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Wild Southsea Deckhand Miracle Rogue Deck

Last updated on Aug 10, 2017 at 19:55 by Pesty 33 comments

Table of Contents

The following guide outlines how to play Miracle Rogue. This deck was dominant in various forms for large parts of early Meta of Hearthstone. However, a nerf to Gadgetzan Auctioneer forced it out of the Meta. Due to Tomb Pillager coming into the deck however, it has been revived and can now be considered viable again.

1. Wild Southsea Deckhand Miracle Rogue Card List

This deck costs 5,540 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Wild Southsea Deckhand Miracle Rogue Mana Curve


3. Wild Southsea Deckhand Miracle Rogue Strategy

Miracle Rogue is a combo based deck built around drawing through your deck quickly with Gadgetzan Auctioneer. There are many different variations, but this particular guide is concerned with the Southsea Deckhand + Faceless Manipulator based build.

Since the deck is highly focused around Gadgetzan Auctioneer, the card list features a high amount of card draw to help you cycle through the deck and find your Gadgetzan. These cards, such as Shiv and Fan of Knives are important in the early game as they can serve the double purpose of removing your opponent's early minions, as well as helping you to dig deeper into your deck.

Managing the Rogue Hero Power is also hugely important in the early turns. A very common turn 2 play for this deck is simply to use Dagger Mastery and equip a Wicked Knife. It is important not to waste charges of this weapon by attacking your opponent's face, as having a dagger available on as many turns as possible is much more important than doing 1 damage to your opponent. The exception to this rule is when you expect to have spare Mana the following turn to be able to use Dagger Mastery again. In this case, attacking your opponent is fine if there is no better target available. Dagger management is even more important in this deck, as you need to to have a weapon equipped to activate your Southsea Deckhand combos.

Also key to the early turns are your early Minions such as SI:7 Agent and Earthen Ring Farseer. These 3-drop creatures, particularly SI:7 Agent, will be key to removing your opponent's minions early and starting to take control of the board. If you have an SI:7 Agent in hand, pay close attention to cards such as Backstab or Deadly Poison as these cheap spells are important to activate the SI:7 Combo effect. Avoid using a Backstab or Deadly Poison if you feel you will need it in a later turn to Combo with your SI:7.

Once you have successfully navigated these early turns, Miracle Rogue really starts to come into its own in the mid-game. You will begin to drop strong minions such as Azure Drake to dig further through your deck and buff your removal cards, and wait to begin your "Miracle" turn.

Tomb Pillager is a minion introduced in League of Explorers that also comes into play during this period. Tomb Pillager allows to generate a strong minion onto the board in the mid-game than can help to fight for control of the game, and then grants you The Coin on death. The Coin is a fantastic card for activating your Gadgetzan Auctioneer later as it is a 0-Mana spell itself, which also generates an additional Mana for you to spend.

The name Miracle Rogue comes from extremely powerful turns this deck is capable of. Using Gadgetzan Auctioneer in combination with Preparation can draw enormous amounts of cards while simultaneously clearing your opponent's board. The goal of this is to dig through your deck quickly and to draw into your finisher, which in this deck comes in the form of Southsea Deckhand + Faceless Manipulator in combination with Cold Bloods.

Choosing when to begin your "Miracle" turn is key to success with this deck. A good turn usually consists of dropping Gadgetzan Auctioneer and using at least 1 Preparation or The Coin, whilst simultaneously clearing your opponent's board. The exception to this rule is Conceal. If you are able to drop a Gadgetzan and Conceal it, even if that is all you do that turn, you should usually do so. If your opponent is unable to deal with your Concealed minion, which is likely, you will have your entire Mana pool available the following turn to cast spells.

Once you have drawn into your necessary finisher cards it is then simply a matter of ending the game. The full combo of Southsea Deckhand, Faceless Manipulator, and 2 Cold Bloods deals 20 total damage and can comfortably burst your opponent down from extremely high life totals. Due to the total cost of 8 Mana, you have enough Mana spare to Sap a problematic Taunt, or use an Eviscerate for additional damage, on turn 10 or beyond. It is hugely important not to use any of these combo cards in the early turns unless absolutely necessary.

