Quest Wall Priest Deck List Guide - Galakrond's Awakening February 2020
This guide contains detailed Strategy, Mulligan, and deck-building information to help you play Quest Priest in The Galakrond's Awakening expansion.
Quest Priest is a slow deck that aims to stall the game long enough to complete the Activate the Obelisk Quest. Once the Quest is complete, the Obelisk's Eye Hero Power allows any minion played to become a powerful threat, causing issues for all opposing decks.
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Quest Priest is a slow deck that aims to create an impenetrable wall of minions in the late game. To facilitate this, you should Mulligan for early defensive tools to ensure you can survive the early game and mid game.
- General Mulligan (keep regardless of what your opponent is playing) — Activate the Obelisk, Archmage Vargoth, Convincing Infiltrator.
- Mulligan against Aggro (also keep if you think you are playing against an aggressive deck) — Penance.
- Mulligan against Control (also keep if you think you are playing against a slow deck) — Catrina Muerte.
During the early game, you should focus entirely on progressing Activate the Obelisk as much as possible while staying safe. Playing your mid-game minions like Convincing Infiltrator, Sandhoof Waterbearer, and Khartut Defender is an excellent way to slow down the game while also creating potential targets to heal for your Quest. Although blindly playing minions may seem wasteful, resurrect effects from Psychopomp, Catrina Muerte, and Mass Resurrection can bring them back into play later in the game.
Once your Quest is complete, your should try to use the Obelisk's Eye Hero Power on one of your minions, that is ideally damaged, each turn. This will allow you to create a constant stream of value that opponents are unable to compete with. The buff effect is notably strong on Batterhead when you are looking to clear the board and Taunt minions like Convincing Infiltrator and Khartut Defender when you are trying to close out the game.
Against Aggro, your aim should be pure survival. You should make liberal use of Taunt minions and healing effects to ensure you are not rushed down early in the game. If you are able to make it to the late game, combining Obelisk's Eye with your Taunt minions will make it nearly impossible for Aggro decks to get past.
Against Control, you need to rely heavily on getting the maximum value from your Quest. As smart Control players will not damage you when Activate the Obelisk is in play, you should hold off playing the Quest until the mid game after your Hero has taken some damage. With your Quest complete, you should play your minions one at a time and continually buff them using Obelisk's Eye each turn. This will force your opponent to use their resources inefficiently and will allow you to win through long drawn-out value games.
- Against Aggro — Add 1x Divine Hymn, for 1x Bad Luck Albatross.
- Against Control — Add 2x Grave Rune for 2x Psychopomp
- 14 Feb. 2020: Deck list reworked.
- 10 Dec. 2019: Deck has been reviewed and deemed appropriate for the Descent of Dragons expansion.
- 09 Oct. 2019: Deck has been updated for the Doom in the Tomb patch. Removed 1x Mass Dispel, 1x High Priest Amet, 2x Blatant Decoy for 2x Lightbomb, 1x Ragnaros the Firelord, 1x N'Zoth the Corruptor.
- 09 Sep. 2019: Deck added.
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