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Glinda Zoo Deck

Last updated on Apr 13, 2018 at 14:52 by L0rinda 52 comments

Table of Contents

Glinda Zoo follows basic Zoo principles of minions and buffs. This means that it is a very board-centric deck and performs well against other minion-based decks. The inclusion of Spellbreaker is largely to contain Cubelock decks, but does have other uses against opposing buffs. The Glinda Crowskin, Snowflipper Penguin, and Sea Giant package has a variety of uses, but the primary one is to get strong comeback turns if you get behind.

1. Glinda Zoo Card List

This deck costs 5,360 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

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2. Glinda Zoo Mana Curve

2
11
1
2
6
5
1
2

3. Glinda Zoo Strategy

3.1. Glinda Zoo Mulligan

As with all variants of Zoo, this deck needs to have minions on the board to maximize its power. Fire Fly, Flame Imp, Voidwalker, and Kobold Librarian are all solid on the first turn. However, it should be noted that Prince Keleseth is the highest winrate card in the deck by an extremely long way. Due to this, you should usually not keep more than one 1-drop in your opening hand so as to maximize the chances of drawing Keleseth. If you happen to have a hand with three 1-drops against an aggressive deck, you can consider a full keep.

3.2. Early Game

The first few turns of the game are usually the most complicated, and the decisions made here will often decide the result. The overriding aim of the deck is to be very aggressive, but how you go about doing this will depend heavily on your opponent.

If you are expecting your opponent to play an aggressive deck with lots of 1-health minions, you will be looking to trade into those minions before they can be buffed, or take over the game. In such games you will also be looking to get Despicable Dreadlord onto the board as fast as possible, so if you have The Coin, then you will often be better off saving it for Turn 4.

Against Control decks, you will want to balance getting a lot of early board presence against preserving your hand size. As you often finish the early game with a Doomsayer, a lot of the hand size will be depleted anyway, and so it is usually not worth using Life Tap at the expense of board presence until around Turn 6.

3.3. Mid Game

There is a lot going on in the mid game, but other than "Can I kill my opponent rapidly?", the main thing on your mind should be having a minion on the board going into the turn where you intend to cast Fungalmancer. Unless you manage to get two buffs from the Fungalmancer on Turn 5, you will usually be trying to buff one minion from the board, as well as a 1-drop from your hand on Turn 6.

Around the sixth turn you will be able to see your chances of winning with the cards you currently have available. If it looks like you will win by adding further pressure, you should do so, but if you feel that your opponent will be using AoE spells, it is usually advisable to start to play fewer minions and to use your Life Tap ability to prepare for a second wave of attackers.

Glinda Crowskin has great synergy with Snowflipper Penguin during this phase of the game. You can either play her, and the penguins, and potentially Sea Giants all in one turn, or you can prepare for the next turn by playing Glinda on its own, and try to get value on the following turn. This will be dictated by how you evaluate her chances of surviving until the next turn.

You should usually not be afraid of the Discard effect of your Doomguard or Soulfire. If the situation requires you to play these cards (and occupying board with Doomguard early on can be game winning), you should do so and recover the lost cards later with your Hero Power.

3.3.1. Board Control

You have several good options with which to control the board. As previously mentioned, this can be done with Soulfire and Doomguard, but there is also Despicable Dreadlord which can help your minions to get beneficial trades.

Your Taunt minions can often be used to hide a big army behind. In those situations, you can often abandon controlling the board and start to attack the enemy directly, while they are struggling to bash through your Taunts. This will require some careful calculation, because if your attack is prevented, then giving up on the board control will often be a costly error.

4. Glinda Zoo Card Swaps

You will notice that there is one copy of Defender of Argus and one of Mad Hatter in the deck. You should aim to pick one of these and play two of that card. The selection is extremely dependent on what you are playing against. If you are facing a lot of decks that make wide boards, the Defender is the better pick, while if you are facing Control decks, then the Mad Hatter is able to apply a lot more early pressure. It should also be noted that Mad Hatter can hit the same minion three times, so do not be scared to use it as a huge power-up!

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

  • 13 Apr. 2018: Deck added. This version of Zoo contains Glinda Crowskin for extra reloads in the middle of the game.
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