure and board presence. It is crucial for the deck to have a 3 or 4 drop to play on turn 4, and equally important to have a 5 drop on turn 5. Rush Warrior runs a healthy number of 3, 4, and 5 drops for this reason, which can lead to a number of difficult choices on turns 4 and 5.

The majority of Rush Warrior's kills happen on turns 8 and 9, and you should already be thinking about how to set these up on turn 5. When choosing between Arcanite Reaper, Darius Crowley, and Captain Greenskin, the best card to play is the card that will set up the most damage between now and turn 8/9, not the card that deals the most damage this turn. In most matchups, the card with the highest damage potential over 3 or 4 turns is Darius Crowley, who will frequently be able to kill a minion on turn 5, then kill another minion on turn 6 while growing into an 8-Attack threat. However, Arcanite Reaper is typically the stronger card to play if you are facing down an empty board, if you have a Captain Greenskin or an Upgrade! in your hand, or if you are playing against a spell-heavy control deck.

5.3. Rush Warrior Late Game

Rush Warrior wants the game to end as quickly possible, and does not want to grind things out in the late game. Once you get to turn 7 and beyond, your objective is to work backwards from lethal damage to set up kills. Typically, this means that you should play your large threats (Mithril Spellstone and The Lich King) as quickly as possible, then play multiple cards in a single turn on turns 8, 9 and 10 to clear away Taunt minions while applying pressure.

Greater Mithril Spellstone adds a whopping 15 damage to the board, setting up a wide variety of kills the following turn. For example, Spellstone into Leeroy Jenkins plus Fiery War Axe on turn 8 can kill an opponent from 24 life! After gobbling up attacks from your opponent's board, The Lich King and Greater Mithril Spellstone set up Spellbreaker and The Black Knight to finish off the last of their Taunt minions for lethal damage.

6. Rush Warrior Single Card Strategies

6.1. Frothing Berserker

Rush Warrior does not run Blood Razor or Whirlwind to power up Frothing Berserker, so you will need to rely on minion trading to turn this card into a threat. Even though it is not as strong in Rush Warrior as it is in Enrage-themed decks, your opponents are still likely to view Frothing Berserker as a threat and spend their removal spell on it immediately. There is a tremendous value in this, as it sets up cards such as Kor'kron Elite and Darius Crowley to run away with the game. If you are sitting on playable 4 and 5 drops, it is probably best to play Frothing Berserker as quickly as possible to draw out your opponent's removal spells.

6.2. Upgrade!

Over 3 turns, Upgrade! adds 8 total damage to an Arcanite Reaper or 6 damage to a Fiery War Axe. Both weapons are perfectly suitable targets for Upgrade!, which is surprisingly one of the most difficult cards to use in the entire deck.

There will be a number of games where Upgrade! is best used as a 1/3 weapon in the early game to grow a Hench-Clan Thug or to upgrade a Lesser Mithril Spellstone. Though the 8 added damage to Arcanite Reaper is hard to pass up, be wary of games where you do not have the time or Mana to use Upgrade! in the late game, as these do come up more often than you might expect.

6.3. Spellbreaker and The Black Knight

Both Spellbreaker and The Black Knight appear in Rush Warrior as tools for fighting through Taunt minions. Having to use your precious Arcanite Reaper swings or a Leeroy Jenkins to kill a Witchwood Grizzly is a disaster, so try to think of Spellbreaker and The Black Knight more as tools for generating damage than as disruptive tech cards. If your opponent is likely to run Taunts, prioritize holding onto these minions for as long possible.

7. Rush Warrior Key Cards and Swaps

7.1. Legendaries

Before we discuss potential card swaps, it is important to reiterate that Rush Warrior is not a budget friendly deck. Though there would normally be recommended budget-related swaps in this section, the gap in power level between a budget version of this deck and a non-budget version is very substantial. We do not recommend playing Rush Warrior without at least 4 of the 6 Legendary minions in the deck: Prince Keleseth, Darius Crowley, Leeroy Jenkins, and Captain Greenskin.

