Budget Zoo Warlock Deck
Table of Contents
- 1. Card List
- 2. Mana Curve
- 3. Strategy
- 4. Mulligan and Early-Game
- +5. Individual Card Discussions
- 6. About the Author
- 7. ChangeLog
This is a budget version of Zoo, and as such contains no cards from adventures, as well as no Epics or Legendaries. With that in mind, the guide is presented for new and improving players.
1. Card List
This deck costs 1,640 and it is made up of the following cards.
|Warlock Cards||Neutral Cards|
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2. Mana Curve
A common mistake for newer players with this deck is to prioritise damaging their opponent early in the game. The deck is actually designed to maintain minions on the board by making efficient trades, and then push for the win when your opponent has lost the ability to defend themselves. With that in mind, you should try to gain control of the board before attacking your opponent.
4. Mulligan and Early-Game
The early game is extremely important with this deck, and in the early turns you will be looking to establish a board advantage. The key cards to facilitate this are Flame Imp, Argent Squire, Possessed Villager, Voidwalker, and Abusive Sergeant. Using combinations of high health minions, Deathrattles or Divine Shields alongside the buff from Abusive Sergeant you can begin to remove your opponent's early minions whilst keeping your own alive.
5. Individual Card Discussions
5.1. Ravasaur Runt
If you have Ravasaur Runt in your hand, you should be concentrating your efforts on getting it to Adapt. Although this should be easy enough, you should be aware that this is often best achieved by playing it on Turn 3 alongside a 1-drop. The three Adapt effects that will be most commonly taken are Rocky Carapace, Crackling Shield, and Living Spores. These will give you a very sticky minion for only 2 Mana. You should always be on the lookout for the opportunity to take different options though. For example, a well timed Poison Spit can easily swing a game against an otherwise impossible to deal with opposing minion.
Although the Runt often gets delayed until Turn 3, you will often be able to play Darkshire Librarian on Turn 2 to compensate. Unless discarding your 3-drop appears to be a disaster for you, you should not be scared of the Discard from the Librarian if you need to play something. You will, afterall, get a card back when it dies. If you have other strong options, then it is fine to try to delay playing the Librarian until your hand is empty, and to gain a bit of card advantage, but this absolutely must not be done at the expense of tempo on the board.
5.2. Darkshire Councilman
Darkshire Councilman in is a card that can easily snowball out of your opponent's control if they are unable to deal with it immediately. It gets buffed not only by playing more minions, but from the Deathrattle effects of Possessed Villager and Devilsaur Egg. With this in mind you will want to get it on the board at the earliest opportunity, and challenge your opponent to deal with it.
5.3. Devilsaur Egg
Devilsaur Egg serves two purposes in the deck. Not only is it a relatively efficient way to make a 5/5 minion, but it serves as AoE protection. If you feel that your opponent is about to cast an AoE spell, then playing the Egg will often enable you to very rapidly re-establish your board, or prevent them from casting the spell at all.
6. About the Author
L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.
7. ChangeLog+ show all entries - show only 10 entries
- 31 Jul. 2017: Guide updated for new Icy Veins archetype layout.
- 08 Apr. 2017: Deck now focusing on being a budget deck to separate it from Discard Zoo.
- 06 Apr. 2017: Updated for Un'Goro. -2 Imp Gang Boss, -2 Dark Peddler, -2 Power Overwhelming -1 Defender of Argus, +1 Voidwalker +2 Devilsaur Egg, +2 Ravasaur Runt, +2 Ravenous Pterrordax
- 03 Sep. 2016: Deck added.
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