Control Warrior Deck List Guide - Madness at the Darkmoon Faire November 2020

Last updated on Nov 17, 2020 at 18:00 by Kat 43 comments

This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Control Warrior in the Madness at the Darkmoon Faire expansion.

Control Warrior is one of Hearthstone's oldest decks and has consistently always existed in some form throughout each expansion. It aims to shut down opponents by efficiently removing any minions with weapons, Shield Slam, and Brawl, while using Armor Up! to stay healthy.

Card List

Warrior Cards
1 Risky Skipper GA 2
1 Shield Slam Classic 2
2 Armorsmith Classic 2
2 Battle Rage Classic 2
2 Corsair Cache AO 1
3 Ancharrr DoD 1
3 Bladestorm AO 2
3 Shield Block Basic 2
4 Sword Eater MDF 2
5 Brawl Classic 2
9 Rattlegore SA 1
Neutral Cards
3 Coerce SA 1
3 Lord Barov SA 1

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Control Warrior Mulligan Guide

Control Warrior has a broad range of tools available that can help control nearly all board states. However, it can sometimes falter if it does not have the appropriate cards available. To help deal with this, your Mulligan strategy will usually include keeping keep removal tools to begin with or card draw to try and prevent this situation from occurring.

In your opening hand, you are primarily looking for Corsair Cache, EVIL Quartermaster, and Ancharrr.

Against against decks that are likely to play a big threat early in the game, you can also keep a copy of Shield Slam.

Against slow decks, you can also keep Rattlegore in your opening hand to help you access your win condition as soon as possible.

Control Warrior Strategy

Control Warrior, as the name suggests, is a very passive deck that focuses largely on controlling the board while consuming less resources than your opponent. The key point that many newer players miss is that the correct reaction is often to do nothing. Instead of asking yourself what the best way to react to a board state is, ask yourself instead first and foremost whether you even need to react to the board at all. Only after the answer to that question is yes do you need to start considering which removal to use. Your life total is a resource in this deck as much as your cards are, and you can afford to do nothing if your opponent is only pushing 2-3 damage more than you can gain with your Hero Power.

Your premium removal, Shield Slam, should be mentally reserved for the biggest threats in your opponent's deck. So if you are familiar with the deck your opponent is playing and they play only 1-2 huge threats, you know that you have at least one premium removal to spare and can use it accordingly on a smaller threat.

Control Warrior itself naturally does not have a consistent win condition. Instead you should focus on outvaluing your opponent by staying a little bit ahead of your opponent with cards in hand.

Against Aggro, you should make much more liberal use of your cards to control the board. Your sole win condition is keeping the board clear and surviving until your opponent runs out of cards. This will largely come down to surviving until you can get copies of Armorsmith and Risky Skipper in your hand. These two cards paired with other minions, ideally a Bloodsworn Mercenary or second Armorsmith, will often deal irreparable damage do your opponent by clearing their board and generating your an insurmountable amount of Armor in the process.

Against Control, you should be very careful as to how you use your resources. Due to the minimal pressure you will be facing, removal spells like Shield Slam and Coerce should be saved for the most powerful minions in the opponent's deck. To win the game, you should largely be looking to stick Rattlegore on the board and combine it with Bloodsworn Mercenary to create multiple immovable threats to grind down your opponent.

Control Warrior Card Swaps

Control Warrior is quite flexible in its card choices, especially the minions within the deck. The only requirement is that you maintain a large amount of removal and a late-game win condition.

Against Aggro, you can add in a copy of Sword and Board for E.T.C., God of Metal.

Against Control, you can add in Archivist Elysiana for a copy for Battle Rage to help outlast your opponent.

Changelog

  • 17 Nov. 2020: Deck has been completely overhauled for the Madness at the Darkmoon Faire expansion.
  • 07 Apr. 2020: Deck has been updated for the Ashes of Outland expansion. Removed 2x Eternium Rover, 2x Omega Assembly, 2x Town crier, 2x Warpath, 1x SN1P-SN4P, 2x Dyn-o-matic, 1x Supercollider, 1x Zilliax, 1x Dr. Boom, Mad Genius for 2x Imprisoned Gan'arg, 2x Bladestorm, Kargath Bladefist, 2x Scrap Golem, 1x Frightened Flunky, Deathwing, Mad Aspect, 2x Hecklebot, 1x Siamat, 2x Slam
  • 10 Dec. 2019: Deck has been reviewed and deemed appropriate for the Descent of Dragons expansion.
  • 01 Sep. 2019: Deck list updated for the September play season. Removed 2x Weapons Project, 2x Militia Commander, 2x Acolyte of Pain, 1x Harrison Jones for 2x Frightened Flunky, 2x Tomb Warden, 1x Restless Mummy, 1x Eternium Rover, 1x Armagedillo.
  • 26 Aug. 2019: Added note regarding the August balance patch.
  • 06 Aug. 2019: Deck has been updated for the Saviors of Uldum expansion. Removed 1x Execute, 1x Eternium Rover for 1x Town Crier, 1x Restless Mummy
  • 01 Jul. 2019: Deck has been reviewed for the July card rotation.
  • 05 Jun. 2019: Deck has been updated for the June balance patch. Removed 2x Hecklebot for 1x Town Crier, 1x SN1P-SN4P.
  • 23 May 2019: Guide updated for May balance patch.
  • 01 May 2019: Updated card swap section to reference Baleful Banker and Youthful Brewmaster.
  • 16 Apr. 2019: Removed 2x Wrenchcalibur, 1x Blastmaster Boom, 1x Armorsmith, 1x Supercollider, 1x Grommash Hellscream, 1x Execute for 2x Weapons Project, 2x Hecklebot, 2x Omega Devastator, 1x Harrison Jones.
  • 08 Apr. 2019: Deck and guide have been completely overhauled for the Rise of Shadows expansion.
  • 01 Oct. 2018: Deck has been reviewed for the October play season.
  • 16 Aug. 2018: Deck added.
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