× Premium Announcement Image

Premium Subscription Reminder!

We just wanted to remind you that we have a premium membership system in place to help support the site for a small monthly/yearly amount! The main perks are no ads and no tracking.

Premium Button

For more information, please read our Premium FAQ.

This announcement is displayed once a month for non-premium users.

Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Midrange Elemental Shaman Deck

Last updated on Aug 09, 2017 at 21:09 by Pesty 24 comments

Table of Contents

This deck aims to utilise the huge power of the Elemental tribe that was added in the Journey to Un'Goro expansion. By playing Elementals on consecutive turns, powerful Battlecry effects can be activated to create huge bursts of tempo.

This version of the deck follows a traditional Midrange Shaman style, developing an increasingly powerful board, while using spells to keep opponents in check.

1. Card List

This deck costs 5,700 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve

0
4
5
7
6
2
2
4

3. Strategy

Midrange Shaman is a flexible deck that is able to react to a variety of different match-ups in a range of ways due to the versatility of the Shaman class cards. It has the Control tools available to be able to shut down aggressive decks while always threatening to dominate the board if left unchecked. The addition of Elementals allows the deck to quickly snowball out of control due to the powerful Battlecry effects caused by playing Elementals on consecutive turns.

3.1. Mulligans & Matchup Specific Strategies

Fire Plume Harbinger is the highest priority card to have in your opening hand as it greatly speeds up the deck. Additionally you should look for a strong curve to play around it, Fire Fly and Igneous Elemental are particularly strong choices as they provide additional Elementals to ensure synergy in the later turns.

Against Aggro, you should look for some removal spells to answer early threats. Lightning Bolt and Maelstrom Portal are the ideal choices, however Lightning Storm works fine as well.

Against Control, you should look for the strongest curve possible. If you already have plays for the early turns, you can look further ahead and look for a follow-up like Tol'vir Stoneshaper or Servant of Kalimos.

3.2. Planning Ahead

The Elemental tribal mechanic relies on having played an Elemental on the previous turn in order to benefit from powerful Battlecry effects. For this reason it is important to plan many turns ahead as Elementals are very sub-par for their Mana Cost without Battlecry effects.

During the early-game you should prioritise playing minions like Fire Fly and Igneous Elemental where possible, as these cards generate extra Elementals to make future turns smoother. One trap inexperienced players can fall into is playing Tol'vir Stoneshaper on turn 4; while this is an immensely powerful play if you can trigger the Battlecry effect, it is not an Elemental itself and therefore breaks any synergy for the following turn. When safe to do so, it is better to hold off and find an alternative play to allow Tol'vir Stoneshaper to be played alongside an Elemental on a later turn. Another thing that can trip players up is running out of Elementals. When you are down to your last Elemental or two, it is important to think about future turns as you will be unlikely to benefit from their Battlecries for the rest of the game once you run out. In these situations, consider carefully if you really need to play the card; for example Blazecaller offers much more value if its 5 damage can kill a minion rather than just going face and may not be necessary if you already have a strong board position.

3.3. Evaluating Random Effects

The Shaman class has a certain amount of inherent randomness built in. Understanding the risks of these effects is another important skill to develop when playing the class. There will be certain turns where you need to hit a specific Totem, or hit a specific damage value on a Lightning Storm to have a strong turn. In these situations, you need to evaluate the situation that you will be in if you succeed, and the situation you will be in if you fail. By weighing this risk/reward equation you can easily get a handle on whether it is correct to take the inherent risk involved in the play.

3.4. Managing Overload

Managing Overload is one of the inherent challenges that comes with playing the Shaman class. Some of your most powerful cards have Overload attached to them which can really mess up your future plans if you are not careful with them. It may look like Lightning Storm is a strong turn for you on the turn you use it, but if you are going into turn 6 and have two 5-drops in your hand it may not be the best idea to use it because it will impact your future development too much. Always calculate how much Mana you will have on the following turn when using an Overload effect, and make sure you have a plan for how you are going to spend that amount of Mana effectively.

3.5. Timing Your AoE

In many match-ups the timing of your AoE is often game-defining. Where possible, you should aim to combine them with Spell Damage, either from your Hero Power or with Bloodmage Thalnos for a huge AoE blowout. With this in mind, you should generally try to be greedy with your AoE and wait for your opponent to overcommit to the board, or for the last possible turn that you feel comfortable that you can survive.

Against Midrange decks, you will want to wait for at least one of their reasonable value threats to hit the board before using your AoE. Your opponent will often try to "test" for your AoE by presenting a board that they are happy for you to use AoE on. It is your job to convince them that you do not have AoE in hand and force them to commit higher value cards to the board so you can punish them for it. This is a balancing act, however, and simply passing turns to try and get them to commit more will rarely work. You will need to try and fight for the board with minions and make some effort to show that you have other options in hand to convince your opponent that the AoE is not present.

If you have multiple AoEs in hand, you can afford to use them a bit more liberally. This is also true in Control match-ups where your AoEs are generally very weak. In these match-ups you should look for any opportunity to use your AoE for any sort of advantage since the other cards in your hand will always be good.

4. Card Swaps

As this is a new archetype, the decklist is very flexible and most of the cards can be considered for swapping, however a few suggestions are listed below.

Most of the Elementals in the deck are interchangable and come down to personal preference. Blazecaller and Stone Sentinel compete for the same Mana slot and can be swapped as needed. Fire Plume Phoenix can be considered over Tol'vir Stoneshaper to provide a more consistent curve of Elementals.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

+ show all entries - show only 10 entries
  • 09 Aug. 2017: Guide updated to new Icy Veins archetype format.
  • 05 Apr. 2017: Deck added.
Force desktop version
Force mobile version