Key to maximising this deck's winrate is recognising situations where you will not have time to draw into your full finisher combo. In these cases, you should seize the oppurtunity to make a play such as Southsea Deckhand + Cold Blood + Conceal to try and get two attacks out of your Deckhand and finish the game more quickly. This version of Miracle Rogue plays 2 Conceals to allow for these sorts of plays.

4. Wild Southsea Deckhand Miracle Rogue Synergies & Combinations

Miracle Rogue is perhaps the most combo reliant deck in the game, and as such listing all the synergies and combinations would be impractical. We will however, discuss some of the key interactions between cards and how you should use them successfully.

The Gadgetzan Auctioneer and spells combination is used to cycle through your deck. Using Preparation during this combo will lower your cheap spell's cost to 0 whilst drawing a card itself.

The Southsea Deckhand Combos are your primary finishers.

  • Southsea Deckhand + 2 x Cold Blood = 10 Damage for 3 Mana
  • Southsea Deckhand + 1 x Cold Blood + Faceless = 12 Damage for 7 Mana
  • Southsea Deckhand + 2 x Cold Blood + Faceless = 20 Damage for 8 Mana

Backstab and SI:7 Agent is a key combo early against aggressive decks, able to effectively deal with 2 small minions on turn 3.

Edwin VanCleef in combination with cheap spells can create a huge minion extremely early in the game. For example, using the sequence Backstab, Preparation, Eviscerate, Edwin VanCleef, you are capable of clearing 2 minions and playing an 8/8 minion of your own all for the cost of 3 Mana. This is usually reserved for Aggro matchups, where dominating the board early can be key to victory.

5. Wild Southsea Deckhand Miracle Rogue Mulligans & Matchup Specific Strategies

The mulligan strategy varies hugely depending on whether you are facing Aggro or control.

5.1. Vs Aggro

Against Aggro, the key cards to look for in your mulligans are Backstab, SI:7 Agent, Deadly Poison, Shiv and Fan of Knives. These cards will help you to stem the tide of your opponent's minions and give you enough time to draw into the cards you need.

Against minion focused aggressive decks such as Zoo, you simply need to survive long enough to gain control of the board once. Remove your opponent's minions at all costs and wait for a swing turn using Gadgetzan Auctioneer + Preparation. However, against more bursty Aggro decks that are capable of creating damage directly from their hand you will tend to struggle with this deck. In these matchups, it is usually best to try and race your opponent from the outset. Use Cold Blood aggressively to push for damage and try to create a huge Edwin VanCleef early and you may still be able to come out on top.

5.2. Vs Control

Against Control, if you do not have a Gadgetzan Auctioneer in your opening hand, you should mulligan away all of your cards to look for one. If you do have the Gadgetzan, then you can consider keeping additional early game cards such as Backstab, SI:7 Agent, and Deadly Poison. This deck is heavily favoured in most control matchups due to the amount of time you are given to set up for your mid- and late-game. It also features a large amount of damage, so if given significant time to draw through your deck you should come out on top.

6. Wild Southsea Deckhand Miracle Rogue Card Swaps

If you are coming up against a lot of Aggro, you can cut a Conceal from the deck to make room for a second Earthen Ring Farseer. This will give you more staying power, and some extra early game stability, to give you more time to draw your important cards.

An Assassin's Blade can be also be substituted for a Conceal to add some extra damage to the deck. This can be important against classes like Warrior that have a lot of life gain tools.

Shiv and Fan of Knives are fairly interchangeable. This deck currently plays two copies of Fan of Knives due to the threat of Paladins in the Meta.

Edwin VanCleef can be cut from the deck in favour of Loatheb.

7. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

8. ChangeLog

  • 10 Aug. 2017: Deck has been reviewed and deemed appropriate for the KotFT meta.
  • 20 Jun. 2017: Guide updated to reflect new Icy Veins layout.
  • 30 Apr. 2017: -1 Deadly Poison, +1 Hallucination.
  • 02 Apr. 2017: This deck has been reviewed and deemed appropriate for the Journey to Un'Goro expansion.
  • 21 Dec. 2016: Deck has been reviewed and updated for Means Streets of Gadgetzan meta.
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