Tempo Warrior Deck List Guide (Rastakhan's Rumble December 2018)
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Tempo Warrior in the Rastakhan's Rumble expansion.
Tempo Warrior is an archetype that surfaces in the meta every few expansions. It forgoes Warrior's Armor mechanics and takes advantage of the array of weapons available instead. With strong weapons at its disposal, Tempo Warrior can easily keep the board under control and can begin building up powerful minions. In order to deal damage as quickly as possible, powerful minions like Frothing Berserker are used to deal huge amounts of damage.
The Rastakhan's Rumble expansion has added a new twist to Tempo Warrior. The addition of Untamed Beastmaster allows more value to be extracted from aggressive cards like Vicious Fledgling and Dire Mole while bolstering existing Warrior cards like Redband Wasp.
1. Tempo Warrior Card List
This Tempo Warrior deck costs 6,120 and it is made up of the following cards.
|Warrior Cards||Neutral Cards|
2. Tempo Warrior Mana Curve
3. Tempo Warrior Mulligan Guide
As an aggressive deck, Tempo Warrior requires a fast opening hand in order to be effective. You should to fill out a solid Mana curve with your Mulligan to achieve this.
You should look for a 1-drop, 2-drop, and 3-drop in your opening hand.
- For a 1-drop, you should look for Animated Berserker or Dire Mole, however, a Town Crier can suffice.
- For a 2-drop, you should look exclusively for Dozing Marksman or Redband Wasp. If you have Animated Berserker as your 1-drop, then Dozing Marksman is by far the superior choice.
- For a 3-drop, Frothing Berserker, Ornery Tortoise, Vicious Fledgling, and Untamed Beastmaster are all great choice. If you are starting with The Coin, you can keep an additional 3-drop instead of a 2-drop.
4. Tempo Warrior Strategy
Your early turn with Tempo Warrior should be used to play out your cards as efficiently as possible and secure yourself a dominant position on the board. While this may seem trivial, there are many micro decisions to consider that will impact the game. Firstly, your 3 choices of 1-drops will have different short-term impacts on the game. Dire Mole should be your first choice. With solid stats, it is the most well-rounded choice. Animated Berserker offers the same stats as Dire Mole but comes with a double-edged effect. You should prioritise it first if you have Dozing Marksman in hand, otherwise Dire Mole is superior. Lastly, you can play Town Crier. Town Crier is the lowest priority as it has the worst stats and offers better synergy later in the game in combination with Untamed Beastmaster, however, you can choose to play it if you have no 2-drop available in hopes of drawing a Redband Wasp. The 2-drop options in the deck are more limited, having only Redband Wasp and Dozing Marksman to choose from. Of these, you should choose to play Dozing Marksman first, even without Animated Berserker in play, unless there is a viable target on board for your Wasp to Rush and trade into.
When it comes to your 3-Mana plays, your options will dramatically increase in number. By default, your best choice will be Ornery Tortoise with its superior stats, however, this can be overruled by Frothing Berserker if you are planning to trade minions on the same turn. Additionally, if you have access to the The Coin, then you should aim to play a 3-drop on Turn 2 as well as 3. In this situation, you should Coin out Vicious Fledgling first. Unless it is immediately threatened on board, Vicious Fledgling can rapidly snowball out of control if it survives, making it a higher priority earlier in the game. Lastly, Untamed Beastmaster should be your lowest priority. Although it is still a very solid choice, it has much more value than the other cards later in the game, where it can be combined with Battle Rage or Town Crier to immediately buff any Beasts drawn.
Going into the mid game, you should try to squeeze in as much damage as possible. You should be trading if no minions on the board are under immediate threat and take value trades to protect them if they are. Blood Razor and Fungalmancer will go a long way towards helping you manipulate the board to protect your minions and continue pushing damage.
If you find yourself running out of cards, Battle Rage and Town Crier are excellent ways to refill your hand. You should try to coordinate these draws with Untamed Beastmaster to gain additional buffs on your minions. However, you should avoid waiting too long to use Battle Rage as its value can greatly diminish if your opponent manages to clear a full board of your minions. Furthermore, it is important to note that Battle Rage draws cards for each damaged character. This means your Hero will also draw you a card if damaged and should take measures to ensure this is the case by hitting a minion with a weapon if necessary.
Going into the late game, you should already have dealt a reasonable amount of damage. Amani War Bear will go a long way towards compounding your advantage. Its Rush effect will help clear up opposing minions and its Taunt effect will allow it to continue to protect your board, especially as it will frequently be buffed by Untamed Beastmaster. To follow this up, you will be able to close out games with a single attack from Grommash Hellscream combined with Inner Rage or the Deathrattle of Blood Razor.
5. Tempo Warrior Card Swaps
Tempo Warrior as a deck is fairly flexible and mostly consists of solid minions that can be changed based on your preference. However, you should avoid putting other Rush minions in the deck to maintain the synergy between Town Crier and Untamed Beastmaster.
Kor'kron Elite can be added to the deck to add some more burst damage to the deck and fill out the 4-Mana slot.
Acolyte of Pain can be included to provide additional card draw.
6. Budget Tempo Warrior Deck
|Warrior Cards||Neutral Cards|
The Legendaries from the primary deck have been replaced with two copies of Kor'kron Elite to add additional mid-game consistency. As they are also Charge minions that represent burst damage, they serve as viable alternatives to Grommash Hellscream and Scourgelord Garrosh as finishers, resulting in very little performance difference to the full-budget deck.
7. Wild Tempo Warrior Deck
Tempo Warrior is a deck currently exclusive to the Standard format and has no Wild variant available.
8. Quick Tips and Tricks
- Try to ensure you Hero takes at least 1 point of damage to ensure you maximise card draw if you use Battle Rage.
- Prioritise using Rush minions for Trades to maximise the damage your minions can deal to your opponent.
- Making additional minion trades with Frothing Berserker on board will provide a significant boost to its attack and will result in more damage in the long run.
- Try to time all card draws with playing a Untamed Beastmaster to maximise the number of cards it can buff.
9. Similar Hearthstone Decks
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