Wild Hybrid Dragon Warrior Deck

Last updated on Sep 21, 2017 at 09:03 by Kat 8 comments

Table of Contents

This aggressive take on Dragon Warrior, features a much stronger early-game and has a significant overlap with Pirate Warrior decks. As a result it has a much more aggressive playstyle and aims to overwhlem opponents in the mid-game rather than relying on late-game threats.

1. Wild Hybrid Dragon Warrior Card List

This deck costs 5,680 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards
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2. Wild Hybrid Dragon Warrior Mana Curve


3. Wild Hybrid Dragon Warrior Strategy

3.1. General Playstyle

This deck is a hybrid of the Dragon Warrior Tempo style with the all-out aggression of Pirate Warrior. Although most conventional Dragon Warrior builds these days do include the early game Patches the Pirate package, this deck borrows even further by including Bloodsail Cultist and Death's Bite for even more damage potential. Due to these changes, you are rewarded for playing more aggressively than you would with the standard Tempo build of Dragon Warrior.

3.2. Key Skills

3.2.1. Aggro Mentality

The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck.

If you have a weapon equipped you should use this as your primary trading tool unless sending all the damage to face gives you a high chance of setting up lethal. There is also a great incentive to push damage in the later turns with this deck due to the inclusion of Drakonid Crusher which rewards you for making an aggressive push.

3.2.2. Mana Efficiency

With this deck, playing your curve efficiently is everything. Although most turns are a simple equation of playing out the most powerful card or combination of cards that you can, there are turns where you need to plan ahead and consider your curve for the next two or three turns. Floating a Mana, or playing a weaker minion on one turn might mean that you are able to have a much more efficient follow-up turn, and you should always be on the look out for these opportunities.

Also crucial to take into account in your Mana Curve is the potential for Dragon cards and Weapons to get in each others way. The most obvious curve for you to play out might end up leaving you with an unactivated Dragon card in hand, or mean that you waste precious weapon charges. This means that you will constantly need to evaluate the implications of taking a weaker turn to ensure full value out of your Dragons or Weapons. You can mitigate this to an extent by planning on which turn each new Weapon will come down and using up the durability of your equipped weapons accordingly.

3.3. Pushing for lethal

When trying to set up a late-game push for lethal damage, it may represent a higher percentage winrate to hold on to certain cards in your hand, even though your instinct will tell you to play everything out on the board for maximum pressure. Playing a small Dragon on the board will not help you if your opponent has gained board Control and can trade it out easily, or if they are likely to have removal from hand to remove it. However, holding onto it will mean that any Blackwing Corruptor or Alexstrasza's Champion that you draw will be activated for immediate damage. The same can be said from small Pirates if you have a Weapon equipped, since a draw of Bloodsail Cultist will allow you to push much more damage.

4. Wild Hybrid Dragon Warrior Mulligans & Matchup Specific Strategies

Mulligan aggressively for a Pirate in your opening hand, as summoning Patches the Pirate on turn 1 is far more impactful than on any other turn. Other always keep cards include Alexstrasza's Champion and Faerie Dragon. Twilight Guardian is also a strong keep if you have The Coin or if you have an Alexstrasza's Champion in your hand that will need activating.

Against other aggressive decks N'Zoth's First Mate and King's Defender have top priority, whereas King's Defender can be thrown away if you know you are up against a slow Control deck.

Finally, keeping two 3-drop minions is a solid opening if you have The Coin. If you are up against a deck that you expect to be extremely aggressive however, this opening may still be too slow and you should mulligan for 1-drops instead.

5. Wild Hybrid Dragon Warrior Card Swaps

Kor'kron Elite can be swapped for Grimy Gadgeteer, this will tilt the deck away from aggression and further towards building oppressive board states.

A second Ravaging Ghoul can be included in place of another 3-drop minion of your choosing if you are encountering a lot of early Aggro decks.

6. About the Author

This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. Changelog

  • 21 Sep. 2017: Deck updated to reflect September balance patch. Removed 2x Fiery War Axe for 2x King's Defender.
  • 10 Aug. 2017: Deck has been reviewed and deemed appropriate for the KotFT meta.
  • 05 Jun. 2017: Updated for new deck archetype format.
  • 04 Apr. 2017: Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Arcanite Reaper for 1x Death's Bite.
  • 17 Mar. 2017: -2 Small-Time Buccaneer, +2 Southsea Deckhand.
  • 19 Dec. 2016: Deck added.
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