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Questing Miracle Rogue Deck

Last updated on Jun 14, 2017 at 17:06 by L0rinda 33 comments

Table of Contents

This version of Miracle Rogue carries more threats than the original Arcane Giant build. The addition of two Questing Adventurer takes away some of the versatility from the deck, but in return gives two more substantial threats. An SI:7 Agent is also added to help pave the way for the Adventurers. Sap, Shadowstep, and Cold Blood are the cards that make way.

1. Card List

This deck costs 9,040 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Mana Curve


The only real thing to consider with the Questing Adventurer build compared to the pure Arcane Giant build is the timing of playing the Questing Adventurer.

Although it is tempting to keep the Adventurer until such a turn as you can make it very big, it is often worth playing it as a 2/2 minion on Turn 3, and then buffing it on the following turn. Getting used to when this is correct, and when it is not, is difficult. You should always factor in your opponent's next turn, and then your following turn when deciding whether or not to make this play. For example, If it is going to take all of your opponent's Mana to remove the Questing Adventurer, and then you can drop a Sherazin, Corpse Flower on the following turn, then you can probably go ahead and play the Questing onto an empty board on Turn 3.

If you draw the Questing Adventurer later in the game, then it is usually correct to try to make it as big as possible, or at least out of removal range, on the turn where you play it.

3. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

4. ChangeLog

  • 14 Jun. 2017: Deck Added. This version of Giant Miracle Rogue has been updated to include two Questing Adventurers, for more threats.
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