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Kazakus Zoo Warlock Deck

Last updated on Aug 01, 2017 at 10:20 by L0rinda 30 comments

Table of Contents

As you might expect, Kazakus Zoo revolves around the card Kazakus. As Kazakus is one of the more powerful cards in the game, it is a deck that has a natural appeal. The deck is viable as many minions of the same Mana cost have similar power levels, but even with that in mind, the deck should still be regarded as a theme deck rather than a competitive one.

1. Card List

This deck costs 6,480 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

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2. Mana Curve

0
11
5
6
5
1
2
0

3. Mulligan

Due to the way the deck functions, you will usually want to try to find at least one 1-drop. The only two cards that cost one Mana that you do not want to play on Turn 1 are Patches the Pirate and Abusive Sergeant. Bloodsail Corsair might seem bad, but because it summons Patches, it is fine. As the name of the deck suggests, you will nearly always keep Kazakus. The deck has made sacrifices to fit the card in, and so you should take the chance to play it!

If you have a 1-drop, then you can try to plan your entire first few turns. Work out what you will likely be playing on each turn and try to make a hand accordingly. You can also afford to be very picky and try to find exactly the cards you feel will help you to win the match. The deck has a wealth of cheap minions, and you will often still be able to curve out well after Turn 1, even if you throw away a seemingly good curve during the mulligan. Southsea Captain with The Coin can often be a good card to keep with a 1-drop, due to the 2/2 Patches the Pirate that will also be summoned.

4. Individual Cards

4.1. Cairne Bloodhoof

Cairne Bloodhoof is in the deck purely to help stabilise against Priest. It fits the style of the deck well enough to not be bad against other decks, but Priest finds it especially hard to deal with.

4.2. Devilsaur Egg

Devilsaur Egg has many uses in this deck. The most common use will be to buff it and kill an enemy minion with it, leaving behind your own 5/5. It does, however, also help you to play around AoE spells.

4.3. Kazakus

The power of Kazakus lies in the fact he always has a good chance to get what you are looking for. To do this however, you will need as much information as possible, to make sure you look for the right things. This means that not only should you be familiar with all the potential potions you might get, but also you should delay casting Kazakus for as long as possible, so as to have as much information as you can. Of course, sometimes you just want something to help you out on Turn 5, and will play Kazakus on Turn 4 to make everything fit nicely on curve.

Due to the nature of the deck, you should consider rating Goldthorn much higher than you would in many other decks. Having two or three minions with a Health boost in a deck that naturally buffs their attack anyway can be very destructive. The other options will be more obvious, and you should be able work those out to suit your situation.

4.4. Ravasaur Runt

The trick with Ravasaur Runt is to play it on the same turn that you play a 1-drop. This allows you to get the Adapt easily. Once Adapted, this can be one of the most powerful early game plays in your deck, and so it is worth managing correctly

4.5. Ravenous Pterrordax

Ravenous Pterrordax should not be underestimated. It is a very powerful card when double Adapted, which can be done reasonably cheaply by destroying an injured friendly minion. If you get the chance to destroy your own Devilsaur Egg, then the swing in tempo can be game breaking.

4.6. Southsea Captain

There is a very small Pirate package in the deck. This is because Southsea Captain brings a 2/2 Patches the Pirate with Charge into play. The Bloodsail Corsair is thrown into the mix to make Patches a little less likely to be played from hand. The reason that this small package can exist is that if Patches is drawn, it is not the disaster that it is in most Pirate decks. It is easier to draw a replacement card in Warlock than in other classes, meaning the impact on hand size is not a huge issue. Also, if you draw Patches, than do not feel the need to instantly put it into play. You can wait until you can remove a minion by combining it with Abusive Sergeant or a similar buff.

5. Card Swaps

There are several cards you can choose to swap in if you feel the meta suits it. The two I like most are Crazed Alchemist against Doomsayer and against Shaman's various totems, including Flametongue Totem. Youthful Brewmaster can help generate value against control decks. Against faster decks Cairne Bloodhoof is often the card to remove. Against slower decks, it will depend on the exact nature of the opponent. Malchezaar's Imp is often a good card to take out though, as it is mainly in the deck as a 1/3 to fend off aggro, rather than for the card draw. Spellbreaker is also a card that can be added to this deck, although at the time of writing it does not target enough specific cards to warrant further discussion.

6. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

7. ChangeLog

+ show all entries - show only 10 entries
  • 01 Aug. 2017: Guide updated for new Icy Veins archetype layout.
  • 05 Apr. 2017: Updated for Journey to Un'Goro. -1 Reno Jackson, -1 Brann Bronzebeard, -1 Flame Juggler, -1 Lance Carrier, -1 Dark Peddler -1 Imp Gang Boss, -1 Power Overwhelming. +1 Ravenous Pterrodax, +1 Lakkari Felhound, +1 Darkshire Librarian, +1 Devilsaur Egg, +1 Glacial Shard, +1 Mortal Coil, +1 Ravasaur Runt.
  • 20 Feb. 2017: Deck added. A Strong Theme deck which makes use of the power of Kazakus in Zoo.
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