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Tempo Warrior Deck

Last updated on Sep 21, 2017 at 07:15 by Pesty 4 comments

Table of Contents

This guide outlines how to play Tempo Warrior. It uses a strong curve of minions to pressure opponents while using Control Warrior tools to keep the board in check. It also utilises powerful card draw mechanics to maintain a constant supply minions to keep opponents on the defense.

1. Card List

This deck costs 7,440 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

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2. Mana Curve

0
2
8
8
6
0
2
4

3. Strategy

3.1. General Playstyle

This version of Tempo Warrior aims to strike a good balance between playing strong minions on curve and using powerful spells to control the board. It has some of the strongest minions available for each Mana cost and curves all the way up to Grommash Hellscream and The Lich King in order to end the game.

3.2. Key Skills

3.2.1. Early-Game Turns

The early-game turns for Tempo Warrior are relatively reactive and play out similar to Control Warrior. By using strong removal tools such as Fiery War Axe and Slam, you should easily be able to deal with any early game threats, putting you into a better position for later turns. You should aim to save Execute for later turns where much more value can be gained against bigger targets.

Against passive opponents Animated Berserker and Armorsmith can be played out proactively to develop a small board presence and setup a good position for Battle Rage in future turns. Acolyte of Pain can also sometimes be played, however it depends on the opponents class as you should aim for at least two draws from your Acolyte, making it a poor choice against classes who can easily deal 3 damage and especially Priests who can use Shadow Word: Pain to prevent any card draw at all.

3.2.2. Mid-Game Turns

Going into the mid-game, you should be looking to get some of your more powerful minions on board like Bloodhoof Brave, Kor'kron Elite and Frothing Berserker. You should aim to make efficient trades into opponents' minions to keep your board as strong as possible, while also dealing as much damage as possible to your opponent.

Where possible, you should prioritise using your other minion to trade before Frothing Berserker as its Attack value will rapidly grow as other minions take damage, allowing you to get significantly more damage onto your opponent.

3.2.3. Whirlwind Effects

There are many Whirlwind effects used in Tempo Warrior, such as Blood Razor and Ravaging Ghoul which have powerful synergies with some of the other cards in the deck.

Acolyte of Pain can be used to generate additional card draw and keep you high on resources for longer games. Where possible, you should aim to play it in combination with any Whirlwind effect you plan to play.

Armorsmith generates most of the Healing in Tempo Warrior. It is best used when you plan on Whirlwinding many minions to maximise the amount of Armor gained.

Battle Rage is the most important card in the deck and represents a large amount of card draw for a small Mana cost. You should aim to play it when you have multiple damaged minions on board or have multiple minions and a Whirlwind effect and you have the additional Mana to spare. As a general rule you should aim to draw at least 3 cards from Battle Rage.

3.2.4. Late-game Turns

To close out games, this variant contains Grommash Hellscream and The Lich King to finish off opponents. If you have Grommash and a Whirlwind effect available, such as a remaining charge of Blood Razor, then you can take a much more aggressive approach, knowing that you can freely deal the final 10 damage to your opponent. With The Lich King in hand you should look for an opening to play to where it will not be immediately killed. Even if it is killed immediately killed, it takes a significant amount of resources for opponents to do so and still provides you with a powerful card in the process, however if it manages to survive multiple turns then 2 or 3 powerful Death Knight cards are usually enough to end the game.

4. Mulligans & Matchup Specific Strategies

In all matchups you should aim to keep a copy of Fiery War Axe to help with early-game board control. Additionally you should look for your powerful mid-game minions to follow-up such as Frothing Berserker, Ravaging Ghoul, and Bloodhoof Brave.

Again Aggro you can keep additional removal and minions to deal with early-game aggression, such as Slam and Armorsmith.

5. Card Swaps

The Lich King and Grommash Hellscream and optionally be swapped out for other powerful late-game threats.

Many of the mid-game minions are fairly flexible based on personal preference. Some other strong alternatives you can consider are Bone Drake and Captain Greenskin.

6. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. ChangeLog

+ show all entries - show only 10 entries
  • 21 Sep. 2017: This deck has been reviewed and deemed appropriate following the balance patch on 18th Sep.
  • 15 Aug. 2017: Tempo Warrior main variant added.
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