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Miracle Thief Rogue Deck

Last updated on Apr 14, 2018 at 09:00 by L0rinda 4 comments

Table of Contents

This deck combines the strength of traditional Miracle Rogue with the power of Tess Greymane. The deck requires a lot of innovative thinking, as there are lot of different ways to play it but the cards generated from other classes often mean you will do better if you can think on your feet.

1. Miracle Thief Rogue Card List

This deck costs 6,720 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Miracle Thief Rogue Mana Curve

4
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4
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1

3. Miracle Thief Rogue Strategy

4. Miracle Thief Rogue Mulligan

The mulligan for this deck depends a lot on what you are playing against, but one constant is that Fal'dorei Strider is usually a keep. Beyond that you will usually be looking to dominate the early board.

4.1. Versus Aggro

Against aggressive decks, you will need early removal. You will usually be using your Hero Power on Turn 2, and so to compliment that you would ideally have Fire Fly to put something on the board, and an SI:7 Agent to remove something quickly. Backstab is very good against aggressive decks, and as long as they are not likely to have a Silence effect, Edwin VanCleef is often a game changer. If you have a good-looking curve, it is usually okay to keep Blink Fox unless your opponent is likely to be particularly aggressive.

4.2. Versus Control

Against Control decks, the entire focus of the deck switches to value. Hallucination is good to get that started, and your 3-drops are good to begin to ask your opponent some early questions. Fal'dorei Strider is a premium card against Control, as an early ambush can often be enough to put you far enough ahead to snowball to victory.

5. Miracle Thief Rogue Gameplay

5.1. Early Game

Early in the game you will be looking to build on the mulligan themes to occupy the board. Against Aggro, this is done by removing their first few minions before playing a bigger one of your own. Against Control, you are looking to get your minions active as rapidly as possible and start doing damage before they have set up their defences. Against Control in particular, it is important to keep an activator for your Vilespine Slayer and as such it is usually not worth putting your Flame Elemental into play, tempting though it looks.

5.2. Mid Game

After playing Fal'dorei Strider, all of your card draw becomes a threat. hitting even one early Spider Ambush! will give you a large lead in tempo. You can also attack on other fronts. You can use cards such as Backstab and SI:7 Agent in conjunction with your dagger to keep the board clear for your minions to start dealing damage to face.

During this period of the game, you should pay special attention to your cheap cards and spells. Depending on your hand, it might be worth saving them to fuel Gadgetzan Auctioneer or to activate your Combo on Vilespine Slayer and Elven Minstrel.

You will also need to pay attention to any cards you take from Hallucination. Remember that they will get cast again when you play Tess Greymane. This tends to make minions a better choice than spells as the spells will be cast again with random targets. Also note that minions do not activate their Battlecry effects when brought into play by Tess.

5.3. Miracle Turn

When you play your Gadgetzan Auctioneer, you will usually be looking to play Backstab and Preparation on the same turn so as to draw cards and give yourself not only a better hand, but a chance of activating Spider Ambush!. It is not essential to cycle through the entire deck as much as in full Miracle decks due to the fact that you will often have enough of a hand size to be able to finish the game off anyway. It is still worth making sure that you play your first card or two of this turn quickly so as to give yourself plenty of time to react to the cards that you draw.

As the deck is less reliant on the Auctioneer than more traditional Miracle decks, you can also take more risks with simply playing the Auctioneer onto the board and hoping that it does not die. This is something you will get a feel for the more that you play the deck, but if you get back to your turn and it has not been removed, then you will win a large percentage of games from that point.

5.4. Late Game

Sometimes Tess Greymane can win you a game that looks entirely lost. Even though the targets of spells are random, it is worth calculating your best case scenario. In more level games, Tess bringing a couple of medium-sized minions into play is often enough to swing the game in your favour.

6. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

7. ChangeLog

  • 14 Apr. 2018: Deck Added. This deck combines the powerful engine of Miracle Rogue with the Value of Tess Greymane into one versatile and complex deck.
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