The Black Knight is an excellent tech card in The Witchwood meta, but it is mostly used to push face damage, acting as Spellbreaker number 3 in many matchups. You can easily swap The Black Knight for a Cobalt Scalebane without sacrificing too much.

The Lich King is a nice finisher in the late game, but he can be cleanly swapped for a second Mithril Spellstone. You could also consider swapping The Lich King for Grommash Hellscream or another aggressive 8 drop.

7.2. Epics

The only 2 Epics in the deck are Town Criers, which are not swappable for other cards.

7.3. Flex Slots

The original Rush Warrior list I started with was created by Admirable. After testing his list I found that the deck was heavy on 5 drops, prompting me to cut 2 Cobalt Scalebanes for a Southsea Deckhand and a Mithril Spellstone. I love the addition of Spellstone to the weapon-heavy deck, but have been less impressed by the Deckhand. I would recommend swapping the Deckhand for another 1 drop (such as Glacial Shard), but you could also swap it back to a Cobalt Scalebane.

Blood Razor is a powerful Warrior card that did not make the cut in Rush Warrior. You typically do not want to draw too many weapons, but Blood Razor offers something to the deck that the other weapons do not: a board clear. If you are facing tons of aggro decks on the ladder, you could consider swapping a Fiery War Axe or Southsea Deckhand for a Blood Razor or two.

8. Budget Rush Warrior Deck

As previously discussed, Rush Warrior is not a budget-friendly deck. The most budget-friendly version of the deck I can confidently recommend still plays 3 Legendary minions:

Warrior Cards Neutral Cards
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Even though Rush Warrior is expensive, the Legendary minions it does run are largely Neutral and see play in a wide variety of decks. Every Legendary minion in the deck is a safe craft, which makes Rush Warrior a smart deck to spend your dust on.

9. Wild Rush Warrior Deck

In Wild, there are number of high quality and aggressive Pirates which transform Rush Warrior completely. N'Zoth's First Mate and Bloodsail Cultist are some of the most efficient Weapon-related cards in all of Hearthstone, and Patches the Pirate is one of the strongest cards in the history of the game:

Warrior Cards Neutral Cards
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This list was designed by SacredDen, who swapped Rabid Worgen for Militia Commander due to the high quality of Pirate-related 3 drops available in Wild. Since Prince Keleseth is cut for Bloodsail Raider, the Wild version of the deck can also run a powerful Rush-themed card in Woodcutter's Axe.

10. Quick Tips and Tricks

  • Upgrade! can be used to cheaply upgrade a Spellstone.
  • It is very easy to set up a situation where Kor'kron Elite can be used to deal 4 damage to your opponent's face. Instead, try to set up situations where Kor'kron Elite can be used to hit your opponent multiple times. This can frequently be accomplished by playing other minions (such as Saronite Chain Gang or one of your 3 drops) before playing Kor'kron Elite.
  • Early game chip damage is much more important to Rush Warrior than other aggro decks due to the incredible amount of burst damage it can put out in the late game with weapons and charge minions. When playing against Control decks, do not be afraid to over-commit resources into early board wipes if it means you can squeeze in a few points of extra damage.

11. Similar Hearthstone Decks

If you enjoyed playing this deck, you may also enjoy Odd Rogue or Tempo Mage.

12. Changelog

  • 26 Oct. 2018: No updates for the Giggling Inventor nerf.
  • 02 Sep. 2018: No updates for September.
  • 07 Aug. 2018: Weapon-based Rush Warrior decks did not receive any significant new cards from The Boomsday Project, but a new Mech-based version of the deck could potentially replace the weapon build. If the Mech-based version proves to be more powerful, this guide will receive a significant rework to reflect that.
  • 28 Jul. 2018: Deck Added
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