Wild Murloc Mage Deck List Guide - Rise of Shadows April 2019
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Murloc Mage in The Rastakhan's Rumble expansion.
Murloc decks have existed as part of multiple different classes throughout the history of Hearthstone, but the Witchwood has enabled them to viable be used in Mage for the very first time. Murloc Mage is one of the most aggressive Murloc archetypes that the game has ever seen. By using powerful drawing tools like Aluneth and Book of Specters, it is possible to be relentlessly aggressive for extended periods of time.
Murloc Mage continues to be on the fringe of competitive viability going into the Rastakan's Rumble expansion. While the deck has no major upgrades from the expansion, the sheer speed in which the deck can win means that it is capable of winning against any deck.
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The Murloc Mage Mulligan is fairly similar for all matchups. As you will always aim to be the aggressor, you should look for the strongest opening possible to begin pressuring your opponent.
You should aim for the most aggressive curve possible to explode onto the board with ease. The ideal curve of minions to look for is Murloc Tidecaller, Rockpool Hunter, Murloc Warleader or Coldlight Seer, and Gentle Megasaur.
Against other very aggressive decks, you can additionally keep a copy of Frostbolt to ensure you can gain control of the board in the early game.
In the early game, you should be looking to develop a resilient board that will be able stick around for many turns to come. Most of the time this will involve playing a combination of Murloc Tidecaller, Rockpool Hunter, Murloc Tidehunter, and Mana Wyrm. If you have alternative plays available, you should avoid playing Grimscale Oracle and Bluegill Warrior as these minions are very easy to remove and can serve as a source of burst damage on later turns. Your primary aim is to immediately start attacking your opponent and you should avoid trading as much as possible. However, it can be worth trading with your other minions if a high-value target like Murloc Tidecaller is under threat.
Going into turns 3 and 4, you should be looking to solidify your board position and begin dealing large amounts of damage to your opponent. This can be done using 3 key buffing minions, Murloc Warleader, Coldlight Seer, and Gentle Megasaur, each with their own strengths and weaknesses. If you simply want to add more damage onto the board, then Murloc Warleader should be your primary choice. However, you should consider if you opponent can easily remove your Warleader as any attack boost will be reverted once it has been killed. If your opponent is likely to clear your board, especially if you are vulnerable to cards like Defile, Swipe, or Hellfire, then Coldlight Seer is often a better first choice. By playing Coldlight Seer first, you can help protect your minions from AoE spells and make them much more likely to survive once they have been buffed by other cards. The lowest priority buff minion is Gentle Megasaur. This is because both the Warleader and the Seer previously mentioned can be buffed by your Gentle Megasaur if they are played first, in addition to the Megasaur costing more Mana and therefore being a slower card overall. However, if you require a very specific Adaptation such as Poisonous to push past a big minion, then Gentle Megasaur can be your best first choice.
As this is an Aggro deck, you should always keep in mind what AoE spells and board clears your opponent has. This can greatly affect how you trade and how much you commit from your hand. For example, against Warlock, it can often be better to keep multiple minions above 3 Health to avoid spells like Hellfire, even if it means sacrificing a minion rather than taking a value trade. However, unlike other Aggro decks, it is often correct to fully commit to the board even if you are expecting AoE from your opponent. This is especially true if you have a minion like Murloc Tidecaller on the board that will do additional damage for each Murloc you play. While this line of play is not of great value, it is often of little consequence due to powerful drawing tools like Book of Specters and Aluneth.
At some point in the game, you are likely to run out of minions to play. This is where Murloc Mage begins to shine as there are multiple powerful drawing tools available to refill your hand. For this, the deck uses direct draw cards like Aluneth and Book of Specters. When using these cards you should try to play out the rest of your hand first to put the maximum pressure on your opponent, especially with Aluneth which is likely to cause you to overdraw cards in the future.
When it comes to ending the game, the deck has a large amount of burst damage available to finish off opponents. This comes in two forms, minions like Grimscale Oracle and Bluegill Warrior and burn spells such as Fireball, Frostbolt, and Primordial Glyph. Of these, you should prioritise playing your minion-based burst damage first. The benefit of this is twofold: taking advantage of the minions you still have on the board to maximise the effect of your Grimscale Oracle and also guaranteeing that you can get the damage through in case your opponent proceed to play a Taunt minion. After you have played your minions, you can proceed to use up any remaining burn spells you have to finish off your opponent.
Murloc Mage is a new archetype and there is minimal flexibility with the cards that go into the deck. However, this is likely to change in the future as the archetype gets explored and understood more.
Quick Tips and Tricks
- Be as aggressive as possible while protecting high-value minions like Murloc Tidecaller.
- Consider your ordering carefully when playing Coldlight Seer, Murloc Warleader, and Gentle Megasaur to create the strongest board possible.
- Try and put maximum pressure onto your opponent before resorting to drawing cards with Aluneth and Book of Specters.
- Prioritise playing your minions first to maximise their chance of connecting to face before you resort to using burn spells.
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- 08 Apr. 2019: Deck has been moved to Wild for the year of the Dragon.
- 07 Feb. 2019: Deck has been reviewed following the February balance patch.
- 01 Jan. 2019: Deck has been reviewed for the January play season.
- 04 Dec. 2018: Deck updated for the Rastakhan's Rumble expansion. Removed 2x Mana Wyrm for 1x Stargazer Luna, 1x Murloc Tastyfin.
- 01 Oct. 2018: Deck has been reviewed for the October play season.
- 01 Sep. 2018: Deck has been reviewed for the September play season.
- 07 Aug. 2018: Guide has been reviewed for The Boomsday Project expansion.
- 01 Jul. 2018: Deck updated for the July play season. Removed 1x Dollmaster Dorian, 1x Archmage Arugal for 1x Nightmare Amalgam, 1x Spellbreaker.
- 05 Jun. 2018: Deck added.
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