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Midrange Secret Hunter Deck

Last updated on Aug 08, 2017 at 08:53 by L0rinda 3 comments

Table of Contents

This version of Secret Hunter is a theme deck which became viable due to Cloaked Huntress, which was released in the One Night in Karazhan Adventure. The deck uses the synergy between Secretkeeper, Cloaked Huntress, and the numerous secrets in the deck to get some very aggressive starts. These strong starts are often impossible for the opponent to recover from, and the deck transitions into Savannah Highmane for some late game punch.

1. Card List

This deck costs 2,260 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

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2. Mana Curve

0
7
9
9
1
1
2
1

3. Aim of the Deck

This version of Secret Hunter contains the usual explosive start, but also a mid-game package with double Savannah Highmane. It aims to win by not only overpowering the opponent early, but also by maintaining pressure later into the game.

4. Mulligan

This deck thrives on the early game, and so it has to Mulligan aggressively for things to do at the start of the game. Secretkeeper is very important in the opening hand, as is Cloaked Huntress. For that reason, these will always be kept. Alleycat is also a good keep, especially alongside Scavenging Hyena. If you do not have either of the Secret synergy cards, you will usually not keep a Secret in your opening hand unless it fits your opponent. If you are playing against a Silence Priest, then you might choose to keep Freezing Trap. Likewise if you are playing against a deck with powerful turn three drops, you might keep Snipe. Of course, if you have either the Huntress, or Secretkeeper, then you will keep almost any Secret as an activator.

4.1. Early Game

If you have managed to get a good opening curve, the early-game is relatively easy to play. Dropping a Secretkeeper on Turn 1, and then playing The Coin, Cloaked Huntress, and a Secret on Turn 2 is the absolute ideal scenario. Of course, this is often not the draw you will be faced with, and the key to this deck is learning how to improvise. One common mistake is to play a Secret on Turn 2 because you have nothing else to do. If the Secret is going to impact the game favourably, then this can be correct, but you should bear in mind that this Secret might be free to cast later, or buff a Secretkeeper. As the deck has limited damage after a bad start, it is not wasteful to simply use your Hero Power in this situations and hopefully play something on Turn 3.

In the games where you get the good starts, then protecting your board becomes a priority. Eaglehorn Bow should be used to keep your minions alive, although there are often tough decisions to be made with the Bow, which are discussed later in this guide. Remember that your Secretkeeper can become very large if protected, even if it does not look particularly threatening at the start of the game.

Remember that the Huntress makes your Secrets cost 0 at any point that it is in play, not just the turn that it was played. This means that if you feel it will survive until the next turn, you do not have to play all of your Secrets immediately. Most of the time you will want to play the Secrets for 0 Mana, as that is a very efficient play, but to get the most out of this deck, you will look for situations where you can save the Secret for later. A well timed Snipe or Freezing Trap can often change the course of a game.

4.2. Mid Game

The mid-game is all about protecting your board, up until the point where you begin to lose control. When you have identified that it will cost you more damage to protect your board than you will gain from protecting it, then it is time to maximize the amount of damage you are sending to your opponent's face. Your Hero Power is an important part of this, so if you are running out of resources, you will often deliver the most damage by trying to use your Hero Power every turn, at the cost of developing a minion that might not survive anyway. The exception to this is often Turn 6. It is rarely correct to Hero Power on Turn 6 instead of playing Savannah Highmane. If you strongly believe your opponent might have Sap, Hex, or Polymorph, then it could be correct to wait, but if your read is not exceptional, it will usually be correct to play the card anyway.

5. Single Card Strategies

5.1. Eaglehorn Bow

Since you play so many Secrets in this deck, Eaglehorn Bow is one of the most powerful cards available to you. It is important, however, to use the card effectively in order to make the most out of it. You should try and refrain from equipping the Bow and attacking your opponent with it directly, unless it is setting up lethal. The reason for this is that if you attack immediately, then on the next turn your opponent might play a minion that you want to trade into with the Bow. However, you would rather not attack with your final Bow charge, as getting additional charges from Secrets is so important.

5.2. Freezing Trap

Freezing Trap has two primary uses. It is good at keeping you ahead when you get a fast start, and it is good at removing a key opposing minion from the game. Given that most cards come down on curve, if you can send a card back to your opponent's hand and have it cost two more Mana, it often does not get played again for the entire game. You will often be looking to try to set up situations where important opposing minions get caught by the trap. It is also worth noting that your opponent does not know which Secret you have played. Sometimes if they only have one important minion on the board, playing any Secret at all is enough to prevent them from attacking with that minion.

5.3. Scavenging Hyena

The Scavenging Hyena works well with the tokens in the deck. You will usually look to play it on the turn where you intend to trade tokens in, the main sources for these are Alleycat, Snake Trap, and Unleash the Hounds. Even though it is a 2 Mana card, you will not be looking to keep this in your opening mulligan, unless you have Alleycat as well, as a 2/2 for 2 Mana is not a good play on curve.

5.4. Secretkeeper

If Secretkeeper will get killed when you play it onto the board, then you should strongly consider holding it back until you can play it with a Secret to buff and protect it on the same turn. Although the deck is aggressive, you are still able to be patient to get some extra value from time to time.

5.5. Tol'vir Warden

Tol'vir Warden is included as Turn 5 is often an awkward turn. If you play Tol'vir Warden on Turn 5, you will often be able to not only remove the remaining 1-drops from your deck and make your future draws better, but you will also often still be able to get some value from any Secretkeepers that it fetched on Turn 6.

5.6. Tracking

Tracking is in this deck as a utility card. There are several cards in the deck which are only wanted in specific situations. Call of the Wild, Tol'vir Warden, Hungry Crab, and several of the Secrets. Try to wait to use Tracking until you have as much information as possible about which card you are looking for.

6. Variations

The deck is presented as a shell to have a chance against a varied metagame. You should not hesitate to play a different Secret package if it suits your own experiences better.

Hungry Crab is included because of the high number of Murloc orientated decks at the time of writing, but this can easily be switched for a Kindly Grandmother or Crackling Razormaw if you are not encountering many Murlocs. Likewise, if you are encountering a large number of very aggressive decks, you can remove Call of the Wild and replace it again with either Kindly Grandmother or Crackling Razormaw.

Scavenging Hyena can be replaced by Crackling Razormaw if you are finding that you require a 3/2 on the board on Turn 2. It is a close call between the two cards, and you can also switch this if your own personal preference dictates.

7. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

8. ChangeLog

+ show all entries - show only 10 entries
  • 08 Aug. 2017: Deck Guide updated for new Icy Veins layout.
  • 13 May 2017: A Theme deck based around Hunter secrets. This deck is capable of explosive starts and is good against Cavern Rogue.
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