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Midrange Secret Hunter Gadgetzan Standard Deck

Last updated on Jan 02, 2017 at 09:53 by Sottle

Table of Contents

The following deck is a Mean Streets ready version of the popular Secret Hunter deck. It is capable of outputting huge amounts of power early in the game using the synergy between Secretkeeper, Cloaked Huntress, and the numerous Secrets in the deck. It is an excellent deck to shut down Control strategies such as Reno decks due to the incredible stability that Savannah Highmane brings to your late-game.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Midrange Secret Hunter Gadgetzan Standard Deck

Our deck costs 2,160 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve

0
4
12
10
2
0
2
0

3. Strategy

3.1. General Playstyle

This deck is a new build of the powerful Secret Hunter deck that was popular prior to the release of Mean Streets of Gadgetzan. It is well equipped to deal with aggressive decks due to the presence of Secrets like Explosive Trap and Snake Trap, and can also pressure Control decks with high quality minions like Savannah Highmane.

Your goal should be to curve out as aggressively as possible and try to dominate the board early. Although this may not always be possible against more aggressive decks, you do have tools to regain the board against these decks such as Knife Juggler plus Unleash the Hounds and Explosive Trap.

3.2. Key Skills

3.2.1. Trade or Race

Although this is not a pure Face Hunter deck, there will be moments when you are forced to make the decision of whether to continue playing for the board or whether to go all out for damage. This can rely on several factors, but is often dictated by the state of your hand. If your hand contains for example, a Houndmaster and a Savannah Highmane then you are well equipped to be able to play for the board in the long term. However, if your hand instead includes an Eaglehorn Bow and a Kill Command then you are probably better placed to simply start trying to push damage.

Other factors can affect this however, such as how likely your opponent is to be able to deal with your threats. For example, against a Druid, trading off two small minions to empty the board and then dropping a Savannah Highmane on turn 6 is usually excellent since they struggle to deal with the minion efficiently. However, making the same play against a Shaman might see your Highmane just met immediately with Hex and then you will be in a much worse position than if you pushed the damage to face on the previous turn.

3.2.2. Playing for time

Hunter brings a certain level of inevitability to the game through the class Hero Power. In many games, this Hero Power will become your win-condition if you do not get control of the board early enough. Particularly against more aggressive decks such as Pirate classes, you will often lose the board early and have to fight from behind. Since the deck does not have fantastic ways to control the board, you will often need to set up an alternate win-condition with direct damage. At this point, you should try to press your Hero Power on every turn that you can and use tools like Explosive Trap, Houndmaster, and Bear Trap to try and buy time. This will set you up with outs where you can win the game with direct damage like Unleash the Hounds or Kill Command.

Fighting for the board in these situations can also help you to set up a Savannah Highmane to win the game in the later turns. If you are playing against a deck that does not have a clean answer to Highmane, they will often be forced to ignore it if they are not so far ahead to be able to trade into it effectively. This will allow you a window to follow up with Houndmaster and reverse the pressure onto them.

3.2.3. Eaglehorn Bow

Since you play so many Secrets in this deck, Eaglehorn Bow is one of the most powerful cards available to you. It is important however, to use the card effectively in order to make the most out of it. You should try and refrain from equipping the Bow and attacking your opponent with it directly unless it is setting up direct lethal. The reason for this is that if you attack immediately, on the next turn your opponent can play a minion that you will want to trade into with the Bow but you will be unable to since it will use up the last valuable charge of your Bow, weakening all of your Secret cards.

The presence of Acidic Swamp Ooze and Harrison Jones in the meta can complicate this equation however. If you are expecting the deck you are playing to feature either of these cards it may be worth expending the first charge to play around them. However, a better plan is often to develop minions instead if you have a read that your opponent is holding the card and wait for a later opportunity where the weapon destruction will be less punishing.

4. Mulligans & Matchup Specific Strategies

Mulligan aggressively for Alleycat and Secretkeeper in every matchup. If you have Alleycat already and are going first, then Scavenging Hyena is an excellent keep due to the high potential for a huge buff on turn 2.

Cloaked Huntress should be a keep in every matchup due to the incredible potential it has for a massively powerful turn on turn 3. On the other side of this however, you should not keep Secrets in your opening hand unless you already have Secretkeeper or Cloaked Huntress to pair with them.

Against other aggressive decks, you can keep more reactive cards like Unleash the Hounds, Quick Shot, or Eaglehorn Bow if you are going second. If you are going first however, you should aim to mulligan for a more aggressive opening curve of minions.

5. Card Swaps

Scavenging Hyena can be cut from the deck for Kindly Grandmother.

The Secret Package is flexible. The current build of Secrets is aimed at giving you the highest possible chance against aggressive decks, but if you are facing a more Control heavy meta you can play Freezing Trap instead.

6. ChangeLog

  • 02 Jan. 2017: Deck added.